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Posts posted by OWA
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I do like the idea of a Radar Jammer IFV, but I think it should have longer range than the Tesla Tank or the Radar Jammer in APB since the Spy+IFV combo cannot defend itself. I think this'll be balanced out.
It can flick back to the normal rocket IFV at the push of a button.
"Dogs cant go into IFVs"
Lies, they can in RA3.
anyway, great blog. Perhaps the techy in a IFV can repair structures only and not vehicles?
They still can't drive
But in RA2 (not sure about YR, but I think it was the same) a dog in an IFV gave you an IFV with the ability to detect spies.
I don't remember this ever happening. Dogs still can't drive too
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Welcome to this week's blog. You have been marked for termination by opening this page. My associate, Sam the Tortoise, will be at your door shortly.
<h3>IFV Modes</h3>
So, in the quest to expand beyond the source material, the team and I have come up with this pretty nice feature.
Instead of the generic "special" IFV turret. We will be offering infantry specific turret models and possibly some new funtions.
Some of these turrets include the Tesla Turret, the Flak Trooper Turret and the Guardian GI Turret (all of which used the "special" turret model in RA2).
Take a look at these below.
Here is a revised list of IFV combinations. Please feel free to discuss and suggest improvements.
IFV + Conscript/GI = Machine Gun IFV
IFV + SEAL/Chrono Commando = Advanced Machine Gun IFV
IFV + Rocketeer = Whirlwind IFV (The Whirlwind is my current dev name for the Rocketeer's RPG weapon).
IFV + GGI = Advanced Rocket IFV
IFV + Techy = (Suggestions Please)
IFV + Engineer = Repair IFV (also repairs structures)
IFV + Tesla Trooper = Tesla IFV
IFV + Flak Trooper = Flak Cannon IFV
IFV + Dog = Nothing, dogs can't drive.
IFV + Ivan/ChronoIvan = Instead of the demo truck function, we thought that we'd give Ivan a big cannon for firing his explosives from. Please let us know what you think.
IFV + Sniper = Sniper IFV
IFV + Terrorist = Demo Truck IFV
IFV + Desolator = Radiation IFV
IFV + Cosmonaut = Laser IFV
IFV + Yuri/Psy Commando = Mindblast IFV
IFV + Spy = Instead of the generic Machinegun IFV we were thinking of maybe having a Radar Jammer IFV instead. Please let us know what you think.
IFV + CLEG = Chronogun IFV
IFV + Tanya/Boris = You know what to expect.
IFV + President Dugan = The ultimate weapon.
This should add a nice bit of flair to the game as each infantry unit (exluding dogs) will find that they are gifted with custom IFV graphics. A good bit of detail in my opinion.
<h3>Gate</h3>
Guy with a wrench has updated his gate model by texturing it! the textures are applied to it, but it is now gone into UVW unwrapping, which will ensure that everything lines up nicely. Check out these images below!
Also, a couple of animation videos have been concieved using the gate. The animation is really rather nice and fits the cartoony world of RA2 pretty well in my opinion. Watch for the motor shaking as the gate raises. I really love that little feature.
<div align="center">>>Videos Here<<</div>
<h3>Level Editor</h3>
danpaul88 has released the AR level editor to the staff to play around with. As with most w3d Level edit builds these days, it updates automatically depending on what version of AR you have running, which is pretty neat.
This tool is fairly useless without AR, so you are going to have to wait for the mod to be released before it can be given out. But yes! We are thinking about you map making people out there, so don't fret!
<h3>Team Messages</h3>
I'm off to uni in just over a week. I can't wait to get there since it's going to be simply awesome!
cfehunter is getting his hands on Spore in the next few days. I thought he had it already but he reassured me that it was still in the post.
dtrngd has been mapping and playing with the vehicle physics after I had a little play around with a few things concerning them.
danpaul88 has been filling us in on how the AR version of level edit works. Cheers!
Chevy787 is back at school.
TheBeerinator has been attacked with work from all sides.
Ric has been modelling the GI's main weapon (small SMG thing).
<h3>OWA's Random Section</h3>
GameCon Radio regular, DJBloodmoss shows us how it's done as he uses this monsterous underground drill in this australian gold mine. Good show!
<center><object width="425" height="344"><param name="movie" value="
name="allowFullScreen" value="true"></param><embed src="type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center>Also, if you have the RA3 beta, enter CnCRules' King of the Hill Tournament, it should be fun with enough people
<h3>That's all folks!</h3>
That's it! I'm all out of tricks!
