-
Posts
5,731 -
Joined
-
Last visited
-
Days Won
248 -
Donations
760.00 USD
Content Type
Profiles
Forums
Events
Documentation
Bug Tracker
Downloads
Posts posted by OWA
-
-
You forgot to mention maybe a texture >_>
The video speaks for itself.
0 -
"Do you think he'll notice?"
Congrats, Xarah.
OWA, could you set up the runners-up as alternate icons for the .exe file?
Sure, that could be good.
Sweet War Factory. Will there be Backdoors ?
Icons are cool, too.
There will be backdoors.
if you have two weak points wouldn't tanyas and seals have a field day with the building?
You assume too much. Both weak points need to be destroyed for the building to be destroyed, in theory.
It's just a way of stopping Tanyas and SEALs from camping one location to ensure certain doom to a single building.
0 -
So yeah, it's blog day but we don't have much to show for it since this time of the year is pretty crucial what with exams and stuff. Sorry guys, but your just gonna have to bear with us giving a little less for a little while. We'll be back on form during the summer though, don't worry
<h3>Soviet War Factory Walkthrough</h3>
dtrngd made a little video for you guys today with the help of Gummibear and Killz0ne! It's a nice little walkthrough of the soviet war factory that is currently ingame.Take a look below as dtrngd explores the interior of this magnificent structure for your viewing pleasure! Kudos to Ric and Zion_Fox for what we have so far with this building!
The current building is obviously not finished. There are still a multitude of doors to be added, as well as a lot of nice objects to populate the place. Perhaps a big Romanov banner on the inside wall with a lot more symbolism. If it is possible, we plan to have vehicles raise up through the bottom area (with the railings) up to the top ramp before rolling out of the factory or, in the Kirov's case, floating out of the top. The war factory will compensate more for these larger vehicles, making it pretty epic in scale. We aim to have two weakpoints in the structure. What looks like an MCT in the top "viewing point" area, is the control computer for the consctruction mechanisms, there will then be a supplies cache which contains ammunition and fuel which will be the secondary weakpoint.
All I can really say is that Apocalypse Rising is going to be worth the wait comrades.
<h3>Competition Over!</h3>
The votes are in and counted!
It has been a really close call here, but we have a winner! Let's find out who it is!
<h4>5th</h4>
In 5th place we have M1941 with his first entry into the competition which scored a respectable 9 points.
<h4>4th</h4>
In 4th place we have K1llz0ne with one of his many entries. K1llz0ne definitely wins the prize for the most entries, with a staggering 16 entries! This particular entry earnt a solid 12 points.
<h4>3rd</h4>
In 3rd place we have Elearen with this first entry. The one scored just a single point more than K1llz0ne's best icon to leapfrog into 3rd with 13 points. unlucky for some, luck for others maybe?
<h4>2nd</h4>
In 2nd place we have M1941's second entry. This one was my personal favourite as I love the way it incorperates the splash screen from the installer. This one, suprisingly, scored one more point than Elearen's entry, ending up with a nice total of 14 points all together.
<h4>1st</h4>
But the entry that beat M1941 to the top stop by a mere 2 points, to finish up with a mighty 16 points, is Xarah's entry. Very nicely done there Xarah, expect to see your icon featured in AR when it is released!
<h4>Summary</h4>
1st - Xarah
2nd - M1941
3rd - Elearen
4th - K1llz0ne
5th - M1941
BigOz get's a special shout out from the staff since he did his entry entirely in what appears to be microsoft paint, which really deserves a mention.
A shout also goes out to Trevelian who made his icons using the shp sprite graphics from Red Alert 2.
Good use of resources there guys!
A final shout goes out to rm5248 for entering the competition late and thus being disqualified for late entry. No hard feelings eh mate?
Thankyou very much to everyone who participated! I hope you'll come back and enter next time we have a competition!
<h3>Team Messages</h3>
Exams are bad right, but it gets even worse when your PC crashes out on you too. Just like it did at the weekend. I had to copy my files over to my backup drive (<3 cfehunter) using task manager's run prompt and reformat my C:\ drive, so yeah my pc is a lot faster, but I haven't got much in the way of apps on it right now. I am so glad that I was able to back things up, as I lost nothing mod related! Good eh?
cfehunter has been doing various things since he completed GTA IV, he'll be working on getting the allied walls finished up and then hopefully having a bash at the Grizzly Tank again.
danpaul88 has some nice screenshots for you here, here and here!
TheBeerinator graduates soon. Good luck to you man
Chronojam graduated from WPI! Congratulations man!
Steppo also graduated recently! Check out BHP's manliest man looking like he could beat even Steven Fry at a game of Qi.
Soviet_Deso popped by to say hi!
