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  1. In some ways you're right. RenForums is a ghost town and there are only a handful of server communities left hosting servers which have definitely seen better days. Renegade as it stands is pretty dead. That's why we got some retaliation when we launched Interim Apex; the owners of those stock servers didn't appreciate the competition that we brought into their space and our server was subsequently blacklisted by the owners of the RenList server. That being said, we aren't a traditional Renegade community. We put our focus into improving the engine rather than hosting stock Renegade content; our latest version of the scripts project (version 5.0) doesn't event support base Renegade anymore. This year though, we do plan to support Renegade a bit better, in order to try and unify the communities a bit more. As it stands, I feel we are distrusted by communities such as MPF and Rencorner, which works against us, but I hope we can change our image for the better in the coming year. As for recoil, we've actually been talking about whether we should implement it or not. We have quite an amazing level of flexibility for new features these days and it's definitely something that hasn't gone unnoticed. The community makes the game, but the game also makes the community. There's a lot of charm in Renegade, but something that it does incredibly well in particular is vehicular combat. There were still games being released 10+ years afterwards that has worse vehicle implementation than Renegade. What we should definitely look to do is expand outwards, but also try and heal these wounds as you say, so that we may move forward as a community that is a fair bit more united than it is currently. I honestly don't feel that we are a laughing stock. Who's laughing at us right now? It's certainly not the rest of the C&C community or EA. I disagree about the 2000s being less PC than today though. I'm not sure if you were around in the APB/BHP community during the 2000's, but it was a really wonderful place to be (despite Aircrafkiller banning anyone who looked at him in a funny way). We had a large community who regularly played (and modded) our games, but also respected each other thanks to a moderation team that kept shitposting to a minimum and thoroughly enforced the community guidelines. Anyone who said the N word in-game or on IRC was instantly banned. You can imagine the cry of "CENSORSHIP + MUH FREE SPEECH THO" from the Grillers if that were to happen today though. I remember that time too and you're right, it was great! Unfortunately MP-Gaming has been dead of nearly a decade now and we're the only community hosting APB. MPF did a approach us about hosting an APB server, however we refused because the population in APB was so small that it didn't warrant an extra server and we also had doubts about MPF leaving the APB gameplay experience in-tact, given their track record with previous servers and questionable mods. I'd say this, AR has always been my passion project, but it has most certainly also been a source of portfolio material for me. These projects got me into the games industry and have introduced me to so many wonderful new friends from around the world. Your comment about Game Dev College rejects is rather shortsighted seeing as a large majority of our dev team are now working professionals, with a significant amount of our new code team hires being skilled professional programmers. To your last point though, it does make me realise something; we aren't as transparent with our team structure and "who's working on what" than we used to be, which may be a contributing factor to your comments. Granted, it does take us a long time to get our arses into gear and make content, but the split across the teams is a bit more polarising than you might think. The new Ground Zero project, for example, is being entirely developed by @Killing_You and @Ice (so far), who have never really held any sole allegiance to any particular projects before. KY has previously worked on audio a lot, but this is the first project that he will be doing the unit and structure work for, making this a new learning experience for him; as well as a cool game for you guys. ICE is a military specialist with 3D skills, which he will largely be carrying over to GZ. This thread will definitely be a talking point in the upcoming meeting, so thanks for posting. We do have some fairly lofty plans brewing for wider C&C community integration, but I'm not really at liberty to talk about those yet. Rest assured though, we've heard you and we will be discussing our next moves carefully. Also, AR will never end as long as I live. Come at me! The thing is, we quite like developing for the Renegade W3D Engine. This is the main reason amongst these other ones: UDK is now essentially a dead game engine because of UE4. Renegade X is on UDK, but barely has more players than stock Renegade. The draw to change engines just isn't worth it. Moving to UE4/UDK would leave us with a very high dependency on creating current/last generation art assets that require specific pipelines; e.g. PBR (Physically Based Rendering) or Normal/Specular. We don't have a team who knows how to create such assets, as we develop solely using diffuse maps. Moving engine would require to either buy or create animations for infantry, We currently have no animators on the team. Moving engine would throw away the years of work we have put into the codebase; essentially putting our code team into a position where they have to code the most basic Renegade gameplay elements (i.e Harvesting, Buildings, Purchase System) back into the new engine, which would take a lot of time and effort. Little-to-nobody on our staff roster knows how to use engines like UDK or UE4. We would have to re-learn a lot of things to become competent again. We do this in our spare time. It's not like we're being paid to make these games. Part of the reason we make these games is because we enjoy working with the engine and improving it as a hobby. Other than better graphics (which we can't have due to lack of artists), I don't exactly know why the suggestions to switch engine game time and time again. It's just not realistic. Please take discussion surrounding the BBQ Grille to a different thread instead of derailing this one. Cheers!
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  2. Complaining about toxicity in the community while simultaneously complaining about not being allowed to be toxic due to removal of the grille is a bit odd. If there are people that got so upset about the grille being removed that they left the community, good riddance, really. That channel was gross. It's also a bit odd that this post talks about how bad toxicity is while it itself reeks of toxicity. But I guess judging from half of the replies in the thread, that toxicity is true to form. Yikes. FRAYDO deserves better than this and you should all be ashamed.
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  3. Finally the Cruiser makes it into Rebarn!
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