Jump to content

OWA

Admins
  • Posts

    5,731
  • Joined

  • Last visited

  • Days Won

    248
  • Donations

    760.00 USD 

Posts posted by OWA

  1. I guess because you've textured it in your 2D art program (like gimp) when you texture the unwrapped model, it'll fit like a glove. The exact way it should do.

    Exactly. all you do when you unwrap is map out coordinates on the 3D model in 2D form, like the nett of a box etc.

  2. I can probably do a tutorial in several parts that describes how to get vehicles into W3D from modelling to texturing to rigging etc.

     

    We'll have to ask moonsense or someone with the knowhow to whip up a buildings one, but it's a good idea to start with the basic pillars of W3D ie. Infantry/Vehicles/Buildings. :)

  3. Since launching W3D Hub, we've promised a wealth of content, including tutorials. we'd like to know what tutorials we should make first!

     

    Let us know what you guys want to know about the W3D engine and we'll do our best to cover it in our upcoming content.

     

    Just leave a request here and we'll put it on our list!

  4. Some old stuff I'm planning to send to Reborn, and potentially to someone here who's planning on building a Tiberian Dawn conversion that actually goes somewhere

    We could always potentially bolt a couple of TD maps onto Reborn in the future if the assets are available and we have time. :)

  5. ooo wow! i thought this was the ra2 vengence mod! nice!

    We are currently using Chronowar's Mirage Tank and Vengeance's Tesla Trooper as placeholders in AR.

     

    I have all of the source files for Vengeance. ;)

     

    I still have the betas for Brotherhood / Rise of Apocalypse. Good times :D

     

    http://www.moddb.com/mods/rise-of-apocalypse

    I remember this mod! I keep in touch with Staude on Facebook nowadays. He was a talented guy! Good times indeed!
  6. Part of the reason that we made this community is because we actually enjoy developing games for W3D regardless of their appeal to the wider gaming community. Although, I am of the opinion that with a proper distribution method (the launcher) and the proper PR steps taken, a lot of people would actually be willing to play.

     

    Sure, but they have a much broader appeal than renegade's CnC mode. FPS games tend to be judged on graphics, regardless of how good the gameplay is. There are exceptions but not many.

     

    CnC mode is niche, sadly. Even among FPS games.

     

    I guess it's also impossible to put W3D games on steam.

    FPS games like Guncraft and Roblox have terrible graphics, but are still popular. I also took a look at another game called 7 Days to Die recently which also has sub-par graphics when you compare it to something like Reborn. The fact of the matter is, gameplay is way more important than graphics ever will be. We're working on more high poly assets for AR currently which seems to be turning out well.

     

    I also think that we can find more developers if we actually produce better tutorials on map-making, rigging and generally modding the engine. W3D won't be dead for a long while.

  7. It is more difficult to rig for 90 fov. I use that fov in like team fortress 2. It allways looked strange in w3d though.

     

     

    haha, if it was my choice I would just disable first person :p

     

    We could always have a look at rigging the arms up for 90 degrees FoV. I imagine that spacing the arms further apart from each other would help. We can get together and consult Eggfeg about it for sure!

×
×
  • Create New...