Lord_Kane has had some PC trouble which he should hopefully overcome soon. Best of luck there!
TagDaze went on a protest against the church of scientology as the internet hate machine took to the streets in a mass wave of V for Vendetta masks. Power to the people I say!
<h3>OWA's Random Corner</h3>
To commemorate the newest Indiana Jones film, some guys rolled a Lego boulder, with a styrofoam centre, down a hill in San Francisco, after a guy dressed up as Indie. Pretty crazy.
<center><object width="425" height="355"><param name="movie" value="
name="wmode" value="transparent"></param><embed src="type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><h3>Goodbye</h3>
Ciao ^_^
0 -
Yes indeed, mines on the 5th of june i think. I found CPT4 a bitch tbh, but anyway good luck
Aye, I have CPT4 and CPT5 on the same day D:
I had CPT2 yesterday, since I needed to re-take it.
Good luck to you too.
0 -
I've computing mod 5 soonish, so good luck mate. I'm two marks off a B overall... :/
Would that be AQA's CPT5? Because if yes, that is what I'm going to be taking.
0 -
what about knocking down trees how is that going to play out ?
We probably won't go with the trees that you can run over, but maybe trees of a destroyable nature, like in RA2.
0 -
I still don't get mirage tanks and how they'll work. I mean once you've played a map enough you'll know where all the trees are and whether something is out of place or not. How can they still be effective?
When the trees are randomized each time
Pretty evil eh?
0 -
Anyway, good blog as always, but about the video, you're quite a lucky guy because if that would've happened in my country, the teacher's council would've been called and severe disciplinary actions would've been taken.
I'm not that lucky, since I haven't been attending that school for 2 years now. It was one of my friends that is two years younger than me that linked me to it. I had that teacher though and he was fairly awesome.
OWA there are pretty many dudes out there still learning english (including me), don't show them wrong grammar..
correct spell is
conferEnce
referEnce
tis a bad joke, half year ago I used the wrong spelling in a test (thanks to one of the blogs) on English lesson and I received a worse mark than expected, should NOT happen with anyone else..
Spelling isn't grammar.
Seplling is getting a word wrong, like you have explained.
Grammar is getting a sentence structure wrong, for example "I are cool" is an example of bad grammar.
But yeah, those words have always been the ones I tend to mis-spell. You don't need to be able to type english to be able to learn it
My spelling is the least of your worries.
Ah, awesome blog as usual. lol @ video
Hmm, I've got some questions...
Can tank shells/explosive weapons destroy Sandbags?
Will GGI barricades remain there forever unless destroyed somehow?
It'll be great if the Harrier/BE was added in RC1 too, but will they function like the Helos? It'll be strange though...if only we could do a barrel roll, lol.
Will elite infantry/units continue healing, even after battle damage? It'll mean no refills but it's a bit...
1. Yes
2. They are linked to the infantry unit, so when the infantry unit dies, the barricade disappears.
3. The Harrier will be in RC1 complete with VTOL harrier physics. We hope to make aerial acrobatics possible.
4. Yeah, they already do that. The only feature of elite units that we aren't carrying over is increased speed.
0 -
nice blog, and yeah AR is gonna be freaking awesome, trust me, and just list the 3 best icons
and LOL@english teacher
"no, no, no, don't put it on youtube"
I wonder what he gonna say once he finds out...
He already found out. Apparently he wasn't best pleased with the guy who took the video.
Anyway nice blog. I don't get the "RUN AWAY" part though :<
It's a Worms referance.
0 -
please explain this
Use your imagination
0 -
Welcome to this week's blog. This week is a busy week! My first exam is on friday, so wish me luck!
<h3>Alpha 5</h3>
The testers have had their hands on AR Alpha 5 this week and they are really enjoying it.
The main aim of this build is to get the speed and damage of the vehicles right.
Currently the Grizzly Tank is faster than the IFV and the Flak Track, the Rhino Tank crawls at a snails pace and there are a few things wrong concerning how each vehicle feels weightwise. But don't worry, the final release is going to be done up really nicely for you to all enjoy. The testers are already saying that, once balanced, this game is going to be awesome fun. So I'd be happy to make a bet saying that the first release is going to be a cracker!
Here are some nice pictures of some ingame action!
<h3>Conferance</h3>
We'll be having a staff conferance on saturday concerning the mod, so if you have any issues of concern that you want us to discuss during that, post those concerns up and you'll recieve some ansers next week.
Here is a list of the topics we will be discussing (subject to change).
Topics:
-sounds when buying vehicles
-IFV changes
-Harrier, sup?
-per infantry kill sounds
-tank firing, animations, muzzle flashes
-die and move sounds for rocketeer when flying/on ground
-speed of basic infantry?
