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Voe

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Posts posted by Voe

  1. 6 hours ago, des1206 said:

    If a Tanya is able to sneak into a base past the mines, or with the help of a spy on KotG, good for them! If two Soviet engins are able to slow walk and C4 a MCT, good for them! They should be rewarded with such high-risk team-based plays.

    There is no risk in sneaking the whole way radar-invisible and your name tag missing. Your opponents can't see you, thus they can't counter you, thus you're taking absolutely no risk. Now that it's changed, you'll need to at least show yourself on radar if you want to blow someone's production structure up. I reckon it's a fair trade?

    6 hours ago, des1206 said:

    Allied Minelayers can deploy 5 mines in quick succession on the move, and reload instantly on the SD. It takes a lot of time for Soviets to hop out of tanks to de-mine, giving up one attacking infantry, and Allies can put down another 5 mines for the time it takes a Sovet engin to find and disarm 5 mines.

    This statement is just wrong on so many levels. I can assure you it takes less time to press E to jump out of your vehicle and then swing your shovel, than it is to spend 60 seconds driving to refill and back again in your minelayer. Unless you can't find the E key on your keyboard every time you should want to exit your tank, i suppose.

    Not to mention that giving up 1 infantry for the attackers for the 30 seconds it takes to clear the entire rush path is a lot smaller time sink than for the defenders to give up a whole player (unless someone can be in two different places with both their infantry and their minelayer) for the 8-10 minutes it takes to mine.

  2. 19 hours ago, des1206 said:

    Crouch sneaking into a base has always been a fun, high-risk/high-reward and heart-pounding strategy to try to pull off. Why the change?

    Because it's unfair towards the base defenders. There is no mechanic in game which would allow the defenders to spot the crouching infantry, and on maps with clutter and/or tunnels, the defending team may be AWARE of a Tanya in their base, and yet be completely unable to find her. This threat potential can cost the match. Think Tanya+Spy sneaking through the tunnels on KoTG, avoiding the mines.

    19 hours ago, des1206 said:

    Allies lay TONS of AT mines on maps. If anything Soviet engineers should get an even bigger disarm radius along with unlimited ammo.

    Allied Minelayer is a huge time sink, which requires multiple repeated trips to refill. At the same time, the minelayer is unarmed and vulnerable to all forms of damage, which costs in repairs and repurchases. In return, 1 soviet player could buy a mammoth tank + engie and effectively clear the whole map in one go. It's completely disproportionate in terms of time and risk invested. Now, the soviet engie can still do it, but he needs a supply truck instead of a tank, which gives the minelayer a form of counter play.

  3.  

    7 hours ago, notDMB said:
    • Combat Engineers receive Repair Gun Mk III and health regeneration (2 every 5 seconds)
      Units that in theory are more durable than Techies/Hotwire but are never used because Repair Gun Mk II would now be viable units for field against lots of splash damage. And this would also give GDI a Technician equivalent, yes that is what making them viable would do. I think it would be a great QoL buff if nothing else just to have both Mk3 Repair guys on the same terminal. 
    • Sappers/Pioneers receive Repair Gun Mk II
      Mostly just a quality of life change, but also because paid for engineers should have a better repair gun than the free one. Would assist Sappers greatly in their in theory sapping ability that is never used. Also, make the Bangalore Torpedo cost like 200 credits if that isn't a thing yet, I forgot because I never use Sappers to sap. 

     

    This. +9000 this.

  4. 17 minutes ago, moonsense715 said:

    Yeah with that said I still enjoy working on the game, but there is only so much one can do compared to a bigger team. Part of the truth is I made the bots for this engine in the first place to be my company in the test server.

    :-(

  5. 26 minutes ago, Einstein said:

    lolwhat?

    Are you saying we don't use enough or something? :xD:

    I'm just doing a calculation where if both of you visit the toilet for No1 4x a day, 7x a week, that's 56 required toilet paper uses for No1 alone. Now, add 14x No2 within the same timespan and we're arriving at 70 cases of toilet paper use a week, 20% of those heavy duty. And you do that with 1 roll?


    Perhaps an American roll is longer than its European counterpart. My toilet paper has 150 sheets per roll.

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