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Jerad2142

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Posts posted by Jerad2142

  1. [blurb]Added new physics, added a new job, 6 new vehicles, event updates, crash fixes, bug fixes, and more.[/blurb]

    Giving a little taste for the patch that I plan to release on the 7th for the event.

    New Features/Improvements:

    •    Thank you Seifmagdi for your skills with ASM code! Due to this the following improvements have been made:

    • Vehicle speed gauges now correctly show the speed of what the engine thinks the vehicle is traveling, the result is that the numbers don’t jump around all random anymore.
    • Chinook helicopters, and other vehicle transports, can now “throw” vehicles by dropping them while in motion.
    • Crashing aircraft now carry their motion over into the crash, no more falling straight down!
    • Random vehicle damage while traveling at high speeds shouldn’t happen anymore!

    •    Players can now buy up to 10 perk slots! (Yes! This is very expensive, 550,000,000 in total if you’re getting them all from scratch). You can only select up to 5 perks on non-San Casina maps.

    •    A new "House" has been added, this "home" is an ex Area 69 Outpost right along the desert highway:

    • It features 3 weapons lockers, a mini fridge, and item safe.
    • It has purchasable security.
    • One vehicle parking spot.
    • And one aircraft parking spot.

     

    •    Added the Gmax Shipping Job:

    • Players have to take an intake test to deliver packages for Gmax Shipping, this intake test requires at least a 60% to pass, failing the test makes the player wait a minute before taking it again.
    • Once a player has passed the delivery test they can buy a Gmax Shipping Truck, once inside the truck the player is given a package and an address to deliver the package to.
    • Upon delivering the package at the address the package will be picked up by the owner within two minutes, upon which the driver is paid.
    • Players can set down a package at any time and get back in the truck to get a new one (old package will eventually disappear).
    • Players can steal other players DROPED OFF packages, this will get them a random item.
    • Players that lose more than 3 packages in a row will be fired, lose all raises, and have to retake the entry test.
    • Sometimes packages will be a letter bomb, if you hear suspicious sounds call 911 to have all letter bombs removed from your inventory.
    • Added 11 new delivery package items for the player inventory for the Gmax shipping Job.

    •    Added 6 new vehicles:

    • Fiat Tipo

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    • Honda E

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    • Mazda 6

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    • Tesla Model Y

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    • Toyota Land Cruiser

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    • Vehicle Transport - a vehicle transporter

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    •    Dodge Viper now has 6 alt colors (Black, Blue, Gray, Orange, Red, White).
    •    Main bridge no-longer has vehicle collisions by the sidewalks that trap vehicles up on the sidewalk.
    •    Cargo Hovercraft can now carry a vehicle (even as large as a Mad Deer).

    •    Maxwell Cat Event Updates:

    • Maxwell will last at least 5 minutes longer now.
    • Maxwell the Cat now chooses spots nearby randomly more often so it doesn’t spend a quarter of its time walking back and forth between the desert and the city.
    • Maxwell will no longer pay players that are unspawned.
    • Maxwell Cat now has a weapon name so that it no longer gives odd kill strings.
    • Civilian traffic should now yield for Maxwell instead of driving straight into him.
    • Maxwell will now randomly sit at the same position for up to 30 seconds.

    •    Made some fixes with how the building data and teleport location data is loaded.
    •    Killing yourself with the “End Key” now displays a message of "[PLAYERNAME] used the unstuck key to flee [PLAYER INFANTRY SEX] existence in this world."
    image.png
    •    Buying new characters at the PCTS should no longer force players to exit and re-enter the zones to buy another character.
    •    The Abomination Attack now causes the military base to lose power, now that the military base works correctly after the last patch the Abominations were unable to get out due to the base killing them first.
    •    Reduced the sight range of housing secrurity cameras from 70 meters to 25 meters so they don't shoot a mile down the road at you.
    •    Rearranged the code more for my own sanity 🦌
    Bug Fixes:•    Skoda Superb’s windows now have projectile collisions.
    •    Gmax Shipping Truck Adjustments:

    • LODs have been fixed.
    • Text has been brightened.
    • Fixed headlights and Tail lights.
    • More suspension height.

    image.png

    •    ODRDNPA Fixes:

    • Bounty payout is now distributed between all players.
    • Event should no longer leave Daves Arrows laying around.
    • No longer gives payouts if it self destructs. 

