Jump to content

Madin

Member
  • Posts

    49
  • Joined

  • Last visited

  • Days Won

    4
  • Donations

    0.00 USD 

Everything posted by Madin

  1. I was going to change some of the pipe tones anyway, that was part of the 'more texture work', so I generally agree with what you have written.
  2. Thanks for all the comments!
  3. With more texture work, this could be decent. This is based on the RA2 beta Tesla coil. 4 Stage GIF
  4. I am using CS2, so the answer is no. I still have a 32bit Win XP system that is over a decade old, so I am in the dark ages. My time saver is doing decade old RTS quality models, and 512 textures. I will only unwrap in Max 9 using plug-ins. I have Tex tools, and Chuggnuts unwrap tools. Before that I used one of those trial auto unwrap programs (I believe it was Headus UVLayout), The older Max unwrap tools were well behind the competition, and I felt they were almost unusable for any complex unwrapping, without plug-ins.
  5. A quick, simple, model and texture of the RA2 Gap generator. 3 stage GIF
  6. Thanks for all the comments!
  7. Here is a a Mammoth tank that I completed, based on references of the TD & RA1 Mammoth tank. This turned out average. 5 Stage GIF
  8. Here is a lazily done C-130 (I decided to make the wing and body separate to make my life easier!). It is not very accurate, but will do for an RTS.
  9. Here is my take on Kane's pyramid, as seen in the FMV. At the point where these images were taken, I was not very pleased with how it turned out. Once I added some lights and animations, I felt is was decent. Since these images were taken, I have desaturated the brick area, and added house colour, and additive lighting. "This is a quick look at the missile launch area using a W3X viewer screen grab. Please note that you should ignore the outer pyramid areas, as it is still a work in progress. The missile silo would be partly obscured by the missile, and once the missile launched, the area would be covered over. So it does not need a lot of detail. This is where alpha texture usage comes in handy, to give the impression of having a lot more detail than actually exists.With extra lighting and FX (and a missile!) this would look good enough I think!"
  10. Really outstanding work with both the prism tank and Tesla Trooper !
  11. I remember a long time ago there was an incomplete but playable Perfect dark mod. Was pretty decent, although low on content. Of course it died, and since you do not mention it, I assume it stayed dead (it has been almost a decade since I have checked out any source mods).
  12. Thanks for the comments and suggestions, I will consider them if I ever get to doing more work on this structure. That is as good as I can get the shadows in C&C3, my computer is just not powerful enough!
  13. I am trying to do more structures, and I am off to a shaky start! This did not turn out as well as I would have liked, and I had far too much trouble completing this. I will tweak it further at a later date (probably), and if it was ever rigged and animated that would also help. The odd shadows are a C&C3 thing. 6 Stage GIF!
  14. Yes it is the New experience mod, it is definitely great for screen shots! Thanks for the comments!
  15. This is based on the C&C4 Mammoth tank concept art (not the in game version). As always I made changes were I saw fit (please note that this has not been rigged!). I was primarily interested in the rail Mammoth, so the default Mammoth is probably not as good as it could be. I will probably make small adjustments in the future. 4 Stage GIF Please note that you cannot normally get this close in C&C3
  16. This based on the GDI AA vehicle that appeared in a Tiberian dawn FMV, which was based on the real life Sidam. I have the option to do camo at a later date. Please note that this has not been rigged at all. 4 Stage GIF
  17. You are correct, I have not done the house colour at this moment.
  18. Based on the old Westwood concept. I made a couple of design changes to suit my needs missile rack is now a mortar rack). As always this made with the C&C3 engine in mind. 5 Stage GIF
  19. Here is a RA2 Psychic sensor that I have done for the C&C3 engine. This is a first pass, so I have not rigged, animated, or added any additive light fx to this yet. Default height 4 Stage GIF
×
×
  • Create New...