"Allow me to introduce myself. My name is Korg. I'm kind of like the leader in here. I'm made of rocks, as you can see, but don't let that intimidate you. You don't need to be afraid, unless you're made of scissors! Just a little Rock, Paper, Scissors joke for you."
A new version of the the 3DS Max 2017 W3D export tools has been released with several bug fixes!
Head over here to get the update:
Here's the changelog:
Add some error checking and messages that the old max plugin supported
Display the total vertex count in the export log window
Fix a bug that affected certain skinned meshes, hierarchies and animations
Fix so that the animation frame spinners on the export dialog allow you to select any number up to the actual number of frames in the scene (previously it would only let you select up to whatever the last "maximum" value you chose was)
This particularly helps with skinned meshes, as they will now export correctly without producing results like these:
Big thanks to @jonwil for these fixes!
[blurb]A new version of the the 3DS Max 2017 W3D export tools has been released with several bug fixes! [/blurb][thumb]thumb_w3d.0.png[/thumb]
imho this tactic is unefecctive. the only effective way is stank+dynamite but it works only in some maps+you risk they steal your stank wreck=stank+sneaky player=building dead.
on mt.pass you can use sapper to block tunel by hon. he can try by orca but mostly fail. on industrial strengh you can stop suicide orca rushes if you really want. dont forget he wastes much time for suicide rush and Nod steal grizzly wreck.
for me there is no problem, smart player always can find a way to destroy small base defences.
i have a feeling that some people want to ban every single successful method to win the game by building destruction. I always thought that "our main objective is to destroy the enemy base while still protecting our base from enemy attacks" not to let passive campers live long and prosper.