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Going with the topic of spys, do you think we should break away form RA2lism again and make them have a useful role in an IFV?
I thought, while in an IFV, he could do two things when the IFV was near the enemy's base: eather be able to listen to PMs or jam Soviet messages entirely, both doing devestating effects to Soviet communcations.
Of course it is obvious to see a Spy IFV in the Soviet team list, but then again spies are also obvious in APB so they still do a similar task. Their presence limits Soviet communication to PMs so that planning takes longer.
(Speaking of IFVs, will the Tesla Trooper IFV be as awsome as in Red Alert 2?)
Or like a Radar Jammer IFV. That could certainly work.
Watch the blog today for info regarding the Tesla IFV.
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How will spying done and balanced?
Will you have a "weapon" that when targeted on a specific soldier and fired, would transform you to that soldier?
I think you should be able to disguise as a friendly unit as well. What would be better than getting the Soviets chasing a fake Tanya around the map while the real one blows up the War Factory? (or get pwned when you realize disguising as Boris wasn't such a smart idea)
As for the balancing, well, RA2 spies could turn the tide of a battle EASY.
Chrono Commandos, veteran tanks, infantry, money stealing, all of them the sort of things you just didn't want the Allies to have.
Will AR require spies get to specific points in the building and/or do things to the building (similar to Covert Ops and their hacking tool in ET: Quake Wars), or will it be like APB, where effects happen upon entering the building?
Also, will it be possible for us to obtain the vaunted Yuri Prime, with his glorious aircraft-carrier range mind control? (In RA2, it was infiltrate the Allied and Soviet B-Labs)
Lastly, this is likely to be impossible, but could you do something Quake War-ish with the spies? As in the spy adopting the player's name (not in the player listing though) and being perfectly identifiable as a friendly by the Soviets (name is red when looked at close), until the spy fires his sidearm or w/e.
At that point, the name would turn to the original player's, class name would be "Spy" and name color would be blue.
(an aside from this question- I forsee epic desolator spam)
The spy will work a bit like the APB spy in terms of covertly switching teams, however, he will be equipped with a make-up box or coathanger weapon, with a mighty range, so that he can target enemies and disguise himself. Another possiblility is that he could use this weapon to switch through all of his possible disguises.
There will be a node in each building which the spy must access to reap the benefits.
You'll be able to obtain the hidden units, however Yuri Prime may have to be added as a Secret Lab unit instead of a spy-obtainable unit.
I love the idea of catwalks/similar roof access on buildings. The only problem there is I doubt it would help vs a desolator, mainly because radiation doesn't just exist in the ground. While RAism might seem to suggest that, remember paratroopers take damage from radiation on the way down
By having a range nerf on desolator (compared to epic range in RA2) I'm pretty sure that can be balanced easily. As for splash damage...Radiation gun capable of irradiating whore square miles of land, or penetrate any enemy armour and fry their brain, not to mention even mess up tanks a fair bit...
Radiation gun.
Splash damage through buildings in this case is one of few cases where I'd actually agree with it
(if it gets splash damage ofc, though i think it should be handled like d a small scale version of it's deploy function, but meh)
We may have to limit the range of the desolator's radiation deployment, to make it feasible for other units to attack him.To prevent team hampering, we might have to make it so that the deo gets a special type of radiation that doesn't hurt friendlies. We can;t really answer these questions confidently until it has been tested out properly for balance.
The paratroopers taking rad damage whilst still in the air was an engine bug.
Also, it would be helpful if can be made so that no one spawns on a building level with a deployed desolator (that is, if they stick with the RA2listic ground radiation only).
Another question I have is how are they going to make the conscrips and GIs balanced? They were made in RA2 not to be balanced but to fight 2v1.
Tanya was never supposed to be able to be killed by a single rifle soldier, but you see it happening in APB. Since the element of player skill now plays a part in aiming, these two characters classes should balance each other out. The Conscript's main weapon is better in range and damage than the GI's primary weapon, but the GI's secondary weapon is superior to both of them, the disadvantage being that the GI has to be stationary to use it (although we are allowing limited movement in the sandbags).
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Actually, cel-shading can be done as part of the game. I think i remember OWA or some other AR staff saying that it would be some kind of special shaders used to pull it off, similar to the refraction effects in APB.
It's not true cel shading, but more of a TF2-style lighting shader as stated.
It's not similar to the refraction effects at all, apart from the creator.
I'll answer the questions, you can go back to moderating since that is your job.
