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  1. Great, more info! Now others can learn more from these comments.
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  2. I've experienced problems in the past with centering all the gizmos to fix seams. What ultimately solves my non-3d seam problems is collapsing the modifiers and reapplying the UVW maps to the group of meshes as a whole. It's actually a lot faster than centering the gizmos, too, especially with keyboard shortcuts.
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  3. Note: if the uvw scales are different, the seams will still persist, so make sure they have the same scale too, aside from all starting at 0,0,0.
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  4. I take offense to this! >;( KIDDING
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