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Synaesthesia

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Everything posted by Synaesthesia

  1. Is my paintover showing up? I can't seem to see it anymore.
  2. W3D is actually incredibly unoptimized and runs awfully without a lot of back-end work on the map side. Older machines have issues with it. Even newer machines do because it doesn't take advantage of multiple CPUs, and IIRC the majority of Renegade's performance is CPU-related. At least from what I could tell during my days of working with that old engine. UDK is scalable and can run at awful quality or great quality. There's really no in-between in Renegade. UDK is vastly superior in every imaginable way. As far as graphics/gameplay: they're both important. You can have both. There's no reason why graphics should suffer in favor of gameplay. You should have two independent teams working on that sort of thing so the quality of both sides of a game stays consistent and high.
  3. Not bad at all, much better than what I see from a lot of people in Renegade. I've included a paintover to illustrate my issues with this that you'll hopefully fix. If you need help, don't hesitate to ask. I can explain how to do it.
  4. I still have a huge chunk of work left to post here, including the models I'm planning to donate to Rebarn's cause That being said, here's another project I forgot to add. This is in UDK as well. It's the backwoods of George Washington's Mount Vernon. My in-laws took us up there a couple of years ago and I created a digital version of it for them to have as a canvas print in their living room. Here's the final image: Here it is hanging up in their house, $60 and many months of work later:
  5. The bolts are modeled in. The LP is about 2,500 polygons while the HP is closer to 500k. I'm aware that the texel density is jarring in a still image - this is because I made the light higher-res for animation purposes. The ground gets blurred somewhat as the camera progresses through the scene, and when it passes the light at the point in the still, it appears that the light pops out more because of the contrast between it and the ground. Plus it just looks cool. My LP Jeep Wrangler, Border Patrol version:
  6. I dug through some of my images from last November and found the rest of the screen captures from my I/ITSEC Nellis environment, including a nice close-up of the completely overdetailed taxiway lamp I started this whole project with: I think it turned out alright considering I only had about a week and a half to create that environment, and part of that was spent creating the F-16C animation sequence which was for an entirely different animation at the trade show. As far as other models are concerned, I was asked to model a Rheinmetall MG3 for the Leopard 2A6 tank another team member built. Again, I went a bit crazy with this one. It's a relatively minor feature on the tank, but I spent a week creating a 2.4 million polygon model which I baked down to a 5k low-res model. This used my copy of Quixel Suite. There's a lot of details missing on the gun that wouldn't be seen in the game environment, so I saved time and didn't model those parts. High-res, WIP version:
  7. Feel free to explain what's wrong with the textures. I'm not going to learn anything from "average.. don't really like the texture work". What specifically is wrong?
  8. Some of you might know that I develop video games for the U.S. Army. Here's a sampling of some of the work I've created: F-16C Falcon/Viper (modeled, UVed, textured, animated, rigged) inside of my UDK environment designed for I/ITSEC 2014 here in Orlando. F/A-18E Super Hornet (modeled, UVed, textured, animated, rigged) inside of my quick mockup of Nellis Air Force Base for I/ITSEC 2014. Uses models from other members of my team. The environment (terrain modeling and texture painting) was developed by me, but the structures and terrain textures (with the exception of the taxiway markings) are work that my team developed. I've got a variety of ~20,000 polygon game-quality models and low-poly Renegade-like models I can put up here if anyone is interested. The more I dig through my old office work the more likely it is that I'll update my portfolio. Which, of course, I haven't touched since 2011.
  9. I have to admit that I find all of this incredibly amusing from an outsider's point of view /Not in the sense of "LOL BAD THINGS HAPPENED TO YOU" //More like I'm amused that this fracturing actually happened at all ///I figured it'd never happen
  10. I'm afraid you're off by three years. The original date was supposed to be 2003. Better late by a decade than never, I suppose.
  11. To be fair, Reborn's wheels have been "slowly turning" since 2002 It seems like a curse
  12. There was a myth that Aircraftkiller spread around that Reborn 2003 could reformat your windows 98 machine. I'm unsure whether this has been repeated since. That wasn't me, I think Steppo started that one
  13. All times are Eastern Standard (United States) time. Aidoneus has the 12 PM to 2 PM block. Chemwars has the 2 PM to 4 PM block. V0LK0V has the 4 PM to 6 PM block. Coolrock has the 6 PM to 8 PM block. From 8 PM to 12 PM, it's a free air and whoever gets on first can keep it as long as they wish (Unless I boot you off the air for someone else to get on) until the deadline ends at 12 PM. Anyone wishing to rearrange their schedule can contact me via private messaging and we'll sort it out. For those who wish to run the free air time and for any DJs that are working this schedule: Server information is as follows: Address: radio.n00bstories.com Port: 6150 Password: fucky0u Encoder: 1 Encoder tab: Type: MP3 encoder Settings: 128 KPBS, 44.100 KHz, Stereo
  14. Synaesthesia

    DJs?

    We kicked up production at a place that was unheard of before the announcement of the 1.0 release, so we've had very little time to accomodate the DJ work. I will see if I can get Crimson to set you guys up ASAP.
  15. Post what time slot you want (It's an hourly show per person, unless you're me or another staff member) and what type of music you plan on playing, and if you want to talk to the audience you'll be entertaining. All staff members have precedence over the community for running the radio, but we'll always ask you if you'll mind us playing music on your slot. So don't think we'll just commandeer the radio whenever we feel like it - this is your show too. Once I talk to Crimson, she'll either verify you or deny you access. If you're given access, you'll have the password to stream music to the radio via WinAmp's Shoutcast plugin.
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