Jump to content

Leaderboard

Popular Content

Showing most liked content on 04/16/2020 in all areas

  1. On behalf of all the staff and testers, I would like to extend our sincerest condolences to the family and friends of Wyld1. We have only now received word of his passing, but it appears that he left this world some time in February. He was a long time player and member of the Renegade community, as well as a tester here at W3D Hub, and on top of that he was a great guy. He will be missed by many. At this time we do not know any details, and we would ask that there be no speculation on this subject. We will pass this information along if/when we learn more.
    1 like
  2. INTRO It's been three years since CYOR I! Can you believe it? The first CYOR game I hosted was on May 1, 2017. Look out for some special features in this anniversary edition... This game will start on Friday, May 1, at approximately 10PM GMT/UTC, which is the usual game start/hammer time. Game start date and time are subject to change based on signed player count and role PMs received. For those of you who are new to Choose Your Own Role style mafia games, here’s a short explanation: at its core, CYOR is a standard mafia game. Town attempts to eliminate all hostile elements (mafia and third party). Mafia attempts to eliminate players and outnumber the other factions. The third party has specific win conditions based on their role, and the neutral faction is similar; neutral faction players, however, are not considered hostile. If you sign up for this game, you will send me a PM with your role request. You can customize your role as much as you see fit, and I will do my best to honor your request. Here’s an example of a role request: The more information you include in your request, the more accurate your final role will be. Here’s a template to help guide your request, although it’s not necessary to use when sending me your PM: You can request a specific alignment, but I can’t guarantee it will be the alignment you receive. Please do not request overpowered roles! Keep game balance in mind. It’s much easier on the GM—and yourself—if you keep your role realistic for a mafia game. Mafia is a team game--if you design a carrying role, you're going to have a bad time. RETURNING FEATURES Items make for a fantastic dynamic that continue into other mafia games hosted by other GMs because of the added risk/reward factor. For example, the Death Note, an item capable of making extra kills for mafia, could end up in a town player's hands and then be used against scum. The reverse is also true. Items will be in CYOR V. As with roles, if you choose to request an item in the game, please try to keep it realistic and relatively balanced. Requests for “magic potions that instantly discover mafia” will not be honored! Remember, requesting an item is optional! Depending on the roles chosen, you may see a variant of the synergy mechanic from TheIrishMan's CYOR Supernatural Edition and iLikeToSnipe's CYOR Social Distancing Edition. SUGGESTED CHANGES If you have a suggestion for a game-wide mechanic that might add some pizazz to the game, then please share! Signed Players – 8 Minimum - CLOSE ON APRIL 24 OrangeP47 (played by Category 5 Hurricane) iLikeToSnipe (played by Category 5 Hurricane) Killing_You (played by Category 5 Hurricane) Louis (played by Category 5 Hurricane) Shade939 (played by Category 5 Hurricane) Mojoman (played by Category 5 Hurricane) Retaliation (played by Category 5 Hurricane) Chopbam (played by Category 5 Hurricane) Category 5 Hurricane (played by himself) FRAYDO (played by Category 5 Hurricane) Previous CYOR Data CYOR I CYOR II CYOR III CYOR IV Marvel Endgame Mafia CYOR: Nintendo Edition
    1 like
  3. Hey everyone, it has been a while since our last update, but let's take a look at what the Battle for Dune team been up to in our "silence". Introduction First off, allow me to introduce myself, I'm NodFan. I have been a longtime member of the community and have recently joined the Public Relations Department for W3D Hub. It is my duty to assist the community with any questions you may have regarding our projects. I am also responsible for keeping YOU updated on our latest progress. Right, that's enough about me, let's see what we've been up to! First Person View Eggman891 has been busy with rigging up the Pistol and Sub-machine Gun for House Atreides, the first weapons with new First Person Hand rigs. Here are a couple of shots of the two weapons in-game! "The Talon Pistol is the basic sidearm for all of House Atreides combat personnel. It is a fairly accurate gun with a decent rate of fire and damage." "The Caladanian MK.3 Sub-machine Gun is the standard issue automatic weapon for the standard Light Infantryman, which make up the bulk of the House Atreides army. A light, slightly inaccurate but fast firing weapon, it is a suitable choice for close encounters." Conquest The team has been continuously working on the upcoming release. We are currently testing the balance between House Atreides and House Harkonnen infantry weapons. Along with this, we have also been working on a new Game Type. This Game Type pits the two Great Houses against each other to go out across the map and capture strategic locations, referred to as Capture Points or Control Zones. These Zones will take time to capture, with more people on the point, the quicker it will take to capture. Each Zone capture will generate a credit trickle every second, along with score points. These Zone locations will be objects of importance, such as Artillery or Anti-Air guns, Water reserves, Ammunition stocks, etc. Each House will need to capture as many locations as possible to reach the point limit and win the game! As shown in a previous blog from FORCE, the first release will include infantry only and we plan on having three game-modes: Team Death Match, Conquest, and C&C/AOW (the last game-mode featuring buildings). Unfortunately, there will be no vehicles in the initial release as they have been slated for the second release. By third release, we plan on including the Ordos as a playable faction. New Gunplay Mechanics Along side our new direction, CMDBob and Yah-Nosh have been incredibly busy working on completely overhauling weapon mechanics and how they play! Here's a quick breakdown of what this means; Your weapon will start out with a base accuracy, each time you shoot your accuracy will decrease, making your reticle bloom out. This will hit a maximum point that it can decrease to. Much like Red Alert: A Path Beyond, Jumping will heavily decrease your accuracy meaning that you can no longer bunny hop in infantry fire exchanges. While Crouching will tighten your accuracy, allowing you to shoot at targets for longer before the accuracy becomes unmanageable, but also helps recover your accuracy more quickly. With this, weapon ranges have been heavily increased. From standard bullet base ranges being 30-50 meters, new ranges now being 150-200 meters. Now obviously, if we only changed the ranges this would turn every weapon into a Sniper Rifle! However, bullets now have drop off over time and damage falloff, dictated by distance, so a weapon dealing 30 damage per bullet at 30 meters would only deal 5 damage at 100 meters. With all of this combined, shooting for short bursts and moving into cover while your accuracy recovers becomes almost critical! Expect a video showcasing this and the new Conquest Game Type soon! FOR SHAI-HULUD! AND LONG LIVE THE FIGHTERS! That is all for now this installment of BFD news, we've got to run now before the Sandworm gets us!! Follow us at the greatest and latest over on FaceBook, catch us Tweeting @W3DHub on Twitter, watch our best fails on YouTube or catch up with everything else BFD over on IndieDB! Also be sure to join our discord server at Discord!
    1 like
  4. The game didn't get past D1 since Category 5 shot himself using his day-kill, only to have the attack ricochet off to hit Category 5 instead, forcing a tie between mafia and town and a victory for the TP since they killed everyone in game.
    1 like
  5. 1 like
×
×
  • Create New...