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Posted

Welcome to the blog! Scroll down for more interesting things than this message.

 

<h3>Refinery Updates</h3>

Merovingian has been working on finishing up the refinery internals. The ore flow control valve has now been modelled. This will be one of the three weakpoints of the refinery. Some more pipe detail has also been added :)

 

SovRef10.pngSovRef11.png

 

<h3>Tactical w3d Espionage Action</h3>

 

mgs_codecs.JPG

 

ScreenShot47-1.pngScreenShot48-1.png

ScreenShot49-1.pngScreenShot50-1.png

 

<h3>Rocky Pass</h3>

dtrngd has been making good progress on his new infantry only map, rocky pass. Allies start on the beach and have to fight their way across a coastal, soviet convoy road and rocky outcrops to the Soviet's base.

 

2ndlevel.png

 

<h3>Talk to us</h3>

I've been mulling over the idea of having an evening or something on teamspeak dedicated to answering all your questions and getting some open debate going for the mod. Maybe even a screenshot/render request added into the program so you can choose what you want screenies of.

 

What do you guys think about this? Good idea or not?

 

<h3>Team Messages</h3>

I went bowling and had Pizza Hut today. It was awesome. I also bought a Sephiroth action figure. I'll post some pictures soon :D

 

Merovingian recently became co-producer of the old Scud Storm Mod. Their progress can now be seen over at http://scudstorm.com It will be interesting to see what develops out of this.

 

Script god, danpaul88, is back at university now so he'll be pretty busy this term with his studies. That doesn't mean that he won't be able to do the odd bit of work on AR though :)

 

Me, TagDaze, Eggman891, Serpentine and Lord_Kane have started to think about the standard intro film for our first series of our soon-to-be blockbuster machinima series :) I can garrantee that you guys will lol. Here take this lolcoupon.

 

I said that we may be ready by December for a release. Don't count on this.

 

BogdanV is going to be really really busy with school and such, so don't expect to see much work from him for a while.

 

<h3>End</h3>

Seems like the end of the road..... I'll run backwards and get to the beginning again by next week. Seeya then.

Posted (edited)

Love the Ore Refinery insides, LOL MGS, cool map progress.

 

I think the TS idea is great, will help people get to know the mod more.

 

I still love the weakpoints idea lol, looks great mero :D

 

And the map idea is great lol, love wave fighting.

 

Another great blog guys. Keep it up :)

Edited by -FW-Wolf
Guest killboy06
Posted

Excellent update. ^_^

 

 

And please visit us at Scudstorm. ^-^

Guest =NX=VinGummi2
Posted

Lol at "intro-sentence".

 

Also nice update at Ore Refinery, and that spy looks good.

 

Overall very good blog (as always)

Guest Rufrky
Posted

That map idea is gonna be cool when the Beta comes out, which is soon i hope.

 

But then again. . . . .

 

Einstein: Time will tell. . . . . . . . . Sooner or later, time will tell. :D

Guest Merovingian
Posted

*cough* PRODUCER *cough*

 

I'm one of the three producers of the team, not a co-producer, lol.

Posted
*cough* PRODUCER *cough*

 

I'm one of the three producers of the team, not a co-producer, lol.

 

Well they'd all be called co-producers, seeming they share the load.

 

Snake is awesome, as I have stated before when seen the images in private. Refinery is shaping up to be an awesome building, as long as it has huge industrial doors :) The map is also taking shape nicely.

 

Great job guys. :D

Posted

Great job guys, love the Ore Refinery interior, map is looking good too. Lol at solid snake, and is that Classic_Fjord that the spy is on? Map is looking great too, good job dtrngd! Woo Scudstorm! lol

Guest Xenon560
Posted

loving the Ore Refinery and the weakpoints system. :D Hope to see that in APB :)

 

the map is looking great. can't w8 to play it in AR

Guest Evil Alex
Posted

OMG! It's Snake! Yay! Very nice blog as usual especially with the extra Snake feature. I wonder if this is a sign for a Snake addition to AR or something like that ya know? Very interesting indeed and I know who Snake is since I played his first PS1 game of MGS to MGS 2: Substance on my xbox. heh heh heh! Go Snake! Very good blog! :D hee hee hee!

Guest Chad1233
Posted (edited)

i sure hope the buildings will be pretty big, for some reason they look weird small 0.o

 

great blog anyways!

Edited by Chad1233
Guest HarryWeasly
Posted

Like the weak point idea with the refinenary. Keep the updates rolling!!! :D

Guest =NX=VinGummi2
Posted

i sure hope the buildings will be pretty big, for some reason they look weird small 0.o

 

great blog anyways!

How can you decide how big the buildings are, when they show no reference character/vehicle?

Guest Chad1233
Posted

from one those vedios were it showed some buildings, but forget what i said anyways lol

Posted

That video showed Vengeance buildings. Mero is working on the AR Refinery.

There were a few videos before with AR buildings though.

Posted

Yeah like the alpha one i think, were OWA started out in the allied pp and saw the fake demo truck on the pt :p and showed us the mirarg tank (can't spell it)

Posted

i cant wait for this mod ....gona be sweeet :D where can i find the snake skin?

My hard drive. It's also not a skin, but a model and texture replacement. No APB infantry has the same mesh that I am using. I'll probably release it when it's ready with a few other replacements too.

Guest
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