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  1. Just under 20 years ago a little video game developer in Las Vegas released a little game called Command & Conquer Renegade. To celebrate this historic milestone I present to you Scripts 4.7 Update 2. I would like to thank Jerad2142, Dghelneshi, Moonsense715 and dblaney for their contributions to 4.7 Update 2 (If I missed anyone else who contributed to 4.7 Update 2, sorry). I would also like to thank new scripts developer "The Unstoppable" for his contributions to 4.7 Update 2. Changes made since 4.7 Update 1: Various bug fixes. Add support for an Equipment submenu for the stock PT. It can be accessed while holding alt and clicking the refill button. It is enabled by the EquipmentEnabled keyword in tt.ini New scripts and fixes to existing scripts by Jerad2142. Get_Cost checks mutant nod and mutant gdi costs as well. New scripts and fixes to existing scripts by dblaney. Add support for secondary charge times that differ from the primary. Enable this with the SecondaryCharging keyword in tt.ini. Fix 59.954hz refresh rates from reporting as 59 instead of 60. Fixes to AI scripts by Moonsense715 Add a bool called UseLighting to make an AmmoDefinition receive proper lighting when enabled. Implement a 300fps limit when vsync is off. Fix an issue with sounds that gets rid of the occasional popping when a sound initializes panned way far to the left or right. Fix a bug in makemix.exe that could produce invalid mix files if your language settings are something other than English. Allow Neutral and Renegade colors for bot tags. If the current item being targeted (or the vehicle that item is in) is stealthed (and is an enemy item) then stop targeting that object. New scripts and changes to existing scripts by Unstoppable. Add "togglepower", "spawnvehicle", "changechar", "grantweapon","spectate", "fly", "givecredits", "givepoints" and "setspeed" console commands to the base game. Remove some console commands from the ExtraConsoleCommands SSGM plugin that are now in the base game. Remove the spectate SSGM plugin as its now in the base game (Spectate console command). Add in-game GameSpy server listing (similar to the existing WOL in-game server listing). To access the list, follow Multiplay Internet > GameSpy. It is possible to change nickname from the "Options" menu. Hosting games on GSA is not yet possible. Fixes to screenshot code including some stuff to provide more clear information should the screenshot code fail. Add Discord Rich Presence integration to display what player is doing, and server data if player is in a game. Add support for custom per-weapon reticles via a reticles.cfg file. (this should be possible to make per-map although I don't know if that will work correctly with the anti-cheat). Changes to the custom scope code so that the custom scopes can be per-map (although I don't know if that will work correctly with the anti-cheat). If you are running 4.7 Update 1 (or any earlier version) you will be automatically updated to 4.7 Update 2. People wanting a full installer (to install from scratch or to do a full reinstall), a server download or a tools download can find them on the Tiberian Technologies website (www.tiberiantechnologies.org) in the downloads section. Appropriate source code for 4.7 Update 2 as well as the source files for the map fixes in 4.7 (which are the latest fixes we have) can also be found on the site. People who need Dragonade will have to wait for a compatible version of Dragonade to be released.
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  2. Technically the physics is glitching at any framerate that's different than 60, it just gets more issues the further from 60 you get. As far as hardware goes all we have to test with is screens that do 300, I saw no increase in studders compared to having vsync on/off with the new cap (Can't test without vsync on the old version because its literally unplayable being the game is constantly running at 1000+ fps on my laptop). Heck, emitter motion inheritance breaks if you go above 30fps lol luckily nothing in stock game even makes use of the feature. Looks like screens that have refresh rates at 360Hz exist now, but my desire to shell out 500 bucks to test Renegade's performance on such hardware is kind of low lol. New players that join have tendency of bringing up their game is broken, IE: They can't jump or there is constant footstep noise, I've only had 3 or 4 people come to me about the issue the last couple years but just like any issue, if it's bad enough some people just quit instead of trying to debug it. Also, as far as servers are concerned if you can lock them at 60 that'll be best for the physics, if there is a lot of variance it will only make the physics sync up worse (movements between the frame deltas get miscalculated).
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  3. It would be a massive favor to name drop us in your description so that people can check out www.w3dhub.com. That way you wouldn't have to follow up yourself or wait for someone to every video.
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  4. Good Afternoon, Stop posting links to sites in-game. You keep joining the game and posting the link before leaving. This is in the background of me using !mute on you many times. The game here is to be played and not for advertising websites (Especially ones presumed pornographic or possibly malicious). You're currently unbanned. However, do not post the link (or any) again or this will be permanent next time. Do not PM links or spam to other players ethier.
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  5. Welcome to the 29th edition of W3D Weekly! This one has been thrown immensely off track, but hey, we're here now and that's what matters! <3 Let's jump on in. Renegade's 20th Birthday!C&C Renegade's 20th Birthday is coming up at the end of this month (the 27th of Feb) and to celebrate the community has banded together to present a week-long celebration! Over the course of the next week, you can look forward to exciting streams from Renegade X, Apocalypse Rising, Battle for Dune, Interim Apex and more! Also on Tuesday the 22nd of February we will be hosting a special community roundtable event, where we will be discussing Renegade, it's history, it's legacy and why we still continue to support it to this day! We've started taking questions now, so feel free to post yours in the thread below: Scripts 4.7 Update 2 Released!The latest version of the Renegade Custom Scripts package has been released! This one has some brilliant QoL improvements, such as Discord rich presence support and a fix for the in-game Gamespy server browser menu (thanks to @ The Unstoppable for these!) Check out the full changelog here: Naval Combat Gameplay SurveyWe're still looking for your input on APB's naval combat! Have your say and let us know where it could be improved! >> CLICK HERE TO FILL OUT THE SURVEY << We'll be closing this survey soon, so make sure you get your feedback in and make your voice heard! Tiberian Dawn: Ground Zero This week, we're proud to showcase the primary weapon wielded by Nod Minigunners! We had originally planned on using the M16A3, however we felt like going in a more interesting direction rather than use yet another AR-15 variant. Introducing the QBZ-95 "Headhunter!" You've probably noticed that there is a scope on one of these renders, but not the other. That's because Minigunners will have the option to use either traditional ironsights or ACOG scopes, whichever better fits your playstyle. Battle for Dune: War of AssassinsIn case you missed it, the official trailer dropped recently thanks to the very handsome and talented @ Killing_You ! See you on Arrakis this spring! Red Alert: A Path BeyondIntel has provided us with a classified image an upcoming change in the War Factory. Two changes actually! Can you name them? Until Next Week!Stay tuned for next week's update! [blurb]Come and read the latest edition of W3D-not-so-Weekly! This week we've got some great community announcements![/blurb]
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  6. Such an amazing game, I used to play decades ago with the old timers, doom2yu, speedy059 and the like... Pretty cool what you have done with it though I admit I haven't been able to learn all the new features and then Threve is always blowing up my base before I can learn anything...
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