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Posts posted by OWA
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I hope that's just the recording software making the video choppy.
It is.
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Go into the game options, then to controls, then to mouse.
check the box that says "Lock Camera to Turret" then save your settings. That should fix your problem.
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Thanks guys! I've had a pretty epic day!
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I'm 25 now!
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Please remove APB from the W3D Hub Launcher.
The Launcher & Gameservers
The BHP Launcher was also suddenly rebranded as the W3D Hub launcher, forcefully hijacking existing launcher builds and funneling players to the "new" site where they were "mysteriously" able to use their old login information. This was followed by a series of game update snafus, and client/server version mismatches.
Going forward, to prevent confusion, we anticipate shipping the BHP Launcher in a familiar form for now and hope any development of the W3D Hub launcher will continue responsibly in such a way as to not interfere with the BHP Launcher. We also anticipate no longer seeing the W3D Hub launcher list RA:APB gameservers and push builds of our game as we explore our options
Thanks for your Co-operation.
Sure thing. Although this is pretty disappointing from a community point of view, we hope you guys will reconsider in the future. We're building up a pretty good amount of projects to feature on the launcher, so it may be something that you guys will want to opt back into in the future.
Just know that the option is always there.
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lol the warning i got transfered from bhp to here too lol (the one for creating a topic without a name)
Yeah IPB's warning system is pretty poorly implemented. Certain members kept their old accounts either because they were either active or part of the staff.
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I wish we could opt to keep the accounts..
Anyway, try to find out how to join the mIRC server.
We could have kept the accounts, but I don't think BHP would have approved very much.
FYI this is also the reason why a lot of the permissions on the launcher are broken currently. danpaul88 is currently working on adapting it to support multiple permissions sets.
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any ETA when i can have this and not be sick to my stomach in first person?
When someone re-rigs every weapon this will be a thing.
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Photoshop CS2 is free from what I remember.
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Moved to community creations.
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BenBen's Burritos
Right, to do this you will need:
Giant Wraps
Stewing Steak/Mince
Kidney Beans
Salsa
Sour Cream
Rice
Crushed Doritos
Grated cheese
Optional:
Jalapeno Chillis
Chilli Sauce
How to make!
Step 1: Make a Chilli using the Stewing Steak/Mince and Kidney Beans.
Step 2: Boil the Rice
Step 3: Once the Chilli and Rice are ready, heat up a wrap on a frying pan until it is warm (don't make it crispy!)
Step 4: Lay the wrap out, then add the ingredients onto it in this order: Rice, Chilli, Cheese, Salsa, Sour Cream, Crushed Doritos (also Jalapenos and Chilli Sauce if you want an extra kick!)
Step 5: Fold the burrito up like this: http://i.stack.imgur.com/VAnZp.jpg
Setp 6: Nom!
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Sounds good! Let me know if you need to borrow a van, my company has lots
Haha, thanks man! I should be ok though. I've only got a room's worth of stuff to move, so I can probably manage with my trusty car!
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The RS needs a nerf vs infantry in my opinion. He never did that much damage to infantry in TS.
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I am hopefully moving house tomorrow, but I'd be up for a game providing I get all of my stuff setup properly!
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The only languages that I know in any capacity are uScript and CSS. Haha!
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We'll have to set some games up. I love me some RA2!
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I think Jerad has a point with the vehicle physics. The way RenX's vehicles stack on top of each other when they collide is really stupid. The only thing I wish Renegade tanks had was proper acceleration.
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I'll resurrect my old wwskin tutorial for tank tracks, I think it's still up to date with the latest techniques.
Not quite! Since the introduction of soft-skinning we'll have to make an "advanced tank tracks" tutorial.
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Really looking forward to seeing these guys.. I feel like these communities are missing a stable base of in depth tutorials. I think it'll get a lot of people involved who normally wouldn't bother!
That's our aim here!
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I guess because you've textured it in your 2D art program (like gimp) when you texture the unwrapped model, it'll fit like a glove. The exact way it should do.
Exactly. all you do when you unwrap is map out coordinates on the 3D model in 2D form, like the nett of a box etc.
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Hello everybody.
I don't mind this, but I only wish I didn't have to create a new account. :'(
We did carry over the accounts from BHP initially, but they didn't like it so we removed them. Sorry man!
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It's more like this for a basic pipeline:
1. Create Model
2. Unwrap model
3. Export Unwrap
4. Texture unwrap in 2D Software
5. Apply texture to unwrapped model in 3dsmax by creating a W3D Material
6. Export model to W3D format with texture applied.
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Post a picture of your car
in Off-Topic Discussion
Posted
It's a variant of the Rover 25 that's known as the Streetwise. It's got chunkier bumpers and stuff that make it look more like a 4x4, but essentially it's a Rover 25. I've also got the fixed head gasket on it, since that's a common problem with Rovers of this model.![:p](https://w3dhub.com/forum/uploads/emoticons/default_cheeky.001.gif)