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Wallywood

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Everything posted by Wallywood

  1. The AR team was nice enough to let us re-use and re-texture their model. Basically this but textured for GDI and NOD Also don't forget to ask your questions over at the Pod cast Q&A blog. Is anyone else having trouble with the SD pic?
  2. The model is already made and is being textured. Its basicly a briefcase that opens up to be a lap top. it will fit just fine the way it is, no need critiquing something you havn't even seem yet.
  3. It's really not safe to assume anything when it comes to a rehire. Why not? Because just because you were a tester there, doesn't mean your going to get picked over here to be one.
  4. Lord Kane and I will be doing a Live Q&A. So ask the questions you want answered on our live Pod Cast next Sunday night in this blog or be sure to join us live on the Bluehellproductions Teamspeak and ask them there. Note *Do not ask if you can be a tester. *Do not ask question that have already been answered. *Do not talk over the interview if you join us live. *Do not answer other peoples questions, all questions will be answered over the pod cast. *Do not suggest changes to the game in this blog or during the interview. There is a time and a place for that. *We will answer mostly any questions you have, but lets try to keep them Tiberian Sun Reborn related for the most part. *Do not feed Lord Kane. *We will try to get everyone's questions answered the best we can. If we can't we will also try to get back to you. *Yes, you may ask more then one question.
  5. Let's jump off this blog the right way and wish the fans a HAPPY HALLOWEEN Now lets get straight to it. If you read last weeks blog you might have a few questions well maybe this will help..... -EMPs: We are going to make EMPs in the Renegade engine a real thing. Basically the way this is going to work is when you’re hit by an EMP, your unit will no longer be able to move or fire for a short amount of time. This will make things like the EMP cannon and the Mobile EMP a real possibility. -New infantry units: We have a few new units coming to the roster: Toxin Trooper for Nod, Riot Trooper for GDI, and AA trooper for GDI. Now we know that there was no AA trooper for GDI, but for the sake of balance and because GDI has no real anti-air unit, we’ve decided to add him in. -New vehicle units: We've also decided to add units like the MEMP (Mobile EMP), the Mobile Senor Array and limpet drones. -Revamped current infantry: We've gone through the roster and made some improvements. We're making sure each unit has its own unique feel so that no unit overshadows another. In light of this, we had to make a few cuts. Here’s what the current roster is looking like: NOD *Light Infantry *Technician *Engineer *Rocket Infantry *Chameleon Spy *Mutant Hijacker *Confessor (Renamed the Kerubim so it fits better) *Cyborg *Cyborg Commando *Elite Cadre *Toxin Trooper GDI *Light Infantry *Technician *Engineer *Disk thrower *Medic *Jump Jet *Umagon *Officer *Ghost Stalker *Riot trooper *Anti-Air Trooper You’ll notice most of the mutants have been taken off the list, but don't worry! You’ll probably be seeing them again in different ways. -Ion storms: Okay, I am VERY excited about this. Jonwil and I put our heads together and made REAL ion storms a thing on the W3D engine. When a random ion storm occurs, both teams will lose their base’s power and radar. Yes, you read that right…random. Ion storms are going to be randomized, so there could be as many as 15 storms or as little as none on a map, and they could last anywhere from 15 seconds to 3 minutes. You'll never know how it’ll affect battles! -Building hacking: This is going to be the bread and butter that will change this game to its own style apart from AR, APB, and Renegade. Engineers have always been powerful units in the C&C RTS world, so we've decided to bring that logic to TS:Reborn. Engineers will now be given suitcases with laptops in them that will be able to "hack" buildings. Think about it like a hidden secondary health bar. When an engineer is hacking it, it will slowly bring this bar down. If you are able to bring this bar down to…let’s say yellow, it will knock that building’s functions offline. If the bar drains completely, the building will die. Engineers don't have to stand at a certain spot either as long as they are within the building’s hacking area, so as long as you have the briefcase out and are using it, you can hack anywhere outside or inside of