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Everything posted by Ice
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Sounds good, can hardly wait to see it. On a side note, have you ever considered downsizing the cannons a bit? They're extremely big. Anyway, looking forward to seeing this map again. It was awesome before so I can only imagine how awesome it's gonna be now!
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I'm assuming at this point, that the default game menu is being phased out in favor of the launcher. So I wouldn't tie any functionality to something which might become obsolete and removed. It would be pretty sad if the in-game launcher, itself modelled on the RA1 menu, was ever removed. IMO it's an important part of the Red Alert nostalgia and is also needed as an alternate way for people to access the game.
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I actually like having the in-game menu and feel it's an essential part of the Red Alert nostalgia. To see it ever go would be really sad and would kill part of APB's connection to RA1, IMO. Plus it's important to have as an alternate way to access the game for people who, for one reason or another, have problems getting the launcher to work, or simply prefer not to use it for whatever reason.
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I'd also recommend playing around with the base layouts so they're not mirror images of each other, and generally making the map terrain less symmetrical.
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Nice concept, looking forward to seeing your work! If you need any help making assets, I can probably help.
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That will probably require creating a completely different model, which will need to be placed map by map on all these maps. It should be a simple matter of removing the computer part from the model, and possibly some minor texture adjustments in case there's any shading around where the computer part was. This is very easy to do.
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Personally FoI and RockTrap are 2 of my favourite maps. I don't like being stuck in constant AOW and it's a nice break having a simple deathmatch/domination map every once in a while. It would be very sad to see either of these maps go. :/
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Are these bugs being worked on? It would be a shame to see these awesome maps go to waste.
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One of the maps I'd like to develop is a sort of Stalingrad-style map; A ruined city with various objectives, limited vehicle movement, and lots of close combat.
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That would be awesome. If you'd like, I could help you with concepts/building design, and have some props I could loan you as well.
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That was the other idea I'd like to do; A village with an objective would be good too, as long as it actually looks like a village and not '3 houses and a church' IF I did a village themed map, I would have to make all village assets from scratch. No small task, given the expectations these days. If you do decide to do a village map, give me a shout. I can help with that.
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That was the other idea I'd like to do; A village with an objective would be good too, as long as it actually looks like a village and not '3 houses and a church' But in terms of truly urban city maps, it wouldn't need to be too big. I envisioned it as more of a spiritual successor to Metro. One of the reasons I'm doing my urban prop pack is to ease the workload of anyone who'd like to develop an urban map for APB.
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I'd really like to see an urban map or two, or a map with a town in the middle and some sort of objective(s). In fact, I've been planning on starting one myself and have been making some props for just that purpose. If anyone is interested in collaborating on this, I'm all ears. Oh, and Camos Crossing! So small and simple, but I love that map.
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A Path Beyond Vehicle Destruction and Mine Limit
Ice replied to des1206's topic in W3D Hub Discussion
N00bs will be n00bs. You can't really fix them, they're broken players who ultimately have to fix themselves, and it's detrimental to try to balance a game around them. It results in too much hand-holding and shoehorning. -
Good patch overall, just a few notes: - The Light Tank's turret speed feels just a little bit too fast now IMO - The Grenade seems to be missing surface effects (doesn't kick up dirt, etc. when exploding). Is this due to it being a C4-type weapon now? - Although the Cruiser is (presumably) an April Fools joke, I really like how its missiles sway in-flight - River Raid is awesome!
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I actually enjoyed using the old grenadier a lot. It was a fun unit to play as and was good (in the right hands) as a low-tier siege unit. Volkov, Hero of The Soviet Union.
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I like pretty much every song in all the Westwood C&C's, it's so hard to choose. If I had to pick a few for each game, then: TD: 'Act on Instinct', 'Air Strike' and 'Industrial' RA1: Menu Theme, Map Theme, 'Trenches' and 'Dense' TS: Menu Theme (TS, not FS, although that one's cool too), 'Timebomb' and 'Heroism' RA2: 'Grinder', 'Burn' and 'Blow It Up' Renegade: 'Command & Conquer'
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A Path Beyond It does what now? (New Delta Features)
Ice replied to des1206's topic in W3D Hub Discussion
With all honesty, i hate that feature Makes my aiming with arty even worse because i cant freely move the camera without reticle moving left & right and forcing me to reposition to have clear shots.Have you tried the alternate view modes? -
A Path Beyond Vehicle Destruction and Mine Limit
Ice replied to des1206's topic in W3D Hub Discussion
The current mine-laying system is fine IMO. Don't fix what isn't broken. -
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What did you have in mind exactly? Keep in mind that real-life grenade explosions look pretty much the same; A loud pop and a spray of shrapnel.
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Was away all last week for an army course. Got the traffic light unwrapped yesterday and have applied test textures to make sure everything is arranged correctly (i.e. the faces aren't flipped or something):
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Yeah, the arty's range in RA1 is pretty abysmal. It couldn't even out-range a Tesla Coil lol. One of the very first things I did when modding RA back in the day was increase the range of the arty, almost doubling it.
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A Path Beyond APB, no allied cruiser?
Ice replied to System Error Message's topic in W3D Hub Discussion
Pushwall is right; Cruisers have a multitude of reasons for not being needed or necessarily desirable in normal gameplay, and apart from scripted missions and/or co-op maps, the MCV would serve no purpose.