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We actually do have the toilet from RA2... if only OWA would give me the secret of his awesome cell shading to make it look more... well, cell shady.
Hehe, I'll tell you when I see you online
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Too bad you cant use the destructive engine from Red Faction on the destructible walls...
Now that would rock.
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I mod games too, I know what a Placeholder is. My mods are filled with them.
And yes, I would of loved to see a box with the text Tech Outpost on it.
RA2MD.mix
>isotem.mix
>>ctlond02, ctlond06, ctmoon01
Boxes with Front, Damaged, Garrison written on them.
Yeah I've seen those in RA2, (especially the one that says "Front"). But yeah, I don't see the point in even stating what needs improving on the placeholder. It kind of makes me wish that dt never even made the placeholder up now >_<
After that truck, I demand AR in cel shading
. Will that gate be just for cosmetics, or can it block anything?
It can block enemy units.
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I know it's a placeholder, but the..."pipe-thingy" holding the turret and the base together is...
Kinda too small and thin :/
I dont like the Patriot Missile at all...
I thought you guys were using the cameo version?
It's a placeholder, meaning that it is there to mark a location rather than to look like what it's supposed to. Would you rather have seen a giant box with the text "Tech Outpost" on it?
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Welcome to the AR blog! Crammed with commie goodness!
<h3>Freezing Straits Update</h3>
dtrngd has been working hard on texturing freezing straits. These awesome results can be seen below, as well as the not so awesome tech outpost placeholder. Rest Assured, a new model will be made for this facility.
<h3>Drill Texture Progress</h3>
TheBeerinator has started to texture the Allied Impact Drill (modelled by rm5248 a few months back). The base coat has been layed down and the detailing has begun.
This weapon will ensure that allied technicians will be able to perform maintenance on Allied structures efficiently.... unless the batteries run out (which wont happen since the techy's carry spare batteries!).
Here is a screenie!
<h3>War Miner in Cel Shading</h3>
I was playing around in 3d Studio Max today and decided to cel shade the War Mine for your viewing pleasure. I think it came out pretty good
<h3>New Staff: Guy with a wrench</h3>
You may have seen this thread in which Guy with a wrench made a load of RA2 civilian buildings. He pm'd me and now he has rejoined the team! I say rejoined because Guy with a wrench was once on the AR dev team back in the days of Blazemods. He was with us a short while, but then left due to some real life troubles.
So lets give him a warm welcome back everyone
It's still a spanner.
<h3>Soviet Guard Shack and Gate</h3>
Today I re-made the Soviet guard shack checkpoint type-thing. The prevideo model wasn't as nice and I got a bit of inspiration from watching my brother play Timeshift, so I remodelled it and added in the new sandbags (generously provided by [NE]Fobby[GEN]
).
I also got Guy with a wrench on to remaking that aweful gate of mine. Here is the new gate which is now motorised
Expect to see this enter the unwrapping phase soon. More map objects are being worked on as well, which will fill up out maps quite nicely.
<h3>Team Messages</h3>
I have been away for the past three days, but I am now back for a while. I enrolled onto my university course yesterday, so I'm well on my way to getting myself sorted and into uni!
cfehunter is selling me some computer parts and has made a photobucket album for our Shindig 5 pictures! Legend!
dtrngd has been messing around with some tank physics today and it seems to be working out nicely
Lord_Kane is getting his pc up and running again next month! Expect more podcasts then!
<h3>OWA's Random Section</h3>
<center>Achmed, the dead terrorist. (My brother linked me to this and it was funny enough to be put here).
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=1uwOL4rB-go&hl=en&fs=1"></param><param'>http://www.youtube.com/watch?v=1uwOL4rB-go&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/watch?v=1uwOL4rB-go&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
Silence! I kill you!</center>
<h3>Until Next Time</h3>
When stuff happens on wednesdays.
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I just want to know if friendly infantry will be able to stand between the rear tracks, say to hide...but yeah.
*waits for next blog*
It's not possible using current worldboxes.
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That'd be.... never.
Exactly.
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Destroyable glass is cool, but destroyable WALLS would be cooler. So that Tanya could possibly use some C4 to destroy a wall at the back of the War Factory and walk in without any soviet expecting her, and then destroy the War Factory.
You'd run out of Anti-Structure C4.
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I like that idea.
I like that Idea even more.
would be nice to see destroyed buildings look destroyed...I've always thought that the apb Ore Refinery really needs to have some of that ceiling come off and a few windows beak...
..
hmm.
