-
Posts
39 -
Joined
-
Last visited
-
Donations
0.00 USD
Content Type
Profiles
Forums
Events
Documentation
Bug Tracker
Downloads
Everything posted by Kai
-
Question Your thoughts about the Game Nights
Kai replied to moonsense715's topic in W3D Hub Discussion
Saturday and Sundays are generally fine for me. But time wise I think 9PM BST is okay too. For future events, it would be nice if some sort of 'fun' elements were brought back from previous events. Like superweapons randomly going off, crates, CABAL being a magnificent douche and other zany stuff. That was fun. -
Some more (actual) blue tiberium would be nice. Oh and tiberium creatures such as floaters and viceroids, what's happening with those? Most of my views are mostly down to unreleased stuff such as units, buildings, etc. Vehicle combat feels a bit of a drag currently so hopefully vehicle veterancy isn't too far off.
-
Question What Operating System do you use?
Kai replied to moonsense715's topic in W3D Hub Discussion
Windows 7 (although to be honest, I wish I kept Vista), soon to be Windows 10. -
I do like the new HUD, but I do agree the money needs to be re-positioned because it is currently cut off when interacting with the sidebar. Some notes: -Enforce elite perk is way too gimmicky and dangerous -Enforcer is too strong against building MCTs -Disk Throwers are rubbish at anti-tank duties -Cyborg Commando is still awful (RoF is still way too low, why?) -Some GDI defences are still floating on TS_Crossroads -No EVA/CABAL announcements for destroyed GDI defences, please restore that -Stealth Tank is far too stiff to control Otherwise, nice work on the patch.
-
Reborn TS:Reborn Testing Video (June 13th 2015)
Kai replied to GeneralCamo's topic in Tiberian Sun: Reborn
Would've liked to have seen the Enforcer showcased from a GDI point of view but the limited shots were nice. And judging by what was said by TS_Kombat, sounds terrible indeed. Especially if said crate is only available once per X minutes. Edited because this original post sounded a bit demanding, not my intention. New maps are nice and all but please fix the originals before bringing in old ones which most likely contain problems. -
I'm actually a bit jelly of all these speeds, to be honest. Yes, what you're seeing is correct as I live in a remote part of the country. It's so bad in fact, that the server actually thinks I'm in the south of England in Weymouth(even though I live in the East of England). Now despite the stats, I can actually play games rather well, it's just the download speed is, well, crap. The British Government is spending around £500m (the Tory government doesn't like to spend a lot on us) to improve 95% of the country's broadband infrastructure. This apparently includes getting fibre optic. Apparently at the end of September, I can supposedly benefit from fibre optic according to BT (British Telecom). Although to be honest, I'd be happy with just unlimited as I don't download a lot. Before I moved, I had 2MB and that was plenty enough. So yeah, British internet is rather third world at times~
-
I would say these two are most important: The rest can be added at a later date. It also probably wouldn't hurt going around Steam(I know), Origin and EA's forums and telling people there.
-
What I find more absurd is how GDI can just dump mines in Nods' own base, the worst offender being the Hand of Nod. Spam mines around the sole entrance, get a Riot Trooper to camp the door and kill any Technician or Engineer or any other soft infantry whilst the mines keep the Cyborgs away. But yeah, EMP immunity for the Cyborg Commando would be great. Also, the MRV has some tricky aiming when it comes to disarming mines, you literally have to get on top of said mine, which is harder than it looks.
-
Does that mean the current MRV mechanic will be getting a rework then? Because it's a bit buggy right now.
-
Is there any chance your maps can be manually linked? The background download seems to stop downloading for me resulting in the anti-cheat constantly blocking me (the game doesn't recognise the download stops as it thinks I have phantom files when in reality, I don't have them at all) Thanks in advance.
