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  1. [blurb]Hey, how about a little community update! Couple happenings here and there within our community and others, so let's get up to speed.[/blurb] Hey, how about a little community update! Couple happenings here and there within our community and others, so let's get up to speed. Long Live CNCNZ! If you missed the commotion from this past week, founder of CNCNZ.com Sonic stepped down and the website was on the verge of going offline. Fortunately, returning administrator Zee Hypnotist has taken it upon himself to keep the site running and continue the legacy. Alongside admins Plokite_Wolf and Nmenth, CNCNZ will prevail! Give those guys a visit sometime! They have also recently upgraded their Technical Support & Help Guides section, otherwise known as the Service Depot, to assist fans in installing all C&C games under modern operating systems! Link provided by clicking on the image. "It's time to play the game(s), commanders, and now you have the means of doing so!" - Plokite_Wolf New Hires Back to our community, we have some new hires to our staff team. They're likely familiar faces to you, or perhaps completely new. Whichever the case, please welcome our new team members! Ice Lifetime RA-lism advocate and long-time member of the community, Ice has been brought on to the team. Collaborating closely with Wallywood, Ice will be helping out with Tiberian Sun: Reborn 2.0 and already has a couple of new models to show off! Expect to see these in a TSR update soon! Testament Testament has been a long-time member of the Expansive Civilian Warfare mod, going way back to when the project had the name Roleplay 2 and even before the now Lead Producer Jerad joined. A dedicated player and fan, he not only has done numerous bug testing over the years but has played the role of ECW planner and testing director on occasions. Now an official member of our staff, Testament will be in charge of ECW Public Relations. Be on the lookout for announcements and previews of Expansive Civilian Warfare as we look to release it! SilverShark Better known ingame as Totd, SilverShark has been brought aboard our staff. We just really like his APB Madness videos. Discord Little milestone here. Since launching our Discord server, we have hit over 100+ members! In interesting happenings there, CMDBob has been revealing his Civilian Tech Centre progress in the #a-path-beyond channel as well as collaborating with Pushwall on some scripts work. Our official testing communications has also moved over here, so for you potential tester applicants Discord is a must! Even if you are not a modeler, a scripts junkie, or interested in become a tester, come join the discussion anyway! We have folks watching the progression of our projects from there, some even showing off their own and looking for feedback. You can even just talk about your day, maybe share a meme or two in our #general-chat, and find some friends to play other games together with. Closing This wraps up this little update! Be on the lookout for some project news going out soon!
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  2. What part of no deadposting did you fail to understand? Also, I can also lock threads.
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  3. Oh but it IS possible to heal just one infantry at a time. [/engine features] If Medics heal themselves fast enough and do as much damage as Rifle Soldiers then he's useful on every map. Basically he's a Rifle Soldier then with an auto-healing upgrade for the price (I forgot the price). If that's useless, then something's wrong with Rifle Soldiers in the first place.
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  4. Sorry I've not posted anything, I needed a bit of a break (plus work takes up a lot of the day, really...). At any rate, I've been working on the shadow issues with all the props, and I've worked out a nice, neat little solution. I light mapped it. (The first shot is a little older, before I created a proper 3ds max transparent material for the railings. Now, it's not perfect, by any means (and I still need to relightmap the shelving, as that's why there's a really strong shadow, the ambient occlusion was a bit too high, it seems. It's tweakable though.), but it's way better than it was before, AND it'll take less polygons. I still want to get some sounds added, and the chairs won't be perfect, as they aren't lightmapped (but I have, in an effort to try and help fix the shadows on them, subdivided the seat and the backrest part. I might go back and redo that a little bit.) The room lighting might still be a bit off, but it's a tradeoff, make the lights any smaller and they won't cast light properly, any larger and they'll swamp the room out. (besides, it doesn't look that much worse than the existing APB building lighting...)
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  5. Better bold than coward
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  6. Totd needs to make another compilation video of him running away from me. I'm sure he has a bunch on tape.
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