So, this is a bit annoying because the game doesn't even get to its crash reporter to produce a memory dump for us to analyze, which leaves us with basically no information whatsoever. You're going to have to tell Windows to automatically generate crash dumps when this game crashes. The process is documented here: https://docs.microsoft.com/en-us/windows/win32/wer/collecting-user-mode-dumps
I have made two reg files for you to automate this process (enabling/disabling the crash dumps). disable game exe crash dumps.regenable game exe crash dumps.reg
After enabling the crash dumps and trying to run the game you should be able to see a .dmp file appear in the folder %LOCALAPPDATA%\CrashDumps (just paste this into your explorer address bar or manually navigate to C:\Users\<yourusername>\AppData\Local\CrashDumps). If you could upload that file (or a zipped version, it compresses really well), we can at least try to figure out what is going on.