Jump to content

Ice

Staff
  • Posts

    275
  • Joined

  • Last visited

  • Days Won

    4
  • Donations

    0.00 USD 

Everything posted by Ice

  1. Giving the medic a submachine gun is an interesting choice, we'll have to see how it plays out. However, an MP5 doesn't really seem like the best choice for APB, especially since it already will feature prominently in AR. IMO it would be better to have a Sterling or something similarly vintage (if someone were to model it, that is).
  2. IMO this kind of approach should be avoided whenever possible. Having weapons that arbitrarily do no damage to something which they logically should damage (explosive missiles and large-caliber bullets somehow not damaging aircraft? ) and having too many hard counters is rather jarring and poorly-suited to APB. Besides, both sides have numerous ways of dealing with enemy aircraft, so do the Longbow and Hind even need to be perfectly balanced against each other when they don't even fill the same role (anti-armour interceptor vs anti-infantry gunship), simply because they're currently the only aircraft?
  3. Looking good so far! I do have a couple of minor suggestions though if you'd like.
  4. Thanks for the heads-up. Do you have any suggestions for how I should set up the faces on the buildings? Considering these are specifically for W3D projects. Also I rounded out the surface of the lights a bit. I think I can consider this model finished. Now I just need to unwrap and texture it.
  5. Took a short break from the buildings today and made an old-fashioned traffic light prop: EDIT: More detailed version:
  6. Here are some initial shots of the wireframes. Each building is currently divided into 3 objects: Exterior, interior, and roof. This is early WIP so there are still a lot of n-gons and other stuff to sort out. One of my main learning goals is being able to model buildings efficiently, in the sense of poly usage and minimizing waste/redundancy, as well as being easy to work with and modify as needed.
  7. Hi everyone, Recently I've been learning how to model for the W3D engine and I just thought I'd show some of the projects I'm working on. If anyone has feedback/suggestions regarding methods or other related subjects, that is always appreciated. While I currently only have a basic knowledge of modelling, I want to expand my skills into many different aspects of modelling, including buildings, maps, people, and other complex objects. With that said, I'll start with a (very) early WIP of some city buildings I'm working on: These are intended to be used in a map which I plan to make in the near future, but I'm also using these as a learning experience to improve my skills and methods, so any feedback will be greatly appreciated!
  8. Hi everyone, I'm Ice. Some of you will know me from the BHP forums as APB_ICE. I signed up at W3DHub quite a while ago but haven't posted yet, so I figured I should at least say 'Hi'. For those whom I haven't met yet, I'll say a few things about myself: I've been a long-time fan of C&C and am a huge fan of APB, Reborn and AR, all of which I've been following for years. My interests include outdoor activities, airsoft/paintball, history, fishing, camping, and of course, gaming (well, when I have the time at least; I currently work 2 jobs lol). Recently I've gotten into 3D modelling and related fields (texturing, animation) and I'm learning a lot, so I'll probably make a thread about my various projects soon. You'll see me on the W3D servers a fair bit and I look forward to getting to know everyone here. See you on the battlefield! Me too!
×
×
  • Create New...