the building. So how can you prevent this? Well there’s two ways. The first way is to kill the engineer. The second way is to grab your own engineer, pull out your briefcase and "unhack" your own building. But what if you've lost your barracks or Hand of Nod and can't buy an engineer? Well don't worry about that, because hacked buildings will slowly repair their own hack damage as long as they’re not dead. -New buildings: There are tons of buildings in the Tiberian Sun world, and we've decided to give each building its own function. We're going to add Tech centers, Radars, EMP cannons and super weapon structures. The radars will control the limpet drones and the radar function. The tech centers will affect the tech levels and the hunter seekers. The missile silo and upgrade center will handle the super weapons. Also Spice has been working on the GDI Service Depot and this is what he has so far. -Different game modes: I've always been a fan of variety and sometimes I get tired of the same old back and forth battles. We're going to be adding different game modes for multiplayer. Things like capture the flag, team death match, capture the token, free for all, marathon mode, and maybe an infected mode. More details will come about this later. -Poison: As you can see we've added a Toxin Trooper to the mix, and since Nod has no problem poisoning people, the Toxin Trooper will be given the ability to poison enemies once their armor is taken out. They will be given a toxin rifle and toxin grenades. This effect will slowly damage you until you get a medic to heal you or buy a new unit. Also I know you’re asking yourself, “Will mutants be affected by this toxin?” Well, yes and no. The toxin will hurt mutants, but not poison them. -Super weapons: We have a few special plans for the super weapons, but as of right now our first idea isn't ready, so for the time being Reborn will share the same super weapon logic as APB with a few exceptions. Every X number of minutes you will be given a beacon that CANNOT be disarmed. Now I know what you’re thinking: "How can we fight that?!" Well I'm glad you asked! There will be two ways to stop from getting hit. Number one is to kill the unit placing/holding the beacon, and number two is to sneak an engineer into the silo or upgrade center and have them reset the timer for the beacon. Now this is not going to be an easy thing to do at all, considering the sizes of both buildings, but if our aforementioned special plans become possible, a lot of this will change. -Mission maps: Mission maps have always been a lot of fun for me, and they give a little more of that C&C feel. Also I hate wasting assets, so you'll get a lot of mission maps. And with those mission maps you'll get to see units you won't typically see in normal gameplay, such as Kodiaks, MCVs, Carryalls, the Montauk, Nod pyramids, Nod temples, and maybe even Kane himself! -NO MORE SNIPERS: This is what you've all been wanting to read about. Now I know some of you are all like "NOOOO WALLY YOU CANT TAKE AWAY SNIPERS RAWR!!!!!" Well yes I can, and here are a few reasons why. For one, snipers have never faired very well in W3d. They've always been a very selfish unit. Two, they do very little for the team and are more of a "RAWR I HAS AWESME KD" unit. So we've decided to do away with snipers and add scoped auto-rifle units. This is how I explained it on another forum: "It won't be a hit scan weapon, and you'll have to lead your shots, but with the way we're thinking it'll work a lot better at mid range and it'll most likely fire in a 3 round burst, perhaps with an alt fire single shot, maybe with a slight charge that’s worth the damage of a 3 round burst that will cost 3 bullets to fire, so players will still get that sniper feel. This logic will apply to both Umagon and the Toxin Trooper, but the Toxin Trooper will be able to poison players he hits as long as they don’t have armor." So the basic idea is a not-sniper sniper. If you get really good at timing your shots with that alt fire it could be like a very weak sniper rifle, but the best way to think of it right now is like a DMR from Halo. You'll notice that there is also a sub blog. Lord Kane and I will be doing a live pod cast Q&A next weekend, so if you have any questions or concerns you might want address be sure to ask them there or join us live on the Bluehellproduction teamspeak Sunday night GMT -5 Post your questions in this blog http://www.bluehellp...showtopic=24912 Also next week we'll be talking about unit's weapons and the ranking system. (Yes, There will be pictures)