-
If only it was that easy when the majority of the country and its jobs are zero-hours. I live in the countryside of Norfolk and most jobs are zero-hours plus it would take me over an hour to get into the nearest city (Norwich or King's Lynn). Not to mention getting back and the A47 is notorious. I only have strong experience in care work (I used to work for the NHS) and my qualifications are an NVQ LVL 2 in Business and Administration as well as for Health and Social Care. I also got 4 (or 5) B-grade GCSE's from a BTEC in Travel and Tourism. The crappy part is, I cannot even apply for basic jobs because I failed to get a C in either Maths and English due to some cockup at my old school. (Please don't tell me to go to a JC+ because I've had it with their smugness, rude and uncaring attitudes)
-
Still unemployed. Still Arbeit macht frei attitudes spouting from our politicians. I honestly refuse to work until the exploitive zero-hours contracts are abolished. I am certainly not going to work until I drop whilst not being paid correctly or if not at all. That is essentially slave labour and I'm not doing it.
-
The real question is, can you both guarantee players will even play it? People still have toasters as for PCs as it is and all this does is segregate the community. Why does the game needed to be ported at this time? There are already healthy numbers of people playing. On a side note, I remember back in 2013 during OWA's birthday there was 40 (maybe 50) people playing, it was glorious and it would be amazing to see such levels again.
-
A public request for feedback on infantry balancing
Kai replied to GeneralCamo's topic in W3D Hub Discussion
1. GDI's counter are Officers and they do a pretty good job at dispatching Cyborgs. Granted you have to get a bit up close but they work. 2. Why is everyone suddenly complaining pistols are too stronger AFTER they receive a +1 damage increase lol. -
A public request for feedback on infantry balancing
Kai replied to GeneralCamo's topic in W3D Hub Discussion
I'm no wizard when it comes to code... does that mean the Elite Confessor is actually *supposed* to be good or what? As I said, firing a few shots deals no damage because it seems you have to focus fire for a few seconds before the damage kicks in? As for the Cyborgs, I agree that there's a gross exaggeration going on with them, considering they're meant to be specialised is what makes them highly sought after. Let's not over nerf them to the point they are useless. Mines keep Cyborgs away from bases and areas of interest which people don't really utilise anymore. If Cyborgs are a problem then maybe raise the price a bit if need be. -
A public request for feedback on infantry balancing
Kai replied to GeneralCamo's topic in W3D Hub Discussion
The firing sound, where you launch the grenade itself. Sorry if I wasn't clear. -
A public request for feedback on infantry balancing
Kai replied to GeneralCamo's topic in W3D Hub Discussion
Jumpjet Infantry: Range to be adjusted to reasonable levels (or maps flight ceiling to be configured properly so JJ's don't go to ridiculous levels and still outrange everything, Grandcanyon for example) Medic: No longer able to restore armour (?) although the with changes you specified, it may not be necessary. Confessor: Elite perk, whilst cool that it turns into a continous laser, is quite terrible. I noticed that it deals no damage (or very little) during the first few hits and it's very weak otherwise. Better off using a regular/veteran one. Elite Cadre & Officer: A very minor complaint but please change/restore the grenade ejection sound, it sounds like I'm opening a party popper and I can't take it seriously. Remove Binoculars as it stands they're quite useless and more suited to scouting units such as the Jumpjet. Plus it's easier for new players to get accustomed to these units without being overwhemled by options. I noticed the main weapon changes were reverted, why was that? Mutant Hijacker: Restoration of tiberium based weapon, it kind of makes no sense as to why it was removed as he completely sucks in self-defence. I would suggest at veterancy but I've never seen a Veteran/Elite Hijacker... A rework to a majority of veterancy perks, particularly Elite as it currently stands, are very generic. That's all I got for the moment. -
50 quid? That's quite a bargain. The model itself reminds me of those Amstrad PCs which are relatively rare and expensive nowadays too. I think the only retro thing I ever had was a SEGA Master System 2.
-
What you say gives me an idea, instead of outright converting them to AoW maps, why not simply add a Helipad too? That way, it can be interesting at least. Although at the moment we've only got, what, Freezeover and Drought so there's probably no point plus the map(s) would have to be rebalanced to accomodate air tactics. All for two maps. .... I just realised I answered my own question, oh well. I guess we just need more maps, if anything.
-
Only instrument I've played was the Erhu. Probably one of the most beautiful sounds you'll ever hear from them.
-
ENEMY WITHIN BLUE BASE PERIMETER This game brings a lot of memories back, I remember beating Sky Captain a lot of times in Precinct Assault (I could never finish the story). Now that I remember I bought this on PSN a few years ago and I might go check up on it again... I'm not entirely sure what to think of this remake but I will definitely keep tabs on it.