    •    Housing and Security:

    • Bill autopay SHOULD now correctly appear when a player logs in if they’ve been charged when offline.
    • House Security now ignores the Maser Of Disguise perk.
    • Changed how the perk “Advanced Security” unlocks and it should unlock sooner now.
    • Stability changes that should result in less server crashing.
    • Turrets should no longer deploy if no one owns the house.

    •    Cleaned up some vehicle textures and shininess masks.
    •    Moved a random bush off the road (super exciting I know).
    •    Transport hovercraft has its foam trails once again which was lost when it was turned to its new white skin.
    image.png
    •    AI won’t spawn with the Cupid Bow anymore.
    •    Weapon “Organs Gun” now has costs money.
    •    Some bug fixes with pets that should make them more stable to use in general.
    •    PCT no heal zones now correctly work once more, no more getting full health and armor (which you should have to buy) buy simply pressing refill at the PCT.
    •    Fixed a housing bug that was causing apartments not to register security systems (turrets and doors) correctly.
    •    Fixed a bug with how pins were being saved, there shouldn’t be anymore issues with this system hopefully.
    •    Harrier is hopefully not a buggy pile of crap anymore.
    •    Cleaned up some weapon grant and drop code, might not have fixed anything but makes me happier.
    •    Fixed a housing bug that was causing the player to die in order to access their weapons cupboards after purchasing a house.
    •    Fixed a bug causing houses to change the player weather to the arctic instead of indoors.
    •    Fixed the weather system slowly being corrupted each time a player spawns in their home.
    •    Housing security cameras will no longer attack empty vehicle or player vehicles (Thanks again to seifmagdi for getting me some ASM code that makes it easy to detect if the vehicle is AI controlled).
    •   Hopefully fixed a bug that was allowing AI to randomly decide they hate you.

    Crash Fixes:•    Fixed a crash caused by sitting on the (enter your perk number) screen and letting the server run for more than a minute and a half.
    •    Fixed a crash caused by players that had more than 5 perks (could happen if you had the long in streak perk unlock).
    •    A69’s nuke was overflowing memory, so if you did enough crime it could cause a memory overflow, this has been fixed.
    •    Fixed a crash with the ECW dynamic clocks (It crashed on the testing server at least, so I’ve made the potential impossible). 
    •    Fixed a crash with the code that made civilian vehicles follow roads.
    •   I think I've fixed a crash that happens the first 5 minutes of gameplay and possibly randomly after that.

  2. 22 hours ago, dblaney1 said:

    The physics actually start to glitch above 300. Especially when the frametime ends up being 0 in some cases because of the way its calculated. With Vsync on its actually just whatever your refresh rate is. With it off its now just up to 300. Most games cap their framerates at 300 so its not an abnormal practice.

    Technically the physics is glitching at any framerate that's different than 60, it just gets more issues the further from 60 you get. As far as hardware goes all we have to test with is screens that do 300, I saw no increase in studders compared to having vsync on/off with the new cap (Can't test without vsync on the old version because its literally unplayable being the game is constantly running at 1000+ fps on my laptop).  Heck, emitter motion inheritance breaks if you go above 30fps lol luckily nothing in stock game even makes use of the feature. 

     

    21 hours ago, GummiBear said:

    And does any monitor with more than 300 Hz even exist in the first place?

    Looks like screens that have refresh rates at 360Hz exist now, but my desire to shell out 500 bucks to test Renegade's performance on such hardware is kind of low lol. 

     

    On 2/17/2022 at 10:31 AM, Jor3llBR said:

    Can we remove the fixed V-SYNC limit to 300? The reason some people select V_SYNC off is to have more FPS and the limit to 300 on servers w/ more than 15 people will easily drop to below 100 when server gets populated.


    What's the reasoning behind this if we already have the option to cap VSYNC in game when needed?

    New players that join have tendency of bringing up their game is broken, IE: They can't jump or there is constant footstep noise, I've only had 3 or 4 people come to me about the issue the last couple years but just like any issue, if it's bad enough some people just quit instead of trying to debug it. 

     

    Also, as far as servers are concerned if you can lock them at 60 that'll be best for the physics, if there is a lot of variance it will only make the physics sync up worse (movements between the frame deltas get miscalculated).

