Welcome to the 14th edition of W3D Weekly! Let's get into it!
Community News
There's nothing too new to talk about on the general community side of things, but something worth mentioning is that @ Coolrock made a thread on the forums recently for people to post their old community photos. There's some good ones in there already, but if you have some moments that you want to re-share, feel free!
You can find the thread here:
Red Alert: A Path Beyond - Releasing 3.6 Soon!
Today, we're going to report which levels will have new bot support. Stay tuned though, more exciting APB info below.
The following levels are likely to be added to the lower player count rotation since they now support bot play:
Canyon River
Keep Off The Grass
Under
Be sure to attend our APB 3.6.0.0 game night on October 1.
That is...checks watch... next Friday! I guess we'd better release by then. Have I mentioned there will be prizes involved??
Since we have too many updates to share and not enough weeks to stick to weeklies, we would like to share with you an APB update every day until 3.6 releases, so stay tuned for that!
Cold War ConfrontationMore info from CWC this week! Today we're showing off the 3 basic NATO defence structures.
This is the MG Nest. Armed with a .50 caliber M2 Browning heavy machine gun, this defensive structure will make quick work of any infantry trying to attack a NATO base.
This is the TOW Nest. This structure is very similar to the MG nest, but is armed with a TOW missile launcher, perfect for eliminating vehicles. (Be warned, the TOW missiles WILL track you down once fired!)
Finally we have the Stinger next, which is the anti-aircraft defensive structure. It has a pair of Stinger missile launchers mounted to a fire control system, as well as some camo netting. Going near this with a helicopter is not advisable.
Don't worry, though. The Warsaw Pact has its own set of defences which shall be revealed all in due time.
Red Alert 2: Apocalypse Rising
No real updates from us this week, but rather a question. We've ben talking about the Battle Bunker again this week and how we should implement it. We have dug out one of our old demo videos which has an interesting implementation with key-carded doors, but we're a bit undecided on it at the moment. Check out the video in question below!
Let us know your thoughts and ideas about how you feel this structure should be implemented!
That's it for this week!Come back next time for some more bodacious W3D content!
[blurb]We've got more APB, CWC and AR updates in this latest weekly update! Come and check it out![/blurb]