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friezkrieg

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Everything posted by friezkrieg

  1. Good day, lads. I'm thinkin about hosting my own server with bots at Interim Apex mod. I want to host an Internet type of hosting. So I suppost I need a dedicated server config fo that. After surfing a Internet ocean of useless infomation Im not found anything what can help me out. If our forums have a same topic - can you point me into comments? Much appretiate in future.
  2. Good detailed model, but can you replace 650$ version also?
  3. Looks well-balanced, as a mostly vehicles in IA
  4. Valuable reticle, much appreciate
  5. I see logic when you're using BH light tanks vs Sheridans and being annihilated - BH light tanks have an 72mm cannons (or something like that), when Sheridans armed with 152mm howitzer, which obviously bigger and stronger.
  6. Well, when I was young, i also thinking what GDI tanks so overpowered and undefeatable. But after play some couple of hours as a truly fanatic follower of Kane, I changed ma mind. Try use suicidal rush (infiltrator + AT inf like chem warrior v3 or BH melta boi) or (buggy and same AT inf). The best solution in this situation (for me ofc) = Melta boi + Infiltrator (also Melta). When u come closer to Titan and starting spam him with any type of melta - he's ded 100%. And 1 more thing - its a rule #1 - ALWAYS shoot in weak spots, like Pee-Pee of Titan (no jokes, it dealing mo dmg). In your situation with Sheridans best thing u can do - spamming them with Banshee, always worked (sometimes you can stop their sheridans rush at the beginnin). And another 1 more thing, its a personal advice from me - if you start being sad cause of tons unacceptable deaths, don't worry - suicidal rushs and subsequent pleasure will make you smile and happy. Because suicides and mad rushes is the main strat of Nod in any C&C game.
  7. Well, Orca + MSA, even escort Orca, mo expensive than Kawasaki. Plus, u need to make a protection to sensor, and move it close to frontline. Anyway, it depends of pilot skills of player to beat any type of vehicle, who encountered u. Its too many options: type of enemy player; type of vehicle what he's using; what kind of map and quantity of allies near you and target. I just using main gameplay situation when u flying solo. Our arguments may vary in different situations. Whe you see an opportunity, other player seen only some problems. Not at all lads in our community are pros or purely Mavericks. Thats why mod must be easly to understand.
  8. Commanches can be counter by a Kawasaki, as I said previously, but ur point better maybe. Kawasakis: : friezkrieg :"asking for increase detection range", WNxHeadShot: "asking same things, but used different words", Threve: "Damn, WNxHeadShot so smart and sexy, 100%", meanwhile friezkrieg: "" About Chinook - not sured what airlifting can ruin gameplay (if yes - can be fixed easly by server rules.) Maybe made some poll of vehicles what can be lifted.
  9. Good mornin/day/evening, lads. I want to introduce some fixs for balance. I'm playin as a aircrafts mostly and i'm using every air vehicles (depend on role ingame). Soooo, after some hours of gaming, I think some vehicles must be buffed or nerfed. 1. Need to buff: a) Boeing/Sikorsky (both of them) - I think controlable turret of main wpn will add some points for this vehicles, and upgrade a dmg lvl a little (5-7% fair enough) b) Kawasaki - the main function of this chopper (for me) is hunting for cloaked vehicles. So, increasing a scanner range will provide more vitality for this vehicle (main wpn is good enough without any dmg buffs). Also, you can make ballistics of rockets more straight-lined, less looking like arc projection. c) Orca Fighter (personal pain) - after being nerfed already before (cutting secondary mode's range) this aircraft looks mostly pathetic. I'm using this Orca for ambushing land vehicles, and range of secondary mode not givin u a little chance VS aa tanks or even lightly armoured vehicles to survive. You literally must to make some cqc, what is unacceptable sometimes. Im not asking to return a previously range, just add at least 30-35% additional points into the range. 2. Need to nerf: a) MI-24 - ffs im playing too much on this heli and its so dumb. You can easly repel any lightly/medium armoured vehicles from a fantastic range of main firing mode. Decreasing range or dmg of main firing mode is vital for balance this vehicle (from my point of view ofc). b) Apache/Orca (Escort and AT) - in this case I mean fixing their machinegun dmg and range, looks really weird when u annihilatin someone from a far. 3. Personal request for some vehicles: a) Because mostly GDI vehicles are heavy and well-armoured, but slow, you can invent for Chinook ability to airlifting. If same script can be used (I mean delivery big vehicles when u purchasin them from terminal) - that would be rly cool. b) Buff movement speed for Wolverine ffs. No one uses this mech because its too slowly for this vehicle role. 75-80% fair enough. That's all. And goodsee3
  10. Thanks for detailed changelog. I hoped you will add a lifting vehicles ability for a Chinook in the next update
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