Jump to content

Einstein

Staff Moderators
  • Posts

    3,447
  • Joined

  • Last visited

  • Days Won

    144
  • Donations

    260.00 USD 

Everything posted by Einstein

  1. That sounds cool! And it seems Shnappz has already given it a name...
  2. Or.......Add the Weed Eater unit! Solely for mowing units and then give the buggy the buff suggested here Just kidding, I like what both of you said but i would like to see the Weed Eater one day. Might be a good April fools for next year
  3. It'll getcha every time /me remembers the topic and gasps So when is RA2 supposed to get on cncnet5 anyway? :
  4. Well they would be on the same "team" as far as the game knows. It would just be a...superteam i guess is the word. It would just have all units from both sides. Friendly fire would protect against that because its all on the same side, just not the way we see it. Tell me if im making sense....
  5. Mostly true friend. At least for stuff that comes through a browser. If your idiot friend plugs his infected flash drive in your PC or connects his worm-top to your wifi, well its a toss up :/ I use MSE (Microsoft security essentials) or Defender as its known in 8.x and 10. At work we use EndPoint protection (which is the same thing, just with a nice management backend)
  6. While this is probably possible (not sure), it sounds an awful lot like the tech level system that was in place on APB a while back, which was very unpopular. Thats just my opinion though, it might work well if properly implemented
  7. Well in the past, it was just one side against the other but the players all get teamed on one side and the AI are all on the other (as far as i know anyway, someone more knowledgeable feel free to jump in here). What i think we're talking about here is having allies and soviets on the same "faction" as far as the engine knows, with structures and units from both, all fighting against the Yuri AI. That about right? If this were possible, it would be awesome but i'm not sure it can be done and still maintain the Allied and Soviet faction identities. I've seen some topics similar to this about having 3 factions and i think that poses some difficulty for the engine. But if say....all the units and structures could be crammed (h4x0r3d) into one "faction" (allies for example) for a special co-op or rather collaboration mission against the other Yuri AI faction (soviet), im sure it would be extremely popular and work well too! Assuming all the stuff can be crammed together like that
  8. Slightly yes...can we please move this to a PM? Thanks!
  9. Absolutely! I like moonsense715's idea about them guarding something and actively attacking. The objective could be to destroy a cloning vat to stop their spawning, etc. Good thoughts & discussion here!
  10. I can not answer your questions about the game, as that is for the devs. But it sounds like you and I are close at heart. I share the same fear of being put down for my often strange or only-makes-sense-to-me ideas. But what I have found so far around here is that everyone is open to input as long as it is given in a civil fashion. And you don't exactly strike me as rude Input is a thing that we enjoy having and encourage here! Keep it coming!
  11. May I ask why? I really wanted to see this get better / finished I remember that page when it was live! Man that takes me back
  12. Please let these shaggin wagons make an appearance in yours and GenCamo's Tiberium game Whether it be easter egg or just civilian vehicles....i don't care! These are a must
  13. Too late I'm anxious to see what rolls out of your war factory (or equivalent structure)
  14. Welcome to W3D Hub! @Zee - Your lego series has in fact gotten your name around! We're glad to have you here! @NoSoldier - We're glad to have you back from your "haitus". It sounds like we started playing about the same time, I remember seeing you around some back in the day.
  15. Translation: MOAR DAZ'LROD I just now got around to looking at this thread for some reason, not sure how/why i skipped it. It looks great! All these artsy things make me so jelly because I can't do any of it! lol. Keep up the good work man!
  16. Yes because how sensitive of a subject it is. The "most sore spot" if you will. I don't have the authority to post an elaborate explanation (as it would likely cause flaming, WW3, Scrin invasion, etc) but if you want to PM query an admin about possibly putting up a page containing just the facts, feel free to contact them (One Winged Angel, TeamWolf, WallyWood, Danpaul88, Moonsense715, Strike, Jerad2142) They are the proper people to ask about it. We most certainly hope so! This was one of the purposes of moving away, as I understood it. Many here felt that they could develop more content better / faster in an environment different than that provided at BHP. Things seem to be going well here in that respect. I would like to point out that while the ones here have built an environment that is conducive for them to thrive as developers, some stayed at BHP because they were comfortable in that environment. Everyone is different and when it comes to art and development of software and testing and mixing it all together, there are many different preferences at play. In my opinion, people need options. I hope that things have stabilized to some degree by now and that the awesome developers on ALL the projects have been able to just get back to doing what they love doing, regardless of which place they call home. I hold no malice and wish both groups Godspeed in their endeavors! (And hope that you all feel the same)