  6. It's really not safe to assume anything when it comes to a rehire.
  7. He doesn't he's basing his ideas off of a game that was an Infantry beta. And in no way balanced for vehicles.
  8. If you gave it a scope and 200 meters range, yeah, it would be. Otherwise, picture it as being a slower firing shock rifle. Probably still not going to happen, with the current plans it wouldn't fit well
  9. Think floating phase tank with more health and not invisible
  10. There are working Hover MRLS in game already. What plans do you mean. That would pretty much make it a sniper rifle
  11. [LtRail] Projectile=Invisible [invisible] Inviso=yes When a [WeaponType] invokes a [ProjectileType] with Inviso=yes, regardless of other tags on either, it's hit-scan. Well, it won't be in TSR so
  12. Well we're going to be giving the Mutant Hijacker another weapon (not a pistol) to help him defend him self also.
  13. Oh come on! That was my favorite secret tactic in beta testing! Now you leaked it for the world to see! :emot-sweatdrop: That tactic was around back when I was a Reborn tester . Tis no secret lol
  14. The Ghost Stalkers weapon wasn't hit scan in TS and We'll have some effects for dead buildings. Due to the crappy net code you can only do so much. Also there will probably be no Nod Orca Carryall
  15. This is a topic dedicated to answer the questions that have already been answered before. Feel free to ask any questions you like in regards to TSR, and we will try to answer them the best we can. Also if you are not staff or do not work on this project, please do not answer questions for others. Inaccurate or outdated answers could cause confusion to others, Plus no one likes a know-it-all Here are a few questions that have been asked and answered in the past. What is Reborn? Reborn is a FPS based on the Tiberian Sun universe made using the W3d engine. When will Tiberian Sun Reborn be out? When it is ready. Will Reborn work with A Path Beyond or Apocalypse Rising installed? Of course there should be no issue at all with having all three on the same computer, if there is an issue please inform as us when the time comes. Will there be a single player mode? No, As mush as I wish we could its just not something I see possible at this moment. Where can I download C&C: Reborn? Right now the only thing available for download is the infantry beta and that can be picked up over at http://reborn.game-m...ct=view&id=1024 Enjoy How do I become a beta tester? Well, Once in awhile we hire mass amount of testers. We will announce when we will be accepting applications for testers. Will I get to test all three mods? Yes, One your hired you will become a BHP tester and have access to all three. But if you are hired be sure to test all three equally. Will we see units like the Kodiak and the Montauk? Actually yes, but they''ll probably only be in mission maps Will there be drop pods? As much as I hate to say it probably not. But you can always get an Ocra Transport hope in as a Jump Jet and exit out and fly to the ground like one. Might make a fun ambush tactic. Will Ion Storms be in game? Yes.....Yes they will. Will there be Firestorm units in TSR? Yes, units like the Juggernaut, and Cyborg Reapers are already in Will there be only one Ghost Stalker and one Cyborg Commando on the field at a time? Yep, and we're going to be beefing them up a lot. So you really would only want one on the field at a time. Will the Orca Carryall be in the game? Yes, Probably just to drop off other units. Are there really not going to be snipers in TSR? Yes, we have done away with them. But will have a different unit to replace it What about the Mobile EMP and Limpet Drone? Yep, they are both planned to be playable units Can you buy a Harvester and harvest Tiberium yourself? Yep, sure can. So have fun farming Is Reborn going to use a Promotion System like RA2: Apocalypse Rising? Yes, but at the same time we're planning to make it different Will TSR have tech levels like APB:Gamma? If we do it will probably be only about two tech levels one at 5 mins. and one at 10 or 15 mins. Just to make sure we don't have MKII or Devils Tongues out too early in battle. Will Reborn be using those awesome effects that APB:Gamma uses? Fabian has already made a list of effect hes going to be working on. Will there be any APB maps in TSR? Yeah, but we will be changing them a great deal. For example if we use Ridge war we might clear out the middle and add ruined city or something to really change to look and feel to be more like a Tiberian Sun map. And yes we would use TS style textures and assets Will EMPs be in game? YEP Are you hiring for BHP? Sure, if you can model, texture, make maps, ect. and want to apply, PM Chronojam, One_Winged_Angel, or Me and we'll see if you have what it takes. How do I switch to the grenade launcher with the elite cadre? Press Q wait a couple of seconds and fire. Same thing to switch back How do I steal with the hijacker? Smack the vehicle with the crowbar How do I web-trap with the reaper? Right click the mouse bottom *This thread will be updated regularly, so feel free to ask your questions. You never know, you may see your question posted above*
