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  1. Kill the enemy team quickly before they can get the restore ... you have the advantage... If the team wants to just sit and whore, let it be so and lose. Building restores are OK as they are... They are no different then a Con Yard rebuild process.
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  2. You constantly ignore the fact that if you destroyed all 3 buildings you should not have kill whored and instead finished off the last one. HON. Simple. You and your teams lack of field control lead us to pick up 3 building restores in the span of an hour. To make it even better 1 person would constantly come in with a Railgun Titan or mammy trying to win and it turned into a meat grinder because GDI had zero team work. tell me, please tell me how Nod within 30 seconds of getting air field back can organize a 4 man ezikel rush and destroy your guys base. I’ll answer it for you, teamwork against a team that has quit.
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  3. L O L @Cjx0r @Voe @KTFF First a little background for all the readers here. Every building was destroyed on Nod besides Hand of Nod and with 1 hour left, GDI continued to whore out Nod for all they were worth with Roz here personally fielding a Zippo Flame Tank (twice) along with multiple snipers coming from GDI. While it is true Nod picked up enough building restores to restore Nod base, it was in the order of Power Plant then Refinery which I would hardly call ground breaking for a game. In addition the Airfield Restore was picked up the last 10 minutes of the game. What all this means is that GDI failed to defeat a team with only a HON and Captured Helipad, for 20 minutes and then failed to repel back a team with HON,PP,REF for the whole match until 10 minutes. Also what is not mentioned is that in the last 15 minutes Voe got a spy crate and beacon nuked your war factory to which it also helped rally Nod in morale and points. In regards to building restores on this map and others... this match was the result of your team (GDI) kill whoring and complete loss of morale/coordination. I then joined and helped to rally Nod to not give up. IN ADDITION, your team had zero field control which allowed us to grab the building restores.. If you had been busy gathering a competent rush, holding field and not kill whoring with a Zippo then maybe the game would have turned out differently. Building restores are in place for a event like this and I am glad because GDI deserved it for what they were doing. *If anything else, the points of another team should dictate an easy victory so long as they don’t resort to kill whoring and instead focus as a team.*
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  4. There's a difference in making a balance issue thread out of frustration and making a balance issue thread with a cleared mind. Even in Westwood's C&C games if you punch your enemy until they don't have an MCV and then turtle/killwhore/whatever to rub in the wound, a crate could grant them a new MCV for free and suddenly there's a possibility for a comeback. You're receiving these "off-topic" replies because it was plain to see that this thread and prompt for change was created out of frustration not necessity. Threve led his post with "providing background", not to troll you but to show outside readers (like myself) the contextual motive behind the thread.
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  5. Again ignoring every argument. I’d like you to tell me why building restore should be taken away after this match because of these points here (why you lost). - Your team killed every building of Nods besides HON. So your team decided to kill whore with you yourself buying 2 Zippos.. - Your team after destroying the whole Nod base (besides HON) had the man power, money (GDI had silos) and vehicles to destroy Nod base but did not. I mean your team killed Nod PP, REF and Airfield so you obviously had the capacity to. - The 1st building restore was the power plant.. then the ref (particularly irrelevant because Nod had no Harv and also did not have silos.) this continued until 10 minutes left in the match. In other words you guys (GDI) had 11 players and all the things to take down Nod but refused to work together. Having the PP and Ref back is what I would hardly call game winning or ground breaking. In fact if Nod had lost those buildings again during the 1 hour we were defending then your guys point lead would have annihilated us beyond hope. Furthermore a building restore would have went to that building again. It’s basically free points to a dominating winning team. - Again, Xfrozen donated me for replacement Helicopters for my anti tank Comanche, Voe and Cj threw EMP grenades at the 1-2 vehicles that would actually attempt to hit Nod base. The rest of GDI was doing god knows what. Hell people on GDI were rushing orca fighters against a team that didn’t have an Airfield. A literal meat grinder for Nod to gain points. - GDI having all their base then should have had field/map control. I mean you guys had the tiberian machines, the money, the infantry and the vehicles while Nod had... Basic infantry with a few special infantry on a mainly defence front. The map (hidden valley) is small enough that you had zero excuse for not having map control besides your team not following through. - Voe grabbed a spy crate and beacon’d your war factory.. You’re not gonna say anything about this? - You claim that it’s unfair that Nod won because of building restores when the irony is your team had a whole entire base and the Tiberium machines the whole game. The reason I say this is that after Nod got the Airfield back.. 4 Ezikels managed to hit GDI base and destroy the PP, REF, and the Barracks. If we could do all of that... why couldn’t your team do that to us? It’s not because of