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delta

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Everything posted by delta

  1. lol, I think I was on Nod team that game. I grabbed a Stealth Tank early on specifically to counter an AAPC, but since nobody responded when I asked "where's it headed?" I went to guard Ref. They went to PP...
  2. I think killwhoring happens because Nod often doesn't have a good way of finishing off a crippled GDI base short of a mass Tick Tank rush. Whereas with GDI it's a simple matter to just get a Titan or Disruptor and then driving over to Nod base to pound it to rubble, Nod vehicles aren't anywhere as efficient at demolishing base structures...and they have much thinner armor to boot, making them vulnerable to being whittled down by Officers and Jumpjets, or bombed to death by Disk Throwers. So, if your team isn't coordinating a mass Tick rush, what's a Nod player to do? Get a Stealth Tank, Buggy, Devil's Tongue, or Reaper, and try to kill enough of those Officers and Disk Throwers until GDI runs out of money. Hence...killwhoring.
  3. Some minor suggestions... - Increase component tower hitbox back to what it used to be? I feel like it's really annoying having to aim for that tiny little turret at the top, whereas many versions ago you could shoot at the base of the tower to damage it. - Add a few purchase terminals to the Nod War Factory's second floor. - Maybe give veteran and elite infantry the ability to slowly self-heal up to half their max hp? - Let veteran engineer slowly self-heal vehicles that he's driving. I remember there was something mentioned about elite engineers being able to do this, but it didn't seem to work on the one occaision I managed to get one fully promoted. Also, elite engineer seems pretty rare to come by, so I'm thinking it should get this at the second rather than third rank.
  4. I think I would've been more annoyed about that failure of an APC rush if it wasn't for the fact that I used a stealth tank to do the exact same thing to a bunch of other people previously
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