Are AR buildings going to feature destructible glass? maybe have it respawn or something when the building is repaired...love you long time if yes.
Maybe.
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Oh.. this is so nice. I am getting desperate from just looking at development..... WHEN YOU WILL RELEASE IT ALREADY?!
When people stop asking.
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well I know Reborn at some point said something with their titans gonna have different numbers, so it should be possible to at least have that, if you can make it actually then got in the right order (in lack of better word
) I don't know ofcause
That picked the texture from random, but I guess it may be able to pick it up in order.
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Will the tanks have a randomized number on the rear end?
I don't like how that number looks right now, so it may dissapear.
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Thanks to the worldbox, no, unfortunately. Unless the fake worldboxes change that. Since i dont know how they work, and they will not be in release 1, im not gonna guess and be wrong.
Fake worldboxes need to be performance tested before they are even considered to be used on normal vehicles.
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How will desolators work? I can see them being much the same as an APB shock trooper with less vech damage, but it's that deploy effect i'm worried about...
ie LOL I'M CAMPING ALL YOUR RESPAWNS WITH GREEN LIGHT OF DEATH
It would make infantry-only maps...unenjoyable if even one guy got in range. plus, team-hampering would be spammed by every n00b who wants to test it out.
Lets see, what else do we have?
Britain: the sniper. I can't see many complaint about this one (well, not from the allied team)
France: Grand cannon. -_> This could be fun
Germany: Tank destroyer. yay, something balanced
Korea: Black eagles. A little less balanced, but who be complaining?
Russia: Tesla tank. Now comes with a 360 degree turrent and dual barrels...*drools*
Cuba: Terrorist. $200 for someone with low armour who has to get near something to kill it....might be a good subterfuge 'boom i'm in your CY lol' unit, but one shot only
Lybia: We all know the demo trucks, now they look cooler. and are cheaper. *drools*
Iraq: Desolater. Hmm...I have my doubts as to it's use (not being able to kill buildings and all)
and we have Americans, who as always have to be a pain in the ass by having a paratrooper thing. Oh well.
The Desolator can't damage buildings so he is only useful at killing other units. We haven't worked out the deploy function yet but we do have the ability to make radiation, just like in RA2. We'll see how that one plays out.
Everything will be balanced out in some sense, so nothing can be unbalanced. The Black Eagle is essentially a better Harrier, the downside being that the soviets will know that they allies will try to use the Black Eagles more than they would use normal Harriers and, thus construct more flak cannons.
If a map doesn't have a war factory, you won't get given countries that have ground-based vehicle special units.
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Will this new secret "fake world box" technology feature in release 1?
Probabaly not, since we aren't including naval transports and moving structures in the first release. (We are counting the dreadnaught and Aircraft Carrier as moving structures).
care to shed some light on how the mind controlling by the yuri clone is planned to be implemented?
EDIT: I know it won't be added to the list, but since yuri is mentioned up there *points* I thought I'd ask
Probably through a weapon that instantly spawns an Ai bot in place of where the player was standing. It's still all up in the air.
Yup.OH yea. Will music tracks from YR be in any of ARs maps? Perhaps drok or brainfreeze etc?
I hope so, because i would love to see Bully Kit be the theme for Bay of Pigs.
Will the Hidden or unimplemented units, Hind, Howitzer, and Chronoprison, be implemented?
And will there be country vs country battles such as Germany VS Russia?
If we get holes in the balance, then these units will be implemented as full featuring units. Otherwise we may make them up as little extras along with President IFV's and secret service people.
As for countries, Kakashi has it correctly. Check through some of the very early blogs for a screenshot of this in action. (Although countries are officially coming in to action in the first RC's patch.
I can tell you that they stated in one of the older blogs that before a round begins a randomizer will choose one of the subcountries for each faction, unlocking the technologies of this subcountry for your team (if the map's tech level is sufficient to produce them).
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You are taller than I thought, based on other pictures I have seen of you.
Also, grizzly is nice.
Haha. I'm around 6ft2, Chronojam is still taller than me though.
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I've had such a busy week, that I haven't done anything mod related so all I really have is news of what other people have been doing as well as my own epic journey through the V Festival on sunday.
<h3>Grizzly Tank Texture Update</h3>
cfehunter has been laying down the base coat and bit of the detailing for the desert variant of the Allied Grizzly Tank. So far the results are looking hot.
You may also notice that the Grizzly is using a differant desert camo to the of the Rhino, this is because we are doing faction specific camoflage for the coolness factor. Also, it's not as if the Allied and Soviet tanks were painted in the same country or even by the same company anyway, so it adds a bit of depth to the game.
