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NodFan

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  1. Hello everyone, hope you are all doing great! We have some more Harkonnen weapons we would like to showcase. New designs for Harkonnen Weapons Some of the additional weapons that TeamWolf and the gang have been working on, include the Harkonnen Machinegun, the Bazooka, the DMR, and the Flamethrower![blurb][/blurb] The Harkonnen Rakkan Shredder MK. III Machinegun is a rapid-firing weapon that will suppress enemy troops. Its accuracy is increased when the user is crouched, aiming down their sights and firing in burst-modes. However, if the user fires fully-automatic the bullets tend to spread everywhere. Note: The texture for the Machinegun is not final as this is a WIP that we got from CGTrader by the artist Gianty-Ant. We will be adjusting the texture for the full game. This model may be replaced. The Harkonnen Horn-Bulled Bazooka is the Harkonnen's main Anti-Tank/Air weapon. It may also inflict significant damage to groups of infantry that get caught within its splash radius. The Harkonnen Brain Needle DMR is a Designated marksman rifle that is a high precision weapon used by the Harkonnen Marksmen. The DMR is a semi-automatic rifle that works effectively in longer ranges just like a Sniper rifle would. Although a DMR carries more ammo than a Sniper rifle, it inflicts less damage. Note: The texture for the DMR is not final as this is a WIP that we got from CGTrader frost1ne. We will be adjusting the texture for the full game. The Harkonnen Skin Melter MK. II Flamethrower is an incendiary weapon that can inflict significant damage to infantry in close range. It is also very useful against Weak Points within enemy structures. It is not very useful against armored vehicles and ranged combat is ill-advised. For Geidi Prime! That's it for another update on the new designs for the weapons. If you have any concerns or questions, please feel free to voice them! As always follow us at the greatest and latest over on Facebook, catch us Tweeting @W3DHub on Twitter, catch up with everything else BFD over on IndieDB! Also be sure to join our discord server at Discord!
  2. [blurb][/blurb]Hello everyone its been a while, but its time for some Dune game news! New Weapon Renders for the Harkonnen TeamWolf and the BFD team have been working on updating the models and textures for the Harkonnen weapons. They have been working on the Pistol, the Shotgun, and the Sub-machine gun. Without further ado lets see the new designs! The Harkonnen Mauler Automatic Pistol, as the name implies is a semi-automatic Pistol that is lethal in close range. It is carried as a sidearm by all Harkonnen classes. The Harkonnen Shoutgun, is a semi-automatic Shotgun that is carried by the Harkonnen Engineer. It is lethal in close combat against infantry and can inflict significant damage to a Building's Main Frame (weak point) located within Structures. However it is useless in long range. The Harkonnen Slaughterer MK.5 is a Sub-machine gun that is carried by the Harkonnen Light Infantry. It has two firing modes, burst and automatic. In burst mode it is more effective in long range combat, while in automatic mode it is more effective in close range. For the Baron! That's it for the update, we hope you liked the new designs for the weapons. If you have any concerns or questions, please feel free to voice them! As always follow us at the greatest and latest over on Facebook, catch us Tweeting @W3DHub on Twitter, catch up with everything else BFD over on IndieDB! Also be sure to join our discord server at Discord!
  3. Hello everyone and Merry Christmas! Hope that you all had a great day, its been a while since our last update but its time for some Dune game news! Map Changes and Comparisons TeamWolf and the BFD team have been busy updating The Hagga Gulch and Tsimpo Village maps. Here are comparison shots of what they looked like before and where we're taking them! Hagga Gulch Starting with our Hagga Gulch map, notice the changes we made in the textures for the terrain compared to the old ones. Before: After: As you may have noticed we have added new cliff pieces. We have also added additional tunnels with more capture points. Tsimpo Village Tsimpo Village has been completely redesigned, we've also updated the textures, cliffs and ruined houses! Before: After: Also notice that we added extra cliffs covering the paths from the spawn zones, this is to prevent spawn killing. For The Duke! House Atreides will prevail for the Duke! That's it for the update, we hope you enjoyed the new updates on our maps! As always follow us at the greatest and latest over on Facebook, catch us Tweeting @W3DHub on Twitter, catch up with everything else BFD over on IndieDB! Also be sure to join our discord server at Discord!
  4. don't I at least get some reward for surviving?
  5. that makes two of us fam ##vote Alp too late anyway
  6. well seeing that Generalcamo wants to investigate me tonight, and pointed out that alp is innocent, idk. I guess im gonna have to vote mojo. ##vote Mojoman
  7. so I take it 2 mafias (1 miller) 2 towns and 1 cop to go?
  8. im still curious to know who is the miller
  9. also sorry I havent been keeping up guys been busy today
  10. yeah so in conclusion, MIGS SUCK!. I much prefer the Yak because as you said the Yak is easier to handle overall, and what Ill add is that its easy to kill infantry with the Yak.
  11. yeah with that being said ##vote KY
  12. Haha of course he is a Miller afterall
  13. I wonder what Miller is guilty for
  14. Might as well wait another week
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