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Showing most liked content on 12/19/2016 in all areas

  1. So, that bunker on the beach next to the castle wall has a basement, with a weirdass door... Ok, but that could just be something to throw us off track, or just a sealed off part of the map from earlier development before Raap cut some of the playable area. Except. Well, that door doesn't block the camera very well, and behind that door, is another door. And behind THAT door, is another one. So there's definitely something back there, the doors are probably hooked up to three separate triggers.... going by color, I'd guess, one near the Allied base, one near the Soviet base, one in between somewhere? The catch is finding them. Also there's some kind of weird particle effect back there, looks like a portal of some kind? Couldn't get any kind of a good screenshot of it though, limited view and whatnot.
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  2. Red Alert: A Path Beyond Update Improved aesthetics and the new map, Siege! Get the APB 3.0.7.3 update! Changelist GENERAL Charge-up weapons (C4 and Demolition Trucks) now show a progress bar when charging, just like Signal Flares do. Sorry for springing charge-up C4 on you guys before and forgetting to put it in the changelog (oops) but this should make it obvious now. INFANTRY Limited-ammo Dragunov crate now correctly gives 10+10 ammo instead of just 10. VEHICLES Light Tanks and Ore Trucks are now treated as "heavy vehicles" by the AI. Essentially this means that Pillboxes and Flame Towers will be less likely to shoot them when they could be shooting infantry or unarmoured vehicles instead, and the reverse is true for Turrets and Tesla Coils. AESTHETICS/PERFORMANCE Ranger has a smaller muzzle flash, making it easier to use in first-person mode. Reduced duration of smoke particles for dead buildings, powerplant/refinery smokestacks, ore truck exhausts, and shooting "fire pipe" surfaces (such as the WF pipes and flamethrower's fuel tanks). Tons and tons of rendering refinements. MAPS New map added: RA_Siege by Raap! See these two threads for more information on the project.
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  3. This is based on the C&C4 Mammoth tank concept art (not the in game version). As always I made changes were I saw fit (please note that this has not been rigged!). I was primarily interested in the rail Mammoth, so the default Mammoth is probably not as good as it could be. I will probably make small adjustments in the future. 4 Stage GIF Please note that you cannot normally get this close in C&C3
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  4. You can grab all 7 full games that Ubisoft was pushing out in their Ubi30 thing. Just visit the link and apply the bundle to your account. https://club.ubisoft.com/en-US/ubi30
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