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Showing most liked content on 06/11/2018 in all areas

  1. The changes provided by Pushwall made it better tho. Thanks Push, you're a good man.
    2 likes
  2. Honestly speaking, if they said something like, "This is a fun little spinoff while we work on something good," I wouldn't care as much. Granted, it'd still look terrible, but I'd just roll my eyes and move on. But they said that this supposed to be "C&C reinvented for a new generation." This is their idea of presenting us with their plan for the future. "Disappointment" doesn't even begin to cover it.
    1 like
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  5. Small feedback from me, regarding the Coastal Influence. Today i played the first game on it after patch, and i have to say - this map changed insanely when it comes to positioning of defensive V2. To the point where i was unable to stop anything that came through island/bridge unless its right in front of me and im certain i can hit it without problems with arc missile. The only areas where i can easily straightshot at anything on bridge were Service Depot close to Refinery and right in front of entrance to bridge. Refinery fundations can also be counted here but (just like service depot) you can only fire from side on bridge, while risking your shots being most likely blocked. In addition to that, lowering the elevation of middle island makes it nearly impossible to attack Arties on island. The fact that bridge (and entire island) was moved a bit to the North also have a bit of part in that, as you need to fire over bridge to hit anything - and you still wont be able to do that. Another thing is defense vs naval. Previously you could rather easily fire at ships coming to attack the Sub Pen - now since the area is flat you cant freely adjust your V2 trajectory by pointing your launcher on hill from Refinery to SubPen and aiming that way. It can be done, but you must be very close to the water now. In other words, as someone made a joke in discord,
    1 like
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