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Showing most liked content on 12/22/2018 in all areas

  1. Agreed, at face value the game appears a dud, but further reading shows the complexity and variety of the setup. I, too, would sign up for an additional Naval theme.
    2 likes
  2. Thank you Vertigo. This was a game worth of coming back to. Well balanced and designed, I wouldn't mind playing another Naval APB Mafia with the same set-up
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  3. Here's the source code if anyone has Clickteam Fusion 2.5 and wants to have a looksie. PokeMafia Damage Calculator - Gen II.mfa
    1 like
  4. Here's the updated Gen II calculator. The current working formula is: Damage = ((((((2*Level)/5) +2) * Power * Atk/Def) / 50) + 2) * Modifier * Item Boost Modifier = (Crit(1,2) * STAB * Weather) * Type Run some experiments with it if you want to be sure everything is being done correctly. Note that I have no clue how Orange intends to calculate stat changes in regards to level, so I did not do this automatically. PokeMafia Damage Calculator - Gen II.exe
    1 like
  5. I already enjoyed the game as it happened, but holy cow do I like the mechanics now that I've read up on them. I also really like the fact that the game starts out more slowly and becomes more intense the longer it goes on (Helicarrier deployment and scouting/shooting on the map and all). Reminds me of my own games. Also, the inclusion of ''side'' objectives like protecting/destroying the airfield, locating enemy/friendly units, figuring out how to deal with the Chronosphere, and deploying the Helicarrier made for a fun experience. Allies had a bunch of bad luck though! I like the balance so far. 10/10, would play again.
    1 like
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