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Showing most liked content on 10/16/2021 in all areas

  1. He speaks the truth. The primary game mode of Ground Zero is basically Domination mode with full tech and bases. The goal is to win by holding the majority of the points (represented by Supply Depots) to gain enough Conquest Points to win. (That said, if you wish to win by base destruction, that is also an option). We've been kicking around the idea of having more Seamist-style assault maps as well, but that's probably not going to be in the first release.
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  2. Oh, I'd do this. Jeod told me the other day nothing was happening here but that may have been the day before this was posted
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  3. IIRC, Ground Zero is going to be a more objective based game. But I'm sure that @ Killing_You could tell you more about that.
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  4. Some more objective-based maps would go a long way toward existing w3d games I imagine. I like the concept of C&C Rivals, for example, but it isn't too fun as a mobile game. Imagine APB's Zama, but with nukes that go off after a team holds a capture zone for an amount of time--and then once three nukes go off for a team, that team wins. This sort of thing would take some work to design, but I think it's doable. Let's devolve that concept though and start small. Add a CTF and King of the Hill mode to APB.
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  5. Yes. Also, we used to do these on the old bhp forums. :D
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