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Posted
9 minutes ago, Jeod said:

We have a possible chronosphere, a 6-tile destroyer, and a 4-tile gunboat to find.

3 tile destroyer and 2 tile gunboat.

Also, nothing happened to me tonight.

Posted

Nothing happened to me either.

I'm afraid you might be trying to destroy our airfield, Jeod. That's another reason I'd be cautious with shots if I were you. We'd lose our lynching ability (and the Spy Plane??).

Posted
Just now, ChopBam said:

Nothing happened to me either.

I'm afraid you might be trying to destroy our airfield, Jeod. That's another reason I'd be cautious with shots if I were you. We'd lose our lynching ability (and the Spy Plane??).

If Jeod's an attack sub he can't hit anything on land anyway.

Posted
1 minute ago, OrangeP47 said:

If Jeod's an attack sub he can't hit anything on land anyway.

Oh right, which would mean N12 could be land and the target? I guess that means it's less of a risk then.

Posted
Just now, ChopBam said:

Oh right, which would mean N12 could be land and the target? I guess that means it's less of a risk then.

N12 is quite clearly sea.

Posted
Just now, Nodlied said:

N12 is quite clearly sea.

According to the legend, a water tile just means "no hit." There's no guarantee it's water.

Posted
Just now, ChopBam said:

Then again, somebody shot at ground yesterday..?? I'm confused now. Maybe the legend isn't accurate.

Somebody hit ground D1.

Posted
Just now, Nodlied said:

Wasn't it you, Shade?

All units can "reveal" any empty tile on the map, that's one of the first things I checked with Verti.

And it was Orange who fired that shot.

Posted
1 minute ago, Shade939 said:

All units can "reveal" any empty tile on the map, that's one of the first things I checked with Verti.

And it was Orange who fired that shot.

Ah, interesting. Considering that attack subs can't hit ground (or can they?).

Posted
1 minute ago, OrangeP47 said:

No it was me.  I'm an attack sub, so even though I can't hit land, land shows up.  If there's a thing there it would probably be detected maybe.

 

Just now, Nodlied said:

Ah, interesting. Considering that attack subs can't hit ground (or can they?).

Actually, according to the OP, only surface naval units will be hit. It doesn't specify whether or not it can hit empty ground.

Posted

Well clearly it reveals, it would be really stupid if a miss that hit land revealed as water because someone's a sub, and then later it needs to be changed to land when it's revealed "for real".  That would be a GM nightmare.

Posted
Just now, Nodlied said:

Ah, interesting. Considering that attack subs can't hit ground (or can they?).

I assume they can't damage units on land, but Verti has to reveal any tile unit shoots at one way or another. So even a torpedo would reveal a land tile, instead of it being completely unknown. No idea what happens if a unit is in that tile or not though, it could very well incorrectly mark that tile as empty if it's the wrong weapon type.

Posted
Just now, Shade939 said:

I assume they can't damage units on land, but Verti has to reveal any tile unit shoots at one way or another. So even a torpedo would reveal a land tile, instead of it being completely unknown. No idea what happens if a unit is in that tile or not though, it could very well incorrectly mark that tile as empty if it's the wrong weapon type.

I'd been thinking detect personally, and while I suppose it might reveal as empty, I still think it would detect.

Posted
1 minute ago, OrangeP47 said:

I'd been thinking detect personally, and while I suppose it might reveal as empty, I still think it would detect.

The general intent is a unit won't be given away by firing it's weapon, so it's possible that it might detect in that case, since it wouldn't reveal the weapon fired since the land type of the hit unit is still unknown.

Posted

Now, as for whether or not you should fire at M12, that's debatable since it's just as likely to be a Town power role trying to stay hidden as it would be a Scum role trying to remain hidden. Since we've destroyed one Scum member, that puts the odds at more around a 45% of hitting Town.

Posted
Just now, Shade939 said:

Now, as for whether or not you should fire at M12, that's debatable since it's just as likely to be a Town power role trying to stay hidden as it would be a Scum role trying to remain hidden. Since we've destroyed one Scum member, that puts the odds at more around a 45% of hitting Town.

Honestly, I'd be satisfied with a "hey it's me!"  If it's someone I find towny then we don't have to fire, but if it's someone who's scummy, then maybe we fire :p

Posted
6 minutes ago, Shade939 said:

Now, as for whether or not you should fire at M12, that's debatable since it's just as likely to be a Town power role trying to stay hidden as it would be a Scum role trying to remain hidden. Since we've destroyed one Scum member, that puts the odds at more around a 45% of hitting Town.

M12 has already been registered as a hit, so that won't achieve anything.

Posted
Just now, Nodlied said:

M12 has already been registered as a hit, so that won't achieve anything. 

That's what Verti wants you to think. You can actually kill players by shooting destroyed units multiple times. :p

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