Some more objective-based maps would go a long way toward existing w3d games I imagine. I like the concept of C&C Rivals, for example, but it isn't too fun as a mobile game. Imagine APB's Zama, but with nukes that go off after a team holds a capture zone for an amount of time--and then once three nukes go off for a team, that team wins. This sort of thing would take some work to design, but I think it's doable. Let's devolve that concept though and start small. Add a CTF and King of the Hill mode to APB.