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Everything posted by Killing_You
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A Path Beyond Bonsai: What's its issue exactly?
Killing_You replied to Testament's topic in W3D Hub Discussion
There's still the issue that the Allies have their full arsenal (sans Tanya/Demos) while the Soviets do not. Heck, they even have MAD tanks and yet no Mammoths. This isn't an issue on maps like Under due to how closed the map is, but Bonsai is very open. There's a couple of routes for the Soviets to push through, and there's plenty of room for Allies to maneuver and ambush the Soviet brigade. This is why Soviets tend to fan out; to deny that field advantage. Not only that, but the defenses have been pulled back, tightening the defenses and making the Allied line harder to pierce. I get the point about the Mammoths plowing through the Allies with ease, but this was also back when the defenses were a lot lighter on the Allied end. In any case, this map has been an issue (at least for me) for quite some time and nothing that's been done so far has helped. -
Games [GAME OVER] RA:APB-themed Mafia Game V (Big Fireworks Edition)
Killing_You replied to VERTi60's topic in Forum Games
*whacks the sign up button*- 854 replies
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A Path Beyond LST with tank aboard (the first demo)
Killing_You replied to GraYaSDF's topic in W3D Hub Discussion
True, although the LST driver should probably communicate with their team on crucial matters like this. Between the drivers relaying the message, the tooltips, and the patch notes, people will catch on quickly.- 23 replies
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A Path Beyond LST with tank aboard (the first demo)
Killing_You replied to GraYaSDF's topic in W3D Hub Discussion
You could just add a tooltip that states something like "You can only pick up Tech 1 vehicles," similar to how there's one telling people to "Press Q to deploy."- 23 replies
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Games [GAME OVER - TOWN WINS]Steins;Gate - Quantum Mafia
Killing_You replied to Category 5 Hurricane's topic in Forum Games
Welp, in that case, might as well make myself useful. ##vote Orange And yeah, I'm inactive due to life stuff coupled with the fact that I still don't understand this game. I've asked Cat5 to replace me if at all possible.- 1,796 replies
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A Path Beyond APB 3.1.0.0 Changelog
Killing_You replied to Pushwall's topic in Red Alert: A Path Beyond
Guys pls. You're giving me Gamma flashbacks. -
Spider Mastermind from Doom 2016 here.
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Yeah, that's the one you were referring to.
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Wait, what game are you referring to? I was referring to this game, where scum stomped town without any timestamps or special stuff, just pure misdirection.
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You missed the mafia that you signed up for. Spoiler alert: Town lost But, welcome back.
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Games [GAME OVER - TOWN WINS]Steins;Gate - Quantum Mafia
Killing_You replied to Category 5 Hurricane's topic in Forum Games
It's at 20%, up from 18% from yesterday.- 1,796 replies
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Games [GAME OVER - TOWN WINS]Steins;Gate - Quantum Mafia
Killing_You replied to Category 5 Hurricane's topic in Forum Games
Alright, I'm here. Unexpected parties and extra work meant I missed Night 1 entirely, so I investigated myself. Came up town, and role is vanilla town. I think I'm starting to get the hang of this, though the impact of the percentages on gameplay still has me a bit puzzled. Oh, by the way, my AC is still 100%.- 1,796 replies
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Games [GAME OVER - TOWN WINS]Steins;Gate - Quantum Mafia
Killing_You replied to Category 5 Hurricane's topic in Forum Games
Guess it would be prudent to give mine as well. Alive- 100% Organization- 18%- 1,796 replies
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Games [GAME OVER - TOWN WINS]Steins;Gate - Quantum Mafia
Killing_You replied to Category 5 Hurricane's topic in Forum Games
Well, yeah, maybe one of the "FGL" docs is a scum doc and someone is lying to us.- 1,796 replies
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Games [GAME OVER - TOWN WINS]Steins;Gate - Quantum Mafia
Killing_You replied to Category 5 Hurricane's topic in Forum Games
Okay I've caught up on the convo. There's a lot of bells and whistles that, frankly, I don't entirely understand. Is it possible that one of the docs may actually be a scumdoc?- 1,796 replies
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Games [GAME OVER - TOWN WINS]Steins;Gate - Quantum Mafia
Killing_You replied to Category 5 Hurricane's topic in Forum Games
Huh. Well, that's an interesting coincidence.- 1,796 replies
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Games [GAME OVER - TOWN WINS]Steins;Gate - Quantum Mafia
Killing_You replied to Category 5 Hurricane's topic in Forum Games
Wasn't Kamuix the first to introduce?- 1,796 replies
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Games [GAME OVER - TOWN WINS]Steins;Gate - Quantum Mafia
Killing_You replied to Category 5 Hurricane's topic in Forum Games
Okay, I have absolutely no idea what I'm doing here. But, if I've learned anything, it's that transparency is key. ##Introduction Also, my initial investigation was on Jeod, who came up as scum. I doubt that's entirely the case due to how predictable it is, but let's keep it in mind.- 1,796 replies
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I just recently moved into an apartment with my wonderful fiancee, with me working full time as a cook and her working full time at a call center. Fairly cheap rent and decent pay means living is somewhat simple. I've also began an epic journey. I am campaigning for a role in the CW's Arrowverse (a collection of DC shows that include Arrow, The Flash, Supergirl, Legends of Tomorrow, Black Lightning), as my dream is to become an actor. Hopefully this goes well!
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A Path Beyond Is the LT a one trick pony?
Killing_You replied to des1206's topic in W3D Hub Discussion
Oh yeah, particularly in more open maps. I've seen more lights than mediums on KotG since they can take advantage of the terrain and cover to perform hit-and-run attacks on Soviet assault convoys, to the point where many rushes fail because they lose so much health along the way and don't have the speed or maneuverability to retaliate. Really the only maps where it feels underused are maps like Complex and Under, where there's too many bottlenecks for it to be a viable option. As for the TT, the LT is a great counter since it can get into it's blind spot better than most other vehicles. -
A Path Beyond Introducing the Yakovlev Yak-9P
Killing_You replied to FRAYDO's topic in Red Alert: A Path Beyond
Balance wise, they kind of fill that "fast attack vehicle" niche that the Soviets often lack, at the cost of being made of paper and being forced to aim their shots on the fly (no pun intended). Balance doesn't always have to be 1:1 symmetrical. -
Why not touching up the back route of the castle and allow vehicles to go through there? You can already get there via helicopter without consequence anyway, might as well put it to good use.
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I've got a channel as well. Occasionally I'll post highlight stuff from the W3D Games as well as some shitty acting stuff, but my most recent project is a Half Life LP. Check it out, it's good stuff! https://www.youtube.com/user/TotalBunghole Oh, and Mojo, you just got yourself a subscriber.
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Just a heads-up, I'll probably end up leaving partway through to go to a charity event. I hope to capture lots of footage, though!