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Everything posted by Jeod
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
Tell me about it, I’ve been waiting for Cat5 to make a huge mechanics post and Irish to make a chart 😂- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
Well, this is a relatively boring day phase. I figure though it really doesn't matter if scum narrow down the spy plane via ##shoot actions, because they can't discover the Airfield with that method. If the sub pen exists though, that's what they could find.- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
Confirmation the mystery role is not a structure??- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
By the way, shooting does prove you’re not a sub pen or spy plane, so let’s not get gun-crazy maybe?- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
Nobody tell him.- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
Is that a warning for your scum buddy, pal? I intend to reveal my location within a few days, so number of shots don't matter to me.- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
TFW Jeod broke your game and it's not even 4 hours into Day 1.- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
That's also true, however I do have a motive for revealing my plan before asking to be shot. I can't spill the beans on that bit, though.- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
Consider why the attack sub gets detected in the first place. Do you recall in Red Alert that their silhouette becomes visible when detected? It makes perfect sense for the detection mechanic to apply to attack subs, moreso than other units I imagine.- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
I haven't found a single flaw with it yet. Allies don't have any submarines--only the destroyer was hinted as their power unit.- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
One player isn't going to narrow anything down for scum. I've made my shot for today, I've made a statement, not a supposition, that Attack Subs begin the game surfaced, and I've stated my intention to submerge tonight and request one of my coordinates be shot tomorrow in order to confirm myself as town. Scum are in a bind with a confirmed town, even a vanilla. Firing at my coordinate tomorrow won't actually damage me, but I won't be confirmed until the following day when I surface and the marker turns into a detected coordinate. If scum want to eliminate me, they have to nightkill me. They can't fire on me to hit me once I'm confirmed town.- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
You sound rather disappointed with my claim. What's on your mind?- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
Why do you think anyone would want to claim that?- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
Correct.- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
You've hit the nail on the head. Precisely, the Attack Subs wishing to be confirmed role through this method must ask to be shot. An astute player would have already noticed my softclaim. Care to put two and two together?- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
There is no progress for either side without scouting. You're asking the spy plane to do nothing at night with the logic you're following. Allies have a targeted nightkill, it doesn't matter whether they know our coordinates or not. Finding coordinates helps us in the end--for scum, coordinates only assist their dayshots, and if they open fire on anyone without just cause, they've volunteered to be lynched. There is only one thing the Allies can gain from coordinate hunting, and that's the position of the Airfield. The reason coordinates help us is because of the majority role, the Attack Sub. At the moment, all Attack Subs are surfaced, not submerged. However, I expect most Attack Subs to submerge in the first night phase. Read the rules for the Attack Sub and you'll see that if one surfaces and its coordinate was hit in a previous day, it will be detected--also known as confirmed role. This is how we narrow down our suspects, because though it seems like a cop, the Spy Plane does not reveal alignment.- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
I understand. I, too, enjoy digging at Shade. I do have a plan in mind. Who's heard of the "checkerboard method"? It plays into the spy plane's mechanic quite well.- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
I dunno Orange, you're pretty quick to dismiss the possibility that Allies have a NK mechanic similar to our Airfield.- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
I hope I'm not the only one who noticed that Q3 text is highlighted white. That's because I am, in fact, somewhere in Q3. Checkmate Allies.- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
Only a fool would choose A1:B3 for their coordinates. Which is why scum would choose it, because they don't suspect town to fire there!- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
##shoot A1- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
So scum did have a scout action, or it was our spy plane.- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
I'm also a fan of the "we're bound to hit something if we just fire everything" method.- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
I disagree with this, since most of us have only our shoot action and lynches to rely on. I will, however, kick back and wait for a demonstration of the game mechanics to play out in order to confirm the best strategy.- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
Were scum able to act on N0?- 1,429 replies
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