  17. Live in the US? I do a lot of builds and upgrades in my line of work. Hit me up in a PM if you need any help. Also good choice, AMD FTW
  18. Woah then who am i confusing you with?? Thats bothersome... Either way, great job with that map and the accompanying story! I'm excited EDIT: It was you, im not crazy (opinion)! Here's what i remembered you making: http://www.bluehellproductions.com/forum/index.php?showtopic=28011&p=560963 Might not be pixelart but i had the map part correct....
  19. Hey squid! You still make pixel maps? If so, here's some inspiration: http://secure.w3dhub.com/forum/index.php?showtopic=414926#entry608818
  20. Man I'm glad you said something! I've been thinking the same thing for a long time but didn't think anyone else would be interested. And I can't make maps either....But hey! If you want to stand up to the challenge of making this thing real, I'll cheer you on the whole way! I would love to see this and like you said, it could go in any of the games really.
  21. Dude come on! You're not a n00b Take confidence and ask your questions! Make stuff! Be awesome! That being said, the stuff I've seen so far made in quixel looks really good....but it seems the "curse of w3d" has struck again, as Synaesthesia pointed out. It sounds like the stuff it makes is too advanced for the engine to handle by default. I don't know a great deal about this kind of stuff but it follows a trend I do recognize: "New & Awesome" is hardly ever compatible with "old" But thats why we have awesome people like you and Syn to bridge that gap! Keep throwing out ideas like this one and one day you'll strike gold my friend.
  22. Hello, and welcome to W3D Hub! Honestly, I didn't notice that we didn't have a thread containing information about the split until you pointed it out. This is probably due to the toxic nature of the discussion that usually follows this topic. As Killing_You pointed out, there were several differences of opinion that created the tension that eventually lead to the split. But we try to not dwell on the past and instead, look toward a brighter future! We hope you enjoy your time with us! Feel free to PM any of the Staff or Moderators with any questions you might have
  23. Probably so but i'll get there! Seriously guys, what are we because of this stupid game? :
  24. I didn't say you had to use it :
  25. /me changes topic to hax : A guide to producing cookies as fast as possible: 1. Follow the advice of the other people here who know what they're doing 2. Go here: http://www.autohotkey.com/ 3. Download this nifty program and install it 4. Open the basic script that comes included and edit in one of the following blocks of code: This one makes your mouse click very fast! ~*LButton:: loop { GetKeyState, LButtonState, LButton, P GetKeyState, RShift, RShift, T if (LButtonState = "U") || (RShift = "U") { ; send {Click}6 break } else { SetMouseDelay 30 Click If (GetKeyState("LButton","P")=0) Break } } Return This one also makes your mouse click very fast.....and this configuration might just stall your PC in the process. It is faster than the above script but seriously, it breaks stuff if you use it for too long. YOU HAVE BEEN WARNED! ~*LButton:: #NoEnv #SingleInstance Force SetTitleMatchMode 2 #Persistent DetectHiddenWindows, On sendMode Input #InstallKeybdHook #InstallMouseHook SetDefaultMouseSpeed, 0 SetMouseDelay, -1 SetKeyDelay, -1 SetWinDelay, -1 SetBatchLines, -1 SetControlDelay -1 #MaxThreads 30 #MaxHotKeysPerInterval 1000 #MaxThreadsBuffer on #KeyHistory 0 loop { GetKeyState, LButtonState, LButton, P GetKeyState, RShift, RShift, T if (LButtonState = "U") || (RShift = "U") { ; send {Click}6 break } else { SetMouseDelay 30 Click If (GetKeyState("LButton","P")=0) Break } } Return To make this work, copy one of these into your script file (or just a blank notepad document, save with .ahk extension) and then either "reload script" option in the system tray or just restart the program. If you made another file, just double click run it. To activate/deactivate this script, press right shift key once. I can not take full credit for this, as parts of it are copied from the internet. Happy clicking lazy left mouse button holding!
×
×
  • Create New...