Jump to content

Leaderboard

Popular Content

Showing most liked content on 02/21/2016 in all areas

  1. You know, I actually mapped out on graph paper the Allied mission where you have to capture the Missile Silo or whatever it was with the intention of trying to learn mapping and maybe make some kind of death match map for it. The hope was that my lack of skill at map-making could be made up by the abundance of right angles. Realistically it's not anything I would have the time to even attempt to do any time soon, but if anyone did want to work on it I could try and find the blueprint I made of the underground facility.
    2 likes
  2. I'd honestly love to see more objective based maps like Seamist. Maybe even with side objectives to allow the attackers to buy more time, at the risk of wasting too much time if they fail to complete them quickly enough. Honestly, something based on the RA underground facility missions would be p.awesome.
    2 likes
  3. There's a Tiberian Sun energy drink?
    2 likes
  4. I'd like to see anyone on planet earth put up their collection against the sheer amount of stuff and rarity of some of the stuff that this guy has. The first one third of the pics isn't C&C so you'll have to scroll through all that. Check it out! http://www.sealedgameheaven.com/index.php?/topic/2154-anderwin-collection-of-games-small-update-230912/ Someone build this guy a museum!
    1 like
  5. Some of you may know that I'm currently trying to make training documents. I need help. It's not hard, it just requires a bit of back and forth. If you would like to help make these with me, send me a pm. If you would like to view them and note any issues with grammar and consistency, please click on the links below. Allied TRADOC Soviet Field Manual Thank you in advance!
    1 like
  6. Here's my C&C Collection: Props to that guy, but I think TerrorTowers might be able to match it with his gaming collection.
    1 like
  7. Hostile Waters does use scripted gameplay as well, but unlike Seamist it does so with balanced teams and more traditional base layouts. The reason you don't see too many of these maps is because it takes a while to set up (Hostile Waters using about 40 or so scripts for the end game logic, not counting the bonus objective scripting). Back between Beta and Gamma, the APB dev team was tossing around the idea of making most maps have some objective of sorts, or at least a more clear plot. This never became reality due to various reasons. I personally still think that each map should have something more unique to it, to help make gameplay more varied. This way Zama and Bonsai don't end up playing more or less exactly the same like they currently do, and it allows maps to play differently not exclusively by their layout alone. The problem is you can't just add objectoves or bonus objectives to every map and have it make sense... The maps need to be designed with it in mind, or greatly modified. In truth, possibilities would greatly improve if we had an additional in-game resource besides credits, with different uses, and possibly map-specific. Right now everything is tied to one resource, or existing building functionality. Edit: Expanding on that idea, if we had a new resource pool (let's just call it "Resources" so it becomes more general-purpose), and have this resource be team-shared and not unique per player like credits, then you could have teams work towards building up a pool of "Resources" from map-specific objectives (securing and holding a lumber yard on The Woods Today, holding a warehouse on Metro, etc.), and then a team member could spend these resources on a special terminal to activate a team buff, purchase a special unit, upgrade buildings (gain interior defenses), or build additional structures... You name it. By not tying this or map objectives to the regular credit-based economy, you don't mess up regular gameplay balance, but still achieve interesting results that can spice up map gameplay variation. If enough upgrade options exist, then a sub-game of technology racing is added to the game, to make sure your team has more things unlocked.
    1 like
  8. THIS! MAKE THIS A THING! This would require me to actually have, like, a factory level of sorts... We will see what happens around April, that's when I anticipate having more time for another project.
    1 like
  9. Maps like Zama or Stormy Valley, people might wanna choose the Woodlands or the Urban camo. Or in Ridge War, some choose Woodlands, some people choose the snow camo. I say the camo choice stays.
    1 like
×
×
  • Create New...