[blurb]This release adds new pets, an item, redesigns the weather/temperature screen fade system, adds discord integration to the modern client, and more![/blurb]This release adds new pets, an item, redesigns the weather/temperature screen fade system, adds discord integration to the modern client, and more!
New Features
Food and drinks now modify your body temperature! If your body temperature is up by a degree it takes about a minute to get back to normal.
Consumable
Degrees
Pizza
+2.0
Water Bottle
-5.0
Burger
+2.0
Burgershot Meal
+4.0
Cluckn Bell Meal
+4.0
Coffee
+10.0
Fries
+1.0
Popcorn
+1.0
Soda Cup
-10.0
Soda Can
-5.0
Completely redid the weather and heat screen fading system, it is now better tied in with the damage, heat, and other systems that used to fade the screen. Now eating too much hot or cold food will fade the screen as your body temperature gets to high or low, in addition placed fires will also fade the screen visibly. Also while improving this system I came across the bug that causes your screen to throb when your injured sometimes, I’ve always liked the affect so instead it is now properly coded into the system and will happen reliably.
A new item, the coffee cup has been added, it has the same attributes as the soda cup except it gives heat instead of takes it.
Added two new pets to the pet system; one is the turkey, a weak but cheap pet. The other is a mystery and is definitely not totally overpowered in anyway.
Modern Client Update 1.4
Discord integration has been added thanks to Unstoppable's work!
VSync is no longer needed in the modern client, it will frame cap at 300 and also uses proper refresh rates (Thanks to Dblaney1).
Other tweaks and fixes may apply that were in the last 4.7.2 Renegade update (and technically it has everything that was in the latest 4.7.3 release too).
Tweaks/Improvements
Pop can price has been reduced from $75 to $25
Pets are now smart enough to switch to a secondary weapon… not that there are any pets that have one…
The old energy shield script has been improved to be able to use more than 100 shield… not that there are any units that have more than 100.
Taxis are now much more forgiving if the player jumps out and resummons it right away again, they’ll let the player do this roughly 3 times before getting tired of them and just leaving.
Taxis no longer try to use the map’s pathfind grid to get to their first road point, this was causing them to drive all over the place before following the road… I suspect I originally did this because there is a rare opportunity for the AI to be moved by another unit or miss their first point, in which case it would spend a bunch of time stuck before getting back on path. However, the way it was working pretty much always made it drive like a complete nut until getting to the first point.
Bug Fixes
Weapons crate now tells you the weapon is full instead of giving you some abstract “No ammo for this weapon” message.
When drinking too much of something it used to say something along the lines of “I can’t take anymore” now it says “I can’t drink anymore.”
Lighting effects in the night club now better respect damage and heat effects (it's far from perfect).
Server Patches (Updated 5/17/2022)
The following are issues I found post push to the server and will be rolled out for all people hosting in the next patch.
Fixed a bug causing the Multi PT's arrows to be mis-positioned on the 4.x client (not sure if this was a recent bug added by 4.x updates or if I had been missing it all along).
Fixed an issue causing one of the pet PT's to be invisible (id collision).
More improvements to the pet AI:
Pets are now on the Renegade Team.
Pets now actually use line of sight to do attacks.
Pets will no longer attack the vehicle the player is in.
Pets can now fight other pets and ignore other pets you own.
Fixed an issue with the new pet perks causing them not to load.
And that's all for this release, have fun!