Jump to content

Leaderboard

Popular Content

Showing most liked content on 02/23/2018 in all areas

  1. Game Ending Outro & Awards SW Mafia: Jedi vs Sith is finaly over! With 2880+ replies and 38 days gameplay so far, it's the biggest game we had here so far (although not my biggest). Hopefully we'll have more games such as this! Every one of you did very well when it comes to contributions, so a very big thanks goes to everyone who participated! Check the Outro video for the story ending as well as the player individual awards. Congrats. Now, without further ado, let's look at the game's spoilers: Players' Actions, Roles & Characters Character Info: Click Here for bigger pic Player Tracker & Night Actions: Click Here for Spreadsheet Doc Google Docs: Oneness Doc Netherworld of the Dark Force Chaos Doc Netherworld of the Light Force Doc Sith Order (Scum) Doc Holo-Doc: OrangeP47 & Shade939 Holo-Doc: OrangeP47 & FRAYDO Force-Doc: Shade939 & OrangeP47 Force-Doc: Shade939 & Category 5 Force-Doc: Shade939 & Retaliation Force-Doc: Killing_You & ChopBam Force-Doc: Category 5 & Retaliation Force-Doc: Retaliation & Sunflower Force-Doc: FRAYDO & Sunflower Lekku Doc: Sunflower & Nodlied Sunflower & OrangeP47 Dark Spirit Doc: Jeod & TheIrishman (If any of the Doc links won't work, let me know so that I can fix it) Game Mechanics & Actions Force Mechanics such as FBI and Force Ghosts are described in the Oneness Doc Sith Actions/Mechanics are described in the Sith Order (Scum) Doc Form Maneuvers: Click Here for bigger pic Force Combat Actions: Click Here for bigger pic Force Night Actions: Click Here for bigger pic Game Balance & Lightsaber Tournament I would like to host a Lightsaber Tournament the following Weekend (starting Friday-Sunday). Before I share the details, I would like you to tell me some of the balance changes you would like to suggest. The only thing that will be changed dramatically will be the cost of the FCAs, they will basically cost ten times more - so for example, tier 1s will cost 10 while tier 3 90. Reason being is so that you have to choose more wisely between actions (and also b/c you don't need to preserve FP for FNAs). Players who will participate will also be able to re-design their stats, available actions and form maneuvers - there will be an exp. point limit system where you can allocate your skills as you wish (whether you invest more for FCAs or Maneuvers or increasing your FP limit, is up to you). Racial traits will be most likely disabled so it's fairer. Everyone is welcome to join the Lightsaber Tournament, please let me know here in the thread if you would like to join so I can plan ahead the Tournament ladder system and elimination system. The winner of the Grand Lightsaber Tournament will also be given a price of real-life size Lightsaber toy/model! Hopefully, we'll have a blast and last chance to play the Duels to the fullest potential! May the Force be with you!
    1 like
  2. Oh heck, one of my ideas actually got used Those building edits look really good pushwall, maybe that will have a good effect on gameplay. And yeah, I agree too about waiting a bit for the rooftop flare decision.
    1 like
  3. I think we should see how these team locked doors work out first and then go from there. Who knows? They might solve roof flares, they might not.
    1 like
  4. Say no more. And with these walkways, I can have team-locked doors up against these side walls that lead to a very small balcony with a ladder leading to the roof. Since people would only have to climb about 5 metres from there instead of 12, they'd have more leeway for not eating headshots while climbing. For the sake of aesthetics I'd only have the doors at the front or back and not both though. Having the doors at the back has the advantage of being far away from the existing ladders, as well as less distance between the two doors and a pipe getting in the way of the guy on the roof, so a roof camper can't switch between covering the two doors so easily, but the disadvantage that the door may be easily triggered on accident (though not nearly as easily as elevators). Having the doors at the front has the advantage that nobody will open them on accident, but the disadvantage of taking time to reach and being very close to the existing front ladder, so it'll be easier for multiple spots to get camped at once. I may also have to keep the original WF for Siege (remember that the Soviet WF is half buried).
    1 like
×
×
  • Create New...