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  1. Okay so I see footage of: a player list that contains 28 players, none of whom are moderators 2 players wall nuking a chat box that contains no IRC moderators laughing it up, and none of the other 26 players announcing to the IRC moderators, the only people who could help them now if they're present, that wall nuking is happening. ("that's bs" means nothing to an onlooker) From what you're showing us, the actual problem is clearly not "bias", but simply that no moderators were present at the time. Or perhaps they were present (in which case they'd only be on IRC) but weren't made aware that this was actually happening - I doubt they can tell wall nuking is going on just from the killfeed. Thanks for getting this footage so the IA mods (not me) know to do something, but are the inane accusations necessary?
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  2. TS:R news coming up! More on scaling, new arms, introducing the new Mobile EMP prototype, and discussion of the GDI AAPC. Scaling In the previous update, we were showing you the coding and magic being worked on for scaling infantry. Yah-Nosh has put together a video for fun exhibiting his work in that. "Even as famine ravages the planet, GDI continues to deny that its food shipments are being tampered with." At the end of the day, the work that has gone into scaling now allows us to correct infantry sizes with respect to their build (i.e. Cyborgs are taller than humans) and without causing issues in worldbox collisions and getting stuck on certain doorways. New Arms CMDBob has completed new arms for our brothers of Nod. Kane has been loathed to attack America, but I feel it's time, and you're the one to do it is pleased with these changes. Elite Cadre New Arms Generic Nod Soldier New Arms Generic Nod Soldier New Arms (Engineer) Nod Flame Trooper New Arms Nod Flame Trooper New Arms (Red Sleeves) The New Mobile EMP Preliminary testing of the Mobile EMP has shown that the vehicle poses two issues: 1) it was too boring to sit inside and simply fire off the EMP at the click of a mouse and 2) it was not fun to play against when the EMP cannot be feasibly defensed against before being hit. Deliberation with the development team has led to the experimental rollout of the new Mobile EMP, or the MEMP-tillery as some soldiers have come to call it. Others also say MEMPY, but we don't talk about those soldiers. GDI R&D, led by the Chief Wizards of Crazy Game Ideas, otherwise known as Raap and OWA, have completed their prototype and deployed it for field testing. The new Mobile EMP offers a different gameplay approach to GDI forces. This MEMP lobs a ball of EMP energy, disabling enemy vehicles where the strike lands, replacing the too easy and too boring button-push gameplay of the previous iteration. In this method, GDI drivers will need to more carefully play this vehicle on the field, while faster Nod vehicles can move to outrace the lob and close the distance. This change is going through extensive testing to ensure this variation of the MEMP delivers more fun gameplay for both sides in using it and fighting against it. Weaponise the AAPC? Discussion has surfaced in the development chat of possibly weaponising the GDI AAPC. Some team members argue the AAPC needs something to allow it to better support frontal infantry assaults, while conservative team members argue the AAPC functions in its role well enough as-is and needs no changes. In support of the weaponisation, OWA has put together some variation concepts. Other ideas for changing the AAPC include allowing it to refill C4 and armour, provide smokescreen, and electronic countermeasures. It should be noted, and I cannot stress this enough: This is all completely conceptual. If you have an opinion of the GDI AAPC, whether in favour of weapons or against changes, you are welcome to voice your suggestions and concerns. That should be about it for this update. Have I missed anything? Anything you are curious of at this time regarding development progress and want it featured in the next update? Let us know! [blurb]TS:R news coming up! More on scaling, new arms, introducing the new Mobile EMP prototype, and discussion of the GDI AAPC.[/blurb]
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  3. A beta of Red Alert 1 v0.09c Siberian GRemlin found has popped up and is now released. It has cool unused cut scenes, sound files from the thief and allied quotes of "It is done.", a internal scenario editor and all kinds of differences. It's a little tricky to setup but there's instructions and fixes for it. https://www.reddit.com/r/commandandconquer/comments/dflqti/a_present_to_the_cc_community/
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  4. This is just adding more RNG to the game. The success rates of Soviet rushes at the start of the game will become heavily dependent on if the randomly spawning CPB happened to be in the "right" location this time or not. And Allied defense in general will be more RNG based because some CPB spawn positions are just better than others. Every possible place that a CPB can spawn also has to be blocked off from AI movement (both regular bots and ore trucks) because pathfinding zones can't be added or taken away mid-game so every location has to be accounted for, so there is very little room in which they can actually be added without interfering with bots and ore trucks. Debris wouldn't be a concern though, we can script-delete a pillbox without it leaving debris behind.
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  5. No mods were in-game and the only way that your claim has any hold is if any mods were watching IRC at the time which it seems isn't the case. In terms of preventing it in the future I will talk with the people in the video to ensure they don't do it again and if they do they will be punished as such as i've mentioned earlier. You do not claim any evidence here in this situation to show that any moderator said "These beacons were justified'. If Roz or Jo_Momma_USA or any moderator for that fact said something after this happened then it would make sense but saying it and not backing it up. I don't know what you expect us to believe or say. You also mention Rencorner and how every player on there is following the rules. That’s great (regardless if true or not), but Rencorner does not have from what I hear as many things going on like new maps, abilities, buildable structures, aircraft and structures like IA does. I am legitimately curious as to what action you'd like for us to take here or what is your end goal of this thread?
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  6. @Cjx0rlisten to Threve. There were no mods, nobody to warn the offenders or call them out, what do you expect us to do? Go and kick them, ban them? Had we been banning people on their first offense and leaving it at that, you would have already been banned and your posting permissions would have never been returned. So how about instead of throwing a tantrum and pointing fingers you stop for a moment and consider the situation in a more rational manner?
    1 like
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