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Blog 48 (26/09/07)


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Welcome to this week's installment of the AR blog. We have some cool things to show you so sit back and scroll down.

 

<h3>Engineering</h3>

The engineer is a neccessary unit that appears on both factions carrying a Barretta Pistol and a Utility Case. With this case he can repair buildings and capture enemy tech buildings. Every Engineer shouldn't be without his duct tape and can of WD40. They are mission critical... :)

 

rm5248 completed the engineer model and I put some heads on him. This is where we announce our killer new feature: Random heads/ethinicity! We have a white engineer, a black engineer and an asian engineer. This is to vary things a bit so that we don't get a whole load of clones running round. As soon as you buy an engineer, the game will pick one of the three variants at random. These won't be selectable by camos. We are hoping to implement this for every infantry character who has an open face (i.e. not wearing a mask). Tanya, Boris and Yuri will also be exceptions to this rule. Anyway, enough of my textual infos. Look below for pix :D

 

Engineer-1.png

Engineers-1.pngEngineers2-1.png

 

<h3>Barretta</h3>

Unknown to anyone other than myself and cfehunter, our good friend DJS5590 stepped in recently to have a go at texturing the Barretta. Considering that this is his first proper texture of a model, it's looking damn good. DJS5590 is now officially a member of staff specialising in textures. Give him a warm welcome everybody :) The texture is not final yet.

 

This is the Allied sidearm of choice for all basic units to use. Technicians and Engineers are issued with these as standard. You woud think that the spy would be packing one of these pistols as well. That's where you would be wrong. The spy fancies himself as a bit of a James Bond and therefore carries a Walther PPK/Wolfram PP7. Here is the Barretta below.

 

BRenderQ.jpg

 

<h3>Vengeance</h3>

I have received a portion of the files from RA2: Vengeance :) There is definitely a lot we can use to get a test build running. Once I get all the files I will be having a serious sort through and show you a few renders of various things.

 

The amount of 3d RA2 based content on my computer is incredible. I wouldn't have it any other way :)

 

<h3>RA2_Rocky_Pass</h3>

dtrngd has started work on an infantry-only map called Rocky Pass. This map will be fast paced and unpredictable as soviets and allies fight furiously, to destroy each other's barracks and oil derrick.

 

It's a tiny bit like APB's fissure, but bigger in size and with three levels instead of two. It will also have a lot more cover than Fissure with added rocks, trees and other objects to hide behind. Secondly, it will have a medium tech level (SEALs, Crazy Ivans, Rocketeers). However, the map is going to be big enough to avoid these dangerous units but small enough to get to the enemy base quickly to destroy it. Check out the WIP images below. (Map is not final yet, things will not be omgwtfloldropped looking when finished).

 

3rdlevel.jpg

lol3rd.png

 

<h3>Team Messages</h3>

Lots of stuff going on right now, busy busy busy.

 

danpaul88 has started work on a totally new project on his own homebrew engine. The details are currently withheld.

 

Work continues as usual on the mod and I can promise you that the mod won't dissapoint you with a lack of features, since we certainly have loads.

 

Renegade 2 has been kind of announced. Lets hope that EA don't copy ours, APB's, BogdanV's or Reborn's ideas. Also lets hope that it is good and that it runs on my computer :p

 

<h3>Bai</h3>

Ok, time to go now. See you next week, ok?

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Guest Merovingian

They can't buy you out unless you agree to it.

 

Welcome DJS5590! I've seen you around and Ben/Pete have mentioned you in the past, but now it's official! :D

 

Blarg = go0d!

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Welcome texture dude!!! lol are random heads, make 1 model of someone on the team xD map looks cool...fissure with...strategy??? :D anyways, sweet beretta, but i have a question. is this: errorta3.png

supposed to be like that?

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Engineers2-1.png

 

The engineer looks so real, you really did a damn good job their. I really like the one in the middle, he looks like a Harley Davidson fan. (make a skin for him with a Harley Davidson Jacket :) )

 

I can't wait to accually play this mod when it's beta is release, which i hope is pretty soon.

 

My favorite vehical is gonna be the German Tank Destroyer, i want to see a pic of that. :D

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Always nice to show support for your friends projects when you actually join in and lend a hand :)

 

also good to have positive feedback on my first project

 

and, @rako88 - you're quite right. Mr. cfehunter wasnt too happy with it either, so you'll be glad to hear that the messed up bit has been removed from the newer version im working on

 

I personally like that one, but meh, if im told it isnt perfect, guess work has to be done :D

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"duck tape and can of WD40."

 

Duct Tape, and Beretta :p But looking past the minor spelling mistakes, very good.

Hehe, I meant WD40. He has a can of it on his tool belt.

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i recon the asian sould be the Soviet engi and the white sould be allied and the black sould be for both or somthing

Remember that South Korea was an Allied country.

 

These are just three for the Allied engineer. There will be three differant ones for the Soviets.

 

Beretta

 

Berreta

 

:\

 

I looked it up, it was Beretta.

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Remember that South Korea was an Allied country.

 

These are just three for the Allied engineer. There will be three differant ones for the Soviets.

:\

 

Yea something like a Russian, Cuban, and Isralian Engineer for the soviets, or something simalar.

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nice non-clone engie. what all will he be able to capture?? will he be able to capture enemy buildings like barr, War Factory, pp?

No, just tech buildings. Oil derrick, machine shop, hospital etc.

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