So this is my take on the War Factory from RA1. I made a number of changes for gameplay reasons (the height of the structure is again so vehicles can exit without clipping the top frame), and also to make my life easier during unwrapping and texturing.
First example is me making the front face symmetrical (it is not in RA1), so I could split the main building down the middle for unwrapping and texturing purposes:
For the rear I decided to have some fans (done using alpha texturing) to have some movement, and also to have some detail for a player to look at.
While I was struggling in the early part of this structure, and also really struggled with the texture (C&C3 has no proper shader for glass, and getting the right balance for large areas of glass can be tough), I really like this a lot!
Here is a look at the structure in motion: