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OWA

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Posts posted by OWA

  1. If we're talking stolen tech, I think both sides should get spy. more dynamic gameplay, and it would be unfair that only one side has to defend their battle lab (will be in it, right?) from spies. But since it's currently just the allies, what will they get? Chrono Ivan or psi commando? or something new?

    This is what we were thinking, however we can cross that bridge when we come to it. The original plan was to have some sort of KGB or Spetznaz operative for the Soviets, but it needs more discussion before we actually take action on it.

     

    How are attack dogs going to be handled? I'm thinking of RA1 where if you had a dog attack a rifle soldier, the rifle soldier shoots the dog, and the dog dies, every time. Is that how it's going to be in AR, or are the dogs here going to be tanky enough to run up to a GI and attack before being killed?

    We'll have to balance Attack Dogs to make sure they aren't too frustrating. They should be able to take a few bullets, but they shouldn't be able to kill an infantry in one bite. The man advantage for the attack dog is it's speed, so we've got to make sure that it's health and damage are matched to that.

  2. I will ask the question that is on everybody's mind

    will Tanya have real physics?

     

    Have you guys figured out the chrono tech for infantry?

    Haha, not exactly.

     

    Chrono tech needs another look at, but it was functional a long time ago.

     

    1. Will secret/stolen tech be inplimented in the game .

     

    2. If so will both sides recive spy type unites or only the allies .

     

    3. Will dogs be exesable to both teams ?

     

    4. Is navy being implimented now , latter or never ?

     

    5. Have refill/renforcment structures been implimented ? (that compatition that SquidEmpire won )

     

    6. Have any of you guys played Zero-K it is amazing ! go play now .

     

    7. How do sand bags work for GI's ? Do they change your armor type , do you recieve less damage from headshots ?

    1. Yes!

     

    2. Just the Allies currently.

     

    3. Yes.

     

    4. Later.

     

    5. They have been implemented, but they are currently only placeholders.

     

    6. Nope.

     

    7. They do change your armour type. GI's are more resistant to everything when deployed!

     

    Never mind, I am thinking of TSR for some reason :D

    This is why me and moonsense715 answer the questions. :p

  3. How will nation exclusive units be implemented, like the black eagle, terrorist, tesla tank, sniper, etc. Also, will any custom infantry be added? (by that I mean not in the game it's based on, like APB snipers and Nod Kerubim)

     

    Just to expand on cfehunter's point, At the beginning of every game, a script randomly picks a country for your side to play as. This mean that there will be more variety in the gameplay as you pit the two unique country units/structures/powers against each other. Also, there will hopefully also be a small chance that global war will be triggered, which means that all country-specific units/structures/powers are available in the match,

     

    There are currently no plans to add anything that wasn't in Red Alert 2. Technicians will be going into the game as playable units. We did mull over the possibility of a Soviet Spy, but we have scrapped those plans for now.

     

    Roughly how long do you think it will take until the first release is ready? :)

     

    It's hard to put a time frame on these things because it's dependant on how much free time we have to develop the game. Hopefully maybe soon?

     

    Will there be any graphical improvements made by TT related to the project? :>

     

    Hopefully we'll have normal mapping, specular mapping and gloss mapping. AR is currently running on the latest branch of scripts (scripts 5.0) so we are at the cutting edge of W3D development!

  4. Do you have any burning questions surrounding Red Alert 2: Apocalypse Rising that you are itching to know the answers to? Well now is your chance to get those answers with this incredibly awesome new thread!

     

    Simply ask a question and myself or moonsense715 will try and get back to you as swiftly as possible! It's that easy!

     

    There are no bad questions, so feel free to ask whatever you like as long as it relates to the project!

  5. Hey guys. We're going to start running some more regular updates and when we have content that we can show. We've been working in the background to improve the community rather than the game currently, but that is all starting to change as we shift back onto development.

     

    I'll start up a thread tomorrow where everyone can ask the AR developers anything pertaining to what's happening. That way everyone can get the answers that they so dearly crave!

  6. I like the first one where a bot's made that can be switched to and from. I'm guessing the bot would die if the Yuri controller dies?

     

    Does that mean the Yuri unit is still work in progress, not abandoned? Conflicting sources make it unclear if the unit's still a planned addition.