  16. Well, teamwork demands planning, and planning needs around 10-20 seconds... most of the time in Gamma you start off buying a weapon and running off or jumping on the nearest supply truck. Pre-Gamma was a bit of a waiting game for the first dump which left plenty of time for planning. Also starting credits for Gamma means also that the first 20 seconds is absolutely vital! There is no time to talk! Only enough time to kill the opponents refinery and so secure an unwavering victory for the rest of the 7mins while the other team gets all moody. If you want to see an increase planing you need an increase in time to plan. Faster gameplay means faster reactions... this isn't chess. The slow get killed. PS... As for Reborn with no snipers... Umagon is more a long ranged gunner... (aka no one shotters, more of a... "holy crap my life bar is draining") Also WallyWood I trust your judgement and hope for the best. Also it was fun testing the cham. spy with his knifing (yes it is almost impossible to get close enough to hit the target but when you do...sweetness). I did testing with the previous RC1 and RC2. Lastly... spoiler: the mutant hijacker will come with a crowbar. Thank you sir ....and another spoiler the mutant hijacker will come with more then just a crowbar now
  17. Duke nukem forever already came out.....But no we're not talking our self's up at all.
  18. So you mean it might actually be useful?!?1?!1?! :< I think there role is going to be a very important one, if people learn to use them right.
  19. To clear a few things up. Reborn testers do not exist anymore, you must reapply when we start re-hiring testers. Also just because you were a tester their doesn't make you auto picked here. Also Next blog I will go over everything I talked about in this blog with a lot more details. Also no the Spy will not play like the APB or AR spy at all. It will have a much more fun role. Gen.camo is right about this, This idea is going to be a lot more fun.
  20. Thanks for the good luck wishes guys. Unagon will still be in game but her weapon will just be different. Yes, I really can. But trust me this new idea is going 10 times better then snipers. I'll go into more detail next blog about a lot of the idea.
  21. Hey guys, I'd like to start by saying I'm very excited to be given the chance to oversee and work on this project with the help of a NEW BHP Team. To clarify what I mean when I say NEW, we have expanded the BHP crew with the former Reborn team members: Darkangel, Renardin, and Spice. Also I'd like to fill everyone in on what this means for Reborn and for BHP. Reborn will now get the attention and work force it needs and deserves. Reborn will now include new game-play, scripts, effects, maps, and tons of other content never seen or attempted on the W3d engine. One of the biggest concerns from the current Reborn fans is that Reborn will become another A Path Beyond or an Apocalypse Rising clone, but I’m here to assure you that for the past 4 weeks I, along with other members, have been revamping the gameplay to be as close to a Tiberian Sun FPS as possible. But with that said, please keep in mind that as Apocalypse Rising and A Path Beyond are sticking close to their respective C&C games, and the similarities between all C&C RTS games, that there will be some obvious similarities and differences between the three mods. Also it's safe to assess that it's going to be very different from vanilla Renegade. Now before people start posting concerns about changes, the old Reborn team was already discussing taking a very similar route and a lot of our current ideas were based off their plan document. Much the new gameplay ideas from the plan document already won't work well with Renegade's specific style of gameplay so this is one reason for some of the changes. Now what are some of these ideas? Well, here are few things we are hoping to include in Tiberian Sun Reborn: -EMPs -New infantry units -New vehicle units -Revamped current infantry -Ranking System -Ion storms -Building hacking -New buildings -Different game modes -Poison -Super weapons -Mission maps -NO MORE SNIPERS -Along with tons of other new fun Ideas!!! More will be revealed in our next Dev. Blog coming within the next week!
  22. TBH even the average Joe shouldn't have any trouble taking him out. the Flak is pretty well spread and usually you'll hit your targets.
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