building restores, it’s because your team had zero coordination, map control and morale. - You claim a stealth black hand grabbed the Building Restore and it’s unfair that that happens (presumably because SBH is invisible). But... you guys allowed a Spy to go upstairs in your War Factory so who really was at a loss here for not deploying Mobile Sensor Arrays or paying attention? - While yes the Con Yard does focus a team to pay for a building, the Building Restore is available to both teams for free. I refuse to believe it’s nod fault for grabbing it first (*Cough* 3 Times) on a map you guys were dominating, a map you can see the whole field and shoot at it from almost any place and a map where you grabbed the Tiberium machines.Seriously Hidden Valley is one of the smallest non-unique maps on the server.. if not the smallest. (by unique I mean Urban Warfare an infantry only small map or Close Combat, a specifically designed small map) - Nod also got a Orca Lift truck mid game which allowed my anti tank commache to refill, and repair in front of Nod Base. It should be noted a Comanche can fire 8 Missiles which can single handily take down an almost full health Mammoth Tank Railgun. In short, you guys kept feeding me tanks 1 at a time that then got Emp’d and I killed them. This match was the result of better morale on Nod’s side, an Anti Tank Comanche piloted by me and EMP Grenade’d GDI Vehicles being sent in one at a time, Voe Beaconing GDI War Factory, GDI thinking they could kill whore Nod and donations from Nod going to crucial things such as helicopters or a last minute vehicle rush. The best part about this is Nod would have won by points at the end anyways if we didn’t rush with vehicles because of GDI meat grinding 1-2 vehicles at a time instead of a focused rush like we did.
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  6. Any and all power ups are unfair. Good argument ROZ
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  7. ok so we went from a unthought out and poorly constructed bant post disguised as an argument and now we're just resolving to baseless assertions. I guess ROZ is capitulating.
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  8. Dude don't forget, our foot in the door was the spy crate voe got and successfully nuked weapons with. That had more of an impact on turning the tides then any one of those power ups.
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  9. Imagine playing slots at a casino and the dude next to you hits triple 7s, then you, very upset it wasn't your machine, go to the manager and insist they lower the odds for everyone or remove the jackpot entirely. LOL
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  10. When Nod lost every building but the HoN 10 minutes into the game, all the GDI had to do was to finish us off. CJ and I were on comms and we literally threw in the towel, manning the roof Oerlikons and waiting for the cycle. But instead of finishing, GDI bought a shit ton of snipers and zippos, getting started on the killwhore train with 1 hour 5 minutes of the map still remaining (!!!) at the point when Threve joined, only 1 or two GDI players still kept pushing in with Mammies/Disruptors, so we've donated Threve for a Commanche and ran EMP Grenade/Commanche combo for the next good 30 minutes, all while GDI was still attempting whoring with snipers and Zippos. The fact that we gathered those 3 building restores within that 1 hour (all of which spawn midway through the map) only shows how little the GDI tried to push and maintain map control.
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  11. It should be said though that Threve did personally boost moral within Nod that was the soul reason we didn't quit to end the game. I let air die when Voe and I decided we should cut our loses and cycle the map, but Threve insisted we not give up and see the game thru to an ultimate win. It really was pretty heroic and the comradery in that map alone should have been a underdog success story rather than some mod bitching that we should make ANOTHER FUCKING REBALANCE to sort their personal preference.
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  12. Like a lot of things within IA administration, this is also a minimal "issue" (if you could even call it that) completely exaggerated to fit a particular agenda by a specific moderator. Pretty much everything Threve says is accurate, which is why I like to use him as a reference due to his sheer honesty. To add to his post and give everyone else here the proper context about THAT SPECIFIC game. Here's the chat log of a PM I sent this mod immediately after he lost 1 building and left out of frustration. It really doesn't become more apparent than this response and his chat logs. Prove how what I and Threve said was wrong now, good luck. >I killed almost your entire base >I fucked around with a zippo for over 45 minutes AFTER THAT instead of finishing you off >This arrogance literally cost me the game when Nod made a miraculous come back Seriously ROZ, do NOT make me show everyone here how you killed those buildings. If you want to talk about "bullshit in this game that's exploiting mechanics for a cheap win", I have ALL DAY to call out your particular brand of bullshit. I'm really liking this tho It looks really great when compared to this attached image. And for reference everyone else, yes posting 5 times really fast with crackers in your mouth is considered spamming and will get you muted and banned from the channel. Ask me how I know, or how I knew about the consistent internal bias within IA that this thread is a great testament to. Funny huh?
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  13. I was going to wait until next game to say it, but I'll say it now. The training wheels are officially off with you now.
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