<h3>Freezing Straits</h3>
dtrngd has been working furiously on his newest map, Freezing Straits. He has been trying a new type of cliff, which is looking very nice indeed. Once we get ourselves sorted with buildings, infantry and weapons, we can start to get the maps up together and think about release dates
By the time AR reaches you guys, we shouldn't have many (if any) APB terrain textures left in the maps, since dtrngd and TheBeerinator are working to improve the textures for the current maps. Next on the todo list is new snow textures.
Here is an image of the new cliffs.
<h3>Team Messages: V Festival Report Special</h3>
I attended the V Festival at stafford on the sunday and I must say, it was pretty damn impressive.
We waited in line for about 30-40 mins before they let us into the main park. We were interviewed by a TV crew which was pretty cool. My friends went to buy festival items before heading down to the mainstage, to which people had properly sprinted to get to (everyone from clowns to biohazard technicians). We got to the stage and split up.
The Futureheads opened up the event and were fairly good, but seemsed fairly bitchy about the whole occasion, since the front man said something along the lines of "Thanks for a great time at V guys" before muttering "I was being sarcastic" unaware that people could hear him.
I went to grab a couple of pints and came back to Alanis Morrisette who really played an awesome set. she had the crowd behind her loads, which rocked. I got dragged into the mud and ended up looking rather muddy.
I was also on the two big screens at the front for a brief period. Which was totally awesome!
Also, on top of that, these two photo's were put onto the Virgin Media website. (I'm the guy with the gloves in both pictures).
Then the Lostprophets came on, but I was kinda sad since the crowd didn't respond much. Must have been the fact that the Prophets were a late entry into the program, so their followers were few in numbers. But we still had a laugh and when they played "Last Train Home" the crowd erupted and we all bounced and moshed along in the mud. Awesome.
The Scripts came on for couple of songs after. I kinda liked them, but some people weren't impressed at all.
Afterwards, Maximo Park hit the stage and it all got a little cold. They played a great set and were enthusiastic about it all which was great. A friend of mine also met tv's Craig David at this point in time
The Kooks followed them up and I just wondered off to find people whilst they played their set. I met up with these random girls who were from the same region of the UK as me! I chatted with them for a while and they gave me a poncho to keep me warm as well as biscuits! I then tried to head back to the campsite to use the shower, but they didn't buy my story of losing my camping wristband in the mud.
I returned to the main stage and made my way through the crowd where around four big shirtless guys went "AAAHHHHHHHGGGHHHHH!" right in my face, so I returned the gesture. I went on to shout "GET TO DA CHOPPA!" which got some laughs, especially as I was caked in mud. They replied by randomly going "1, 2, 3, YOU ARE A CATFISH!", so I kind of edged away from them.
I went further though the crowd to meet up with a friend of mine just before the the Stereophonics started. They played brilliantly as we jumped around in the squash near the front.
After the Phonics had finished, the Muse guys came and setup followed up by the lights being cut and the satellites in the back moving. Smoke poured from the stage. It was just like something from Guitar Hero or Rock Band, truly epic. Then Muse appeared and played a great set, during which I fought my way to the front to meet up with a few of my other friends through the sqeeze. The mosh pit must have been further back since it was just a massive squash at the front.
Most of the mud dried and peeled off me. I felt like a reptile of some sorts. By the end of the night I was looking like this.
Great Festival. 10/10 would go again.
I can't report on what everyone else has been up to, since I haven't been around much this week to ask
<h3>OWA's Random Section</h3>
A speech of epic proportions.
<center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=AcGcwsiFFDk&hl=en&fs=1"></param><param'>http://www.youtube.com/watch?v=AcGcwsiFFDk&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/watch?v=AcGcwsiFFDk&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center>
<h3>Who has the keys?</h3>
I don't know, but good luck to people entering the lighting round of our contest!
Adios for this week!
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Grrr @ your V Festival Tickets
Also
Grrr @ your generation having easier A-Levels. Back in my day...
Seriously though, did you get in then?
I did get into university! Let the drink flow!
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Why doesn't the Engy have a face?
I do the faces after.
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Blog 97 (03/09/08)
in Red Alert 2: Apocalypse Rising
Posted
Did you consider the fact that the GGI IFV is only better at taking down vehicles and aircraft? The basic IFV is still better at taking out buildings and infantry. Check Yuri's Revenge, since it's true.