It’s probably something like a small Allied fleet has gained access to our communications and are attacking a naval base. So the Allies have access to the the main thread along with the standard Mafia doc.
Also, I’m interested.
One of the things which needed more work was my own role, looking back I really needed a second masonry so I could visit more players over the course of the game, instead of only ending up helping Town by visiting KY multiple times.
Really, the most unfortunate part for Irish is KY had another day kill so he didn’t have the extra night phase he thought he was going to have in order to achieve his objective.
To be fair, the only resoan it’s selfish is if you knew what letting Irish live to accomplish his objective would actaully do, if you ignored the GM input then lynching Irish was the best choice for Town.
Shooting KY in Nodlieds game was more impressive in my opinion, the problem being I still wasn’t on your team that game. For this one iLTS has far more clues indicating he was scum this game.
Or would players not infect other players if they weren’t patient Zero?
You’d probably limit it so you can only progress one stage a night in total though, or just make certain it has a cap on how many stages a player can progress through in a night.
You’d need to change how the stages progressed so it wouldn’t be so RNG based on what player visited who or if multiple players visited this same player in a night.
Also, I like how Category 5 asked me if I was going to “release” the information in my masonry with him or not, little did he know about the release action on his characters in game item.