    The bot would switch sides again and fight for the Allies if Yuri died.

     

    Yuri is still very much in our plans for AR.

  7. Me and cfehunter were talking about Yuri recently.

     

    Our original idea was to change the Chrono Legionnaire logic so that Yuri can hold his enemies in place with his primary attack. During this time he is vulnerable to any other enemies attacking them. Once he has held the enemy in place for long enough, the script would "kill" the player and spawn an identical bot in their place.

     

    The player could then hit Q or a similar key to switch control between the controlled unit and the Yuri character. This is so that the Yuri could go and hide, whilst the captured unit could fight in his place. If Yuri is to die, the unit switches sides again and the Allies get a bot to fight for them!

     

    Another idea we were having was the possibility of having Yuri simply have a side area attack that screws with player's controls and makes them shoot their allies within an area.

     

    There's a few possibilities to explore. :)

  8.  

    zunnie started this because he was frustrated with the APB developers at the time. Now that he's friendly with APB again, there's no reason for the game to exist any more.

    Yet he denied its demise *to Chronojam* on the page's comments section a little over a year ago. Has anything changed?

     

     

    For instance, I know a lot of the content has been recycled into Ren MP maps.

     

    I heard rumblings that the game had ceased development. You could pretty much see it when zunnie started making co-op maps for APB again.

  9. *sigh* Yes, Ok Syn, I'll go ask Zunnie or something.

     

    If you read my original post, I asked one simple question, if anyone knew anything about it. It's a w3d mod, this is w3d hub... I'll go ask on another w3d based forum...

     

    zunnie started this because he was frustrated with the APB developers at the time. Now that he's friendly with APB again, there's no reason for the game to exist any more.

     

    At the time it was funny because this appeared on Renforums.

     

    NSFW by the way.

     

     

     

    buttsniff.png

     

     

  10.  

    ...In any case, I really think that some rebalancing is needed soon enough. GDI has been doing pretty well without these units, and with them gearing up to arrive this could spell doom for Nod if done incorrectly.

    I agree, adding new units should always be a carefully crafted process.

     

    We've been thinking about this one seriously for a few months now. The actual concept behind what role the unit would perform was thought up well over a year ago.

  11. Well it's shifting the focus because the game is normally meant to begin with infantry and work upward to vehicles.

    Infantry are still relevant in the lategame. For example, if a team loses their War Factory but still has an APC, infantry become pretty deadly. Their ability to attack structures from the inside makes them pretty powerful regardless of what stage the game is in. So if a team loses it's war factory, how do you propose that they make a comeback from that, if infantry aren't supposed to be as good as vehicles?

  12. It requires shifting the focus of the game because kill-whoring is nearly exclusive to C&C mode. No other game really has the same mechanics that can end in the same way. Kill-whoring isn't even really an issue at this point, as it was only a few guys doing it and they're gone now (thanks to moderators). If kill-whoring were really this unbelievably widespread epidemic that ruins the game for everyone then I would be more inclined to alter the game's mechanics. But as it stands it's only a minor issue because barely anyone is a part of it.

    Please elaborate on what you think needs to be changed to stop kill-whoring from happening in this game. We may be coming from completely different places here on how much exactly needs to be changed to eliminate it. What do you mean when you say "shifting the focus of the game"? I just want to be sure that we've got the same idea of what we both mean here.

  13. Well he should be made to be about as good as the Rocket Soldier if we're going by tiers.

    I've been lobbying for this for a while now.

     

    Where do you draw the line at "excessive?"

    When it is seen to be a legitimate problem.

     

    Because "eliminating" it involves shifting the focus of the game. Why not simply remove the people who are of a low enough character to kill-whore from the community entirely? It will clean up both the game and the forums, which is a win-win in my book.

    You don't have to shift the focus of the game to counter killwhoring. Extra game mechanics can be put in place to make sure that killwhoring doesn't happen. I'd be incline to agree with VERTi60 and Shnappz's sentiments on removing people because they take advantage of the flaws in the game design to exert an advantage. Obviously action is taken if it's excessive, but measures are being taken to alter the game so that these flaws aren't so exploitable.

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