-website info
-pillbox
So yeah, let us know what you think!
<h3>Icon Judging</h3>
The judging has begun!
We are using a points system to mark the icons, just like this...
Vote for the threee you like the best, your first preference being worth 3 points, your second worth 2 points and your third worth 1 point.So heres an example:
3 points #1G
2 points #4B
1 point #5A
Good luck to everyone who entered, the results may be posted up in the next blog, but otherwise it shall be two weeks from now.
By the way, do you guys want to see each entry's points displayed, or just the top 3?
<h3>Team Messages</h3>
I have my first exam on friday. It's computing so it's going to be tricky, but I'll plow through it
I've been doing some voice overs for various infantry units which you may get to hear in APB or AR, so stay tuned for those.
A shout goes out to my friends; Ross, Dave, Grogsy, Huw, Shannon, Netty, George, Kage, Charley, Berni, Aid, Gill and anyone who I've forgotten! You guys rock!
A shout out also goes to cfehunter who has been working on various things for the mod and is going to have a go at the Grizzly Tank again next (since the first model went bad).
<h3>OWA's Random Section</h3>
My old english teacher sings opera style. How cool is that?
<center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/watch?v=U-491sUvbEQ&hl=en"></param><param'>http://www.youtube.com/watch?v=U-491sUvbEQ&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/watch?v=U-491sUvbEQ&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center>
<h3>RUN AWAY</h3>
0 -
hence the "or whatever is used to superweapons in AR" as I image there would be some kind of thing or something you can disarm, otherwise I think it might get too strong
If it works correctly then we won't even need it to be disarmable via repair gun.
0 -
or a beacon or flare, or whatever is used to superweapons in AR, could be placed on the other side of a wall, there really is a lot of possibilities
No it couldn't. There isn't going to be a beacon or flare type weapon.
0 -
Lol at body armour. Anyways you couldn't make the radar not show your enemies eh?
No, it's unfair. You want to deny your enemies of Radar? Then destroy the radar structure
0 -
Well, it's fairly warm here in britain at the moment which makes a nice change. But the weather isn't the thing on my mind currently.
Here be the blog.
<h3>Random Weather</h3>
Thanks to danpaul88, we can now simulate random weather on a per-map basis! So in desert maps you can have sandstorms, in snow maps you can have blizzards with fog and in britain-based maps you can have lots and lots of rain (but not at the moment).
Eventually we plan to add an element of time on some maps, so for example; a map could start off in the evening and during the course of the game it could turn into night. Pretty cool huh? But yeah, that's still all to be tested.
Here is a video of the weather changing script.
<h3>Recent Aquisition</h3>
Soviet_Deso recently handed over some assets from the now defunct ROTD (Rise of the Drones) mod for C&C Generals Zero Hour.
These assets include a few animal models and faction logos which are cool, as well as a certain lady of liberty. Take a look below. (The colours on the soviet logo are not accurate because the main logo needs texturing properly. I can get away with the allied one though
)
<h3>Allied Wall</h3>
Well, cfehunter re-did the texture on the allied walls and I added some better sandbags to the mix to make this model a ton of a lot better than what it was. Walls are the only thing standing between your base and the hoard of Soviet units (apart from the base defences of course) so make sure they don't take too many hits.
The Allied Battle Fortress is the only unit in the game which can run over these walls.
Here's a pretty picture of the new walls below.
<h3>Competition</h3>
The votes will be counted up soon.
<h3>Team Notices</h3>
I'm a little down in the dumps right now because of a few things but it's nothing to worry about. Exams are close. I do have a good feeling that I have a chance of scoring some good grades and getting through. My ultimate target is A for Theatre Studies, B for computing and B for Product Design. Lets' see how that goes eh. I went for a game of football with some mates today and got lightly sunburnt. What have they done with England this week? It's actually warm and sunny. Ah well, I can't complain.... Well I can actually, because I dislike the mayfair which is in town at the moment.
cfehunter gave me his old 200GB HDD at the weekend, so I have begun to port things over as well as clone valuable things (i.e. AR work/assets) so that they will be backed up if one HDD fails. Cool huh?
cfehunter has also finished GTAIV. Nice one!
dtrngd is working on Dune Patrol, but he has been taking photographs of a cool park which he is going to attempt to turn into a map.
danpaul88 has been fixing up the level edit build and acquiring some proper bases for the veterancy values for each weapon.
Ha Cha Cha!
<h3>OWA's Random Section</h3>
People were complaining last week because of the lack of funnys in the blog, so I have dreamt up this new section that I can put whatever I want into.
So this week, lets look at MS Paint artwork!
