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  1. Thanks for the explanation. C&C mode is suppose to favor attackers and discourage defending/turtles. If a Tanya is able to sneak into a base past the mines, or with the help of a spy on KotG, good for them! If two Soviet engins are able to slow walk and C4 a MCT, good for them! They should be rewarded with such high-risk team-based plays. Speaking of KotG, i'm against getting rid of that Soviet ore-field entrance for the reason i just mentioned. There is a very rewarding thrill when you try to pull off a covert op. You don't really get this with other FPS games. I sincerely feel taking out crouch-sneaking takes out half of the fun as an attacker. Based on my experience, one dedicated Allies minelayer can shut down almost the entire Soviet armor usage on maps. Allied Minelayers can deploy 5 mines in quick succession on the move, and reload instantly on the SD. It takes a lot of time for Soviets to hop out of tanks to de-mine, giving up one attacking infantry, and Allies can put down another 5 mines for the time it takes a Sovet engin to find and disarm 5 mines. Minelayers are also nimble enough to get away from any danger most of the time. I feel AT mines make the game less fun because it is so one dimensional. If anything, I really suggest we give minelayers a deploy, reload, and refill delay, and maybe a dmg nerf. If anybody feel differently based on their playing experience, i would be interested in hearing your view.
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  2. I like most of the changes! But i'm also against the Sneaking and Engineer shovel changes. Crouch sneaking into a base has always been a fun, high-risk/high-reward and heart-pounding strategy to try to pull off. Why the change? Allies lay TONS of AT mines on maps. If anything Soviet engineers should get an even bigger disarm radius along with unlimited ammo.
    1 like
  3. +1 Even to utilize the whole "This unit needs to stop to be invisible" nerf, it's nearly impossible to stop to 0 m/s. You have to spend like 15 seconds in the air getting to that exact stopped speed. In addition offsetting it by giving it more armor doesn't make sense either. Not only is it still retarded weak but you're better off buying an Apache for cheaper more ammo. One of the most fun units in the game destroyed because other players couldn't simply shoot at it with anything. It litterly goes down in two hits from a ramjet or one hit from an AA Stinger. (May I also note how AA units were buffed even more so I really don't see why people are complaining.)
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  4. tbh i dont like new comanche, its useless for me in current form microwave tank exists only to disable damaged enemy tanks and eject driver (for disruptor rush for example) its not supposed to damage tanks
    1 like
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