     

  3. [blurb]We've added a new weapon and cupid deer model for Valentines day![/blurb]Early happy Valentine’s Day! For any players that end up bored tomorrow, ECW is happy to bring you the Cupid Deer celebration! Players joining tomorrow will play as the cupid deer (Special thanks to @ Romanov ).

    ECW      2_13_2022 1_04_46 PM.png

    In addition, players will as be granted the Cupid bow! A weapon that heals 25% of a soldier’s health each hit, but if the soldier is full health the bow will be an instant kill.

    The event will start the 14th at midnight CST and go on until midnight of the 15th CST.

     

    As a side note the launcher has been fixed so the play now button allows you to launch the modern or original client correctly!

    image.png

     

    Have a good cupid day!

    ECW      2_13_2022 1_05_50 PM.png

  4. Just a small hotfix to address a few issues that have been spotted with the recent rollout of the 4.x client as well as some more long lasting issues.

    Both Full and Modern Client

    • New secret vehicle cannot fire during certain states anymore.
    • SCUD launcher targeting systems (missile sub included) should now show ammo correctly client side instead of always showing
    • Added server-side code to allow for renaming players and deleting accounts (mostly for me for pruning up the data).
    • Crime Bounty is no longer capped at $25,000,000.00; it now can proceed past that point although is drastically slower.

     

    Modern Client

    • Weapon Ejections no longer make bounce sounds/hit effects as they were super spammy and did not make sense for some weapons (metal sounds with shotgun shells/plasma weapons/food).
    • Max Island message sound now be fixed (Caps for the data class were increased by 4 times, so it might just crash instead, public testing adventure!).

     

    As a note we're still working on cleaning up some launcher issues, people are just busy with life for the time being, so I do apologize for the hoops that this patch will make the 3.4.4 users hop though to get it working again.

  5. 3 hours ago, Cat said:

    Snowmobile fix when?

    Love the new police car!

    Snowmobile fix would require some pretty heavy engine lift, maybe someday if I find 5.x suitable and they fix the physics bug it'll be fixed, basically it suffers from the same issue that the RC vehicles do.

     

    Excellent, I think I got it on sale for like 20 bucks when it was normally 50, little disappointed that I didn't notice it was one with the older tail lights but it still makes the police force look much more modern I'd say.

  6. [blurb]First patch of the new year brings several new units as well as many improvements! Hope you enjoy! [/blurb]

    First patch of the new year brings several new units as well as many improvements! Hope you enjoy! 

    New Features

    • A Dodge Charger has been added to the civilian unit roster. It is RWD, does 0-60 in about 5 seconds, with a top speed of about 200 MPH. (I wanted to do Mustangs and a few others but the license for these vehicles requires you email Ford to ask permission and I honestly couldn’t be bothered.) 

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    • The San Casina Police Force has now upgraded to these Dodge Chargers as well, although they use a slightly older model than the civilian version. Their Charger is AWD, does 0-60 in a little under 5 seconds, and also has a top speed of about 200 MPH so they are almost identical in stats and performance. 

    1.png

    • A new mech, the Juggernaut, has also been added to the fighting force. This mech has twin gatling guns as well as dual-particle cannons. It can overcharge its weapons as well in addition to its normal mech abilities. 

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    Fixes and Improvements

    • Fixed a bug in the file hashing making it much slower than it had to be. Hopefully this fixes players who were stuck waiting for long periods of time (to the point of thinking they had crashed on initial load). 
    • Removed a bunch of old textures that were no longer in use. 
    • Fixed DM_MysteriousForest not ending at game over. 
    • Reduced the opacity of vehicle dazzle effects so they are less blinding at daylight times.  
    • The AI Police DeLorean no longer has super sight (for some reason it was able to see up to 1000 meters instead of 300). 
    • 15 more buildings can now catch fire. 
    • Morning and dusk times of the day are now brighter. 
    • Check-in streaks now will always work even if the server hasn’t crashed since the player had last earned one.
    • The 3 mech PTs now are re-placed randomly at the 3 locations every time one is bought.