-
Somewhat old, but worth mentioning for a special reason.
Kai replied to Bayonetta's topic in Off-Topic Discussion
I can see why people are frustrated but at the same time I look at it from a different view. Consider for example that Tiberian Sun wouldn't have released if it wasn't for EA's funding. Generals and Renegade wouldn't have materialised either and these are both games which is highly loved by fans and modders worldwide. Would TSR, AR or APB be here if it wasn't for EA? Not likely. If it weren't for EA's acquisition there's a chance none of these games would've had existed, which I reckon isn't entirely a bad thing but I look at it as giving people a job with good pay so they can feed their families. Sometimes you have to play ball with the CEOs and other corporate political shenanigans in order to provide for your family. Consider that many of these studios survived for quite sometime and produced some rather wonderful games but most franchises need to come to a end, sooner or later for obvious reasons. (Looking at you FIFA, CoD, etc) Maxis was overdue I think, considering its history. It went from a fun and amusing game to a cash cow, for me The Sims died after the release of The Sims 2. Good game but from there it turned into a huge cash cow with its ridiculous expansion packs that clearly held stuff back in the original game. The Sims was guilty of this but it was unique because the content was actually worth it. Sims Bustin' Out was pretty unique though. The only studios I miss are Pandemic and Bullfrog. The former because I wanted a sequel to Mercenaries and the latter because I bloody loved Theme Park and Theme Hospital. (I don't miss the constant 'Doctor required in GP's Office' announcement though : ) Moral of the story, blame management for terrible decisions. -
The patch is beautiful. I had some fun with that new Confessor Elite perk. But is there any chance the Nod Artillery can be fixed? It's missing (from what I read) a bone on the front-left side which causes it to veer off course when driving. Would be nice to see the 'No Strings' squashed as well, since these three issues have been present since release.
-
Is there any chance that Cyborg Reaper fixes can be implemented in this? It urgently needs them. Although I am having fun netting airborne Jumpjet's. It cannot be repaired at all(be it tiberium or MRV), it only fires 1 rocket which deals little damage and it dies very quickly.
-
Disc Throwers have been equalised with the Rocket Soldier, although I agree the nerf was a bit excessive, ditto for the Rocket Soldier as well, damage is fine but the splash is a little small. Both factions should be equalised in that they both have the same (or near) options, it's not really fair for GDI to be shafted since Nod recieved a new unit. (Which does fit) The only right removal was that AA Trooper... I mean, what was that? By the way, the MRV can indeed no longer repair Cyborg Reapers, will this be fixed in the next version? Why are you comparing a disk thrower to a Rocket? both should be different. Right now the disc thrower is laughably bad. I'm all for removing the splash from the rocket to make a more direct damage weapon, but a disc throwers damage should come from the splash if anything because of the shrapnel. Few games ago i literally threw the disc and it landed next to someones feet and it delt like 0 damage. And this happened a few times. I enjoyed the disc thrower much more a few patches ago, where you could actually kill infantry with it. I was comparing in the sense that they both serve as primarily basic anti-tank infantry. What I meant to convey was that you can't really nerf one AT unit without the other side being equalised. Mind you, looking back, I do see why my comparison is wrong, the Rocket Soldier has feasible AA capabilities whereas the Disc Thrower is meant to have a secondary anti-infantry role. Both units were too good against infantry but I do agree the the splash radius is too small, however I feel Nod's variant should have some splash as well since homing is wonky. (You could give him some sort of crappy pistol but that's not an elegant solution) Put simply, I'd be okay with the Disc Thrower regaining that sort of secondary role. The problem I had was that GDI usually always took Disc Throwers as they were cheap and effective, whereas Nod had to buy a variety of infantry to get jobs done. Hmm, no, not really. Perhaps the Cadre can but the reload is slower (and more dangerous to yourself) whereas the Toxin Soldier is bound by limited uses. The Disc Thrower has a huge advantage in that left-clicking makes their discs bounce which keeps Nod away from the tunnels. I do wonder if the tunnels could be expanded into like a network, ala Field2 which negated that problem.