So, having very recently returned to the game, I have been starting to see the same issue that put me off about APB in the past- gross imbalance. Of the 20- odd games I have played since my return, there has been one consistent winner... and when i say consistent...I mean every single time- the allies won every game I played over the past 3 days. even on camos canyon, with soviets outnumbering allies 8-6, they still won. This is getting ridiculous, and here is the main rundown of the issues:
1.) Artillery is way to cheap for how good it is, or at least is feels that way.
2.) momentum of the game is so broken, 2 reasons:
a.) allied stuff is so cheap. Now that makes sense, but since allies can get out LT and MT out faster, it forces soviets to go defensive RPG and in extreme situations, defensive engines, draining money to buy tanks. Now I know that soviets have "better" stuff, but the allied ability to get out so much stuff so fast means they cant get any of that stuff. They are too busy defending against allies tanks.
b.) The very concept of mechanics: This is a bad idea if I ever saw one- Soviet have to go back to repair of the service depot when their tanks are damaged, or go on with progressively less armor as time goes on, which cost money, while allies just get out, with a quick wrench, that is free, allowing them to keep pushing their advantage.
c.) the loss of tech levels- back in the day, yeah, tech levels sucked, but it gave the soviets time to buy their vehicles in time to prepare, or even sally out against allies.
So solutions: (this is just a brainstorm) Nerf mech and give the wrench ammo capacity that need to be refilled at base, good for one repair, or make it lose its ability to repair armor. Possibly give the soviets a mobile repair vehicle. give soviets an early econ. advantage, extra 150ish credits or so? (Yeah, i see the potential rush issue here)
What do you all think?