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Killing_You

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Everything posted by Killing_You

  1. You could just go with VoeWhy (since I tend to go by Kay Why in places where "Killing" is not accepted as a username) Ha, but seriously, KIlling_Voe is fine by me. Voelling_You just sounds silly. Fake news. You have a win condition, and are likely colluding with the SK to find the silo. I bet being a "vote for hire" is just a big pack of bologna you're using to cover yourself. (sidenote: I type RADAR in all caps out of habit. How would it be a slip if I was a starshina?)
  2. That goes twofold, since he went from "KY is town" to "KY is scum." And no, it was not a simple reconsideration considering he opened fire. Not to mention, he never got around to finishing his evaluations, seemingly because I made one tiny error in timing and he jumped on that straightaway. Just couldn't resist controlling the narrative somehow, could you? Thinking about it, this is similar to your Chronosphere mafia play. Make mountains out of molehills, keep control of the narrative, run town in circles, etc. You'd better hope that your weapon goes off, because if it sticks, I'm seriously considering returning fire.
  3. What the fu- WHY?! Hopefully I matrix my way out of this. And to think I was about to encourage you to shoot Voe. Might do that myself, actually, since I also have a gun.
  4. That's pretty much it. His inactivity is suspicious and seems like he's trying to fly below the RADAR. I'll give him a chance to talk his way out of it, but for now, heat's on.
  5. Fair enough. My point still stands, but I see my mistake. It just came off as you going from labeling me 100% town to 100% scum. By the way, the more I think about it, the more I'm leaning towards lynching Voe (in accordance with your plan). His inactivity isn't helping, and I've noticed that he likes to fly under the RADAR as scum/third party and only comes out to play when directly confronted. He's more proactive as town. ##vote Voe
  6. These two were already on my hitlist when the day started. Also, contradiction much? Especially the Mojoman part. You changed my motivation on a dime seemingly to paint me as the villain. What was the catalyst for this change? This post? Because this is a perfectly reasonable strategy. Cut the number of nightkills down from 2 to 1.
  7. Did I say he was a FT? I put out the possibility, but I didn't exactly say that I thought it was him for sure. It's entirely possible that he is, or if he isn't, then someone is, to throw scum off. Estimation. Max amount of silos is 4. Player count max 20. 20/4=5. So, I figure that every fifth player is a silo, if that makes sense. This means that we'd have one silo at player minimum, two silos once we hit 10 players, 3 at 15, and 4 at 20. We started with 12 players, which, if my calculations are correct, means that there's two silos in play. Again, I could be wrong, that's just where my math took me.
  8. Tiny bit, I guess. We just had two deaths and a sabotage, which means that if Alstar is a silo, they just need to hit the other one for the win. With SK in play, the chance of that happening is twice as possible, unless I misread the rules.
  9. In any case, I think we need to hit SK today if possible. That second NK possibility is just too great of a threat.
  10. MAFIA EDIT: Above meant for Jeod. It's possible, although many roles have one-time use abilities that players want to save, or perhaps some info isn't particularly prudent. I'm mostly looking for if anyone watched someone else/was watched, was roleblocked, etc..
  11. Fair enough, just making sure we have our options covered. I would like to know your thoughts on Chopbam, as well as any nightly reports you have.
  12. Troll role. Converted people to neutral as a night action, killed up to 3 random people upon death.
  13. I think this is the case as well. I was a little hesitant to say to say so because I forgot if the Heavy died or not when protecting from a nightkill. Personally, I don't think the Allies would try to "save" their silo kill, since they still have at least one more silo to find (assuming Alstar is a silo). Highly doubt it's a vigilante. The only one I'm aware of (Flamethrower) dies alongside its target. Not only that, but nobody (openly) scumread FRAYDO, and he seemed to be his usual town self. I'm almost certain we have a serial killer in our midst. Can't really say anything about Voe, though, at least not yet. Fair enough. I believe you, for now. That's actually a good point. It'd be one thing if Cat5 was just a teeny bit suspicious, but he was drilling you hard. Then again, well, maybe you targeted Alstar and hit Cat5 instead (see above), but you seem fairly town-y today. Personally, I think Allies have a Spy or other class with a role cop ability. Jumped the gun a bit there, didn't you, cowboy? Don't you think you should collect info from the night before, or better yet, analyze his posts and point out why Cat5 had him pegged as part of a scumteam? Especially since D2 just started and you've already gone for essentially the "me too" approach. So let me ask you this, Sucpect Alpha, what did you do over the night?
  14. Well, geez. Two NKs? This doesn't bode well. Anyway, nothing to report from me, and I might as well respond to something from overnight. My opinion? Well, the only things that tripped my sensors were these two posts: Voe never mentioned being busy, at least in this thread. In fact, his only post at that point was at best a jokepost aimed at Chopbam. His "interesting" comment also strikes me as odd, but we're talking about Mojo. Speaking of which... 1. How does he know that? For all we know, this could be coincidental as mentioned above. 2. Little bit of self-analysis going on there. Not the most townie move, especially if it's just "this is how I am" rather than "this is what I do and why I do it." 3. HIGHLY doubt an Allied building is in play. Allies need nighttime mobility to find and kill the silos. (With my luck I'm probably wrong, but that's my assessment of the situation.) 4. Again, Voe never said he was busy. So why did Mojo say he was with such certainty, on top of an "As you know" tone of voice. I've got my eye on you, but I want to hear nightly reports from everyone first.
  15. It's better than a mislynch, at least. Best case scenario, he's a Flame Tower and this works in town's favor. Even if he's not, it ain't over until it's over. This should be something for you guys to sleep on, by the way. It's the closest he came to a substantial post today, and it's incredibly bandwagon-y.
  16. APB IV? I died early on due to bad scumplay, 3rd Party and town duked it out until a gimmick took out 3rd party and most of remaining town, and then Mafia BS'd their way to the end. Go back and read, if you'd like, as it was quite the interesting game.
  17. Well the one time you didn't say something analytical (or at all) D1, you were scum. Maybe I shouldn't 100% clear you, but I've learned to trust you.
  18. Alright, I'm in. Can't say I've got a read on anyone (except Cat5, who is 100% town, as expected), but it usually takes me a while, so eh. Five bucks says Allies have a role cop. They'll need one to find the Missile Silo during the night phase without playing a guessing game with nightkills. I don't think we have quite that many. Given the player count, I'd say that there's two to give the game some longetivity without putting too much power to town, and Verti games tend to be easier on scum. The "up to for" is probably for a 20 person game, which this isn't. (Obviously :v)
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