    4.png

    1.2.2.3 Hotfix

    • Quick fix for the Police Charger's LOD was snuck in, on low LOD it looked like the lights were on.
  7. Enjoy a small hotfix for the holidays! The server will also have 10x payouts for jobs Christmas day (being the 25th CST).[blurb]Enjoy a small hotfix for the holidays! The server will also have 10x payouts for jobs Christmas day (being the 25th CST).[/blurb]

    Bug Fixes/Improvements:

    • Updated the credits file (It was missing some creators of 3D models).
    • Fixed some typos
    • Defaulted the Nuclear Power Plant dazzle setting to 0 for max client performance.
    • Fix for the infinite ammo/money glitch when players had tons of money in the bank and bought a weapon with cheap ammo.
    • Added some more animal animations.
    • Tornados now ignore players that are in spawn mode.

    Merry Christmas and happy New Year!

  8. Time for a late 2020 update! Added some new weapons, animals, and performance enhancements for online play!

    New Features:

    • Added a new config file called DazzleConfigSettings.ini (in the data folder) which allows players to reduce or disable dazzles in game. Due to the research of Veyrdite and GeneralCamo it was discovered that the dazzles (the Nuclear Power Plant specifically) were hitting some computers extremely hard (I never noticed because when developing ECW you have to host the game, and it always runs pretty crappy in that case). The dazzles file has been added with a default setting that only has the red lights turned on the Nuclear Power Plant, which should help significantly increase player FPS, and you can turn more off by tweaking it. As a note you will have to restart the game each time you change these settings.
    • Two new pets; the Cow and Mouse have been added! Good luck on the hunt!
    • A new weapon has been added, the Pepper A Salt gun (same gun from Bear Island) has been added so you can annoy players with poofs of salt.
    • A new item, the Portable Pump Jack has been added (once again, same thing as from Bear Island). This item will give the player a slow trickle of money when placed close to other pump jacks.
    • Added 4 new high scores all relating to the Portable Pump Jack.
    • Removed all EA branding as requested by the new community modding guidelines.

     ad8532e1ed95e647e130396fec367043.png
    Bug Fixes:

    • Minor housing fixes so the remaining time updates when players are not on the main map.
    • Fixes to the crap code that is responsible for preventing the random 2-billion-dollar flood that shows up once in a while.
    • Made the Vengeance PT lower so players could access it without jumping.
    • Light vehicle armor no longer takes melee damage.
    • Tornados no longer pick up players in spawn (post patch server side only right now 11/14/2020)

     893317e20b08ce29b0732a254dc60308.png[blurb]New Pets, Weapons, and Performance Buffs![/blurb]
    Side Note: I have added some new file validation (did it as part of the system to change the dazzle effects). You might notice a slower load time for the game.

  9. [blurb]Housing and other server side fixes, as well as new hardware for the ECW server![/blurb]Hardware updateUpgraded the ECW server (was running an i5-3570, now running an i7-4770). Initial tests show much better SFPs, lowest I ever saw during a disaster was the nuclear disaster with 10 SFPS (there was one point where the framerate dropped way down but fairly sure it was caused by bad physics).

    7225ae8ee5969fc04e3e85f2b0f519a7.jpg

    Housing Scripts updates•    Fixed a bunch of issues with the housing system:

    • I noticed recently that a couple players had homes that hadn’t been online in over 3 months, after looking at the code I discovered it was only counting time while players were in game, this has been fixed. Expect those homes to open up within the next month or so.
    • The Bill Auto Pay message now displays correctly with the proper information.
    • Bill Auto Pay is now cheaper in general (lowered the surcharge).
    • Bill Auto Pay now scales depending on the rent period so players with short rent times don’t get ripped off horribly.

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    Server Scripts updates from back in March:•    Several fixes with the secret object added last patch that allowed its position to be desynced client side.
    •    A certain secret character can’t use vehicles or be favorited anymore.
    •    Previously mentioned character won’t be attacked by other characters of its type.
    •    A few phone fixes, it should disconnect from the previous call for most numbers now (let me know if you find one that doesn’t).
    •    Housing Improvements that let you know when your house can’t have security.
    •    Added a key to quickly to quickly repurchase defenses on your home.
    •    Made several fixes to the housing system.

    FPS Improvement DemoBelow is a quick video of one of the disaster events, as you can see it's holding closer to ~20 FPS, where it used to drop as low as 5-7 at times.

     

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