Sephiroth in paint - MeMower Man Plays APB - Eggman891
Metal Gear Paint - Me and my friend, Dave
LOLTank + Fishgirl by Eggman891
And Finally
Come back next week for a new random topic!
<h3>Tada</h3>
The Microsoft "tada" sound is great
ly loathed by all, isn't it?
0 -
lol @ body armour.
You just won't grow up, will you, OWA?
I refuse to grow up
0 -
After seeing the pillbox/Rhino vid. I love the way the rhino looks, and the pillbox is awesome. However I have one small complaint. In RA2, the Rhino has this huge ass turret, while this one looks like it was scaled down a little. I don't know if this is really how it was in RA2, the turret just looks a little small for such a big tank.
Our Rhino is based from the installer concept art and ingame cameo, not the ingame voxel. (In the installer, Westwood have screwed up by listing the Rhino as an allied vehicle >_>)
0 -
i searched the thread before asking this:
what software did you use to create the heads?
Facegen Modeller
0 -
Sorry OWA, I didn't mean to piss you off. Geez, lighten up already and cut me some slack. I feel like you are looking for an excuse to bite my head off.
Hehe, no worries. I was tired and cranky.
0 -
Welcome to the latest AR blog. I've been off ill today, so no college for me
Ah well. With coursework finally done and exams looming things are getting tense. But the blog will always prevail!
<h3>Ingame Stuff</h3>
danpaul88 and dtrngd have both been playing around with a few things ingame. These things include the setup of pillboxes, various map objects, a spectator character especially for taking screenshots. TheBeerinator has also been adapting the Flak Track texture for maximum leetness.
Here are some images!
danpaul88 has also prepared this nice video of the pillbox (obviously incomplete) for your viewing pleasure.
<h3>Yuri MK1</h3>
Yes, it's Yuri! This is the first attempt at duplicating Udo Kier's somewhat tyrannical mug into beautiful 3d. The results are incomplete, but as a first attempt I think it can be considered a success.
Notable changes to be made include the goatee, 'stache and iconic "Y" symbol that is usually present in the middle of Yuri's bald forehead. The lack of facial hair is due to the shadow not rendering in properly from the source image. Fear not! This shall be added at a later date.
Yuri shall not be included in the first release of AR, but it is something I thought would be nice and nostalgic to all of you RA2 fanatics out there!
Images below!
<h3>Competition</h3>
The icon competition has officially ended.
Thanks for everyone who entered the competition! I believe it was a great success! The team and I were really impressed by some of the entries as some forum members came out of their shells and really showed us what they could do!
Results will come soon.
<h3>Team Notices</h3>
I've finished my coursework, but exams are incoming. Wish me luck! I grabbed some photographs from my girlfriend yesterday, in the selection was an image of me in some civilian body armour. The story behind this one is that my girlfriend's dad works for a contracting company that manages the facilities of one of the british army bases out in Iraq. So I got to try on his armour and helmet. Pretty cool stuff.
cfehunter got GTA IV like a lot of people did. We shan't be seeing him for a while
(j/k
)
He also has a hard drive going spare that he has offered to me, since he now has a terrabyte drive. I could use some more space, since I'm down to 2gb/200gb
dtrngd has gone on a trip with his school. He'll be back on sunday. Have fun mate!
BogdanV and Eggman891 have been tinkering with the fake worldboxes. More news on this when we get some more definite, positive results.
The website should be uploaded within the hour. Coming online soon!
<h3>Crush</h3>
The community support section and the project of the week section have been killed off due to lack of interest.
Thus ends the blog.
Shoo!
0 -
Well I just took a few pictures as well and would like to know if there is a specific size you want/need. Don't wanna waste too much bandwith sending my ugly mug over to you.
The bigger the res, the better the result.
0 -
This blog is not on ModDB yet for some reason....
Ryo Hazuki must hve gone away for the week without telling us D:
0 -
Hell you havnt even seen anything in the cartoony lighting that saberhawk made for us before he left.
Yeah, the project was scrapped because it looked wierd ingame.
for a pic to be included in APB or AR, you wnat it in a mail or PM on forums or what? also what size should it preferably be in? (my camra takes at a res of 1560x1920, and is just above 1 meg)
PM please.
0 -
Hehe. Those heads must have cryengine 2 poly counts. They probably won't look as good at W3D level. Also, the flak track is looking great, but the soviet symbol looks a little overused. Great blog.
Easily downgraded to around 900 polys per head (whilst retaining quality).
0
Blog 82 (21/05/08)
in Red Alert 2: Apocalypse Rising
Posted
Hehe, sorry about the name thing, I've fixed that now. Congrats on making the top 5 twice!
I think you did enter, but sadly I don't think you made the top 5
It's totally wip, so I'm betting that it was a part of the building that got moved around into the wreong place or something.