Sorted out my plugin issue today, so I will be able to correctly populate the level with grass, bushes, trees, and whatever else needs to be sprayed around wildly. This also means I will redo the grass on the map since from air view the grass clusters looked too round and unnatural. In other words, I need to create a few new foliage assets.
On other news, there is an expanded tunnel/ore mine system beneath the castle courtyard now, with main entrances near the castle vehicle entrances, and infantry-only entrances connecting to the central "trench". The whole place has been re-textured for both consistency, and thematic logic (Why was there dry desert rocks in a wet grassland on top of grey rock formations? We will never know!).
A preview will be provided once I finalize a few remaining details.
Next up is the redesign of the Soviet base, which will be made more compact, but also moved closer to the castle (the location style of where it is built is also changed).