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Coolrock

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Posts posted by Coolrock

  1. 21 minutes ago, GummiBear said:

    My point was actually that it should not depend on the amount of games played at all (except for maybe a minimum to count, so you don't go in and get one or 2 very good game way above your normal level, and walk away with a very high average that way), but rather than the current total score, take the average score for each player, so you don't get a unfair advantage by getting some really good game, that is not representative of your normal score, or get boned by having a really bad game or 2.

    I am ofc aware, that such a change is unlikely to be implemented for the current event, so just stick with the plan here, was more thinking for future events

    Everyone is free to let us know their thoughts, and I’ll keep them saved to bring up before the next event. The limited amount of games idea from ryknow was better than what we were doing, since it gives everyone a better chance if they don’t stick around the entire event. I’m always open to hearing ideas from the community, so don’t be shy to voice your opinions.

    With that said, I’ve noted your idea and will go over it with FRAYDO :)

     

  2. 27 minutes ago, GummiBear said:

    I never said I didn't think we would hit it, was more of a hypothetical, worst case scenario question :D

     

    On a more serious note I feel like maybe taking the average score of each persons game (without a max. limit, though maybe a min for 3-4 games or something) would be a better option, as one could then try and compensate for a bad game by playing more, but you would still need to actually be decently good to get a consistent high score. With the system planned for this though(which is certainly better than what been used in the past, don't get me wrong), if you get 1 or 2 bad games within those 10 that are used to record score you are more or less boned

    I can shorten it down to something like 5-6 games instead. Last event though, the tenth game really made the difference. I’ll check it over with @FRAYDO.

  3. 6 hours ago, Mojoman said:

    Wait yo, I didn't notice that courtroom feature before. That'd be perfect for a chat mafia.

    That was actually why I used it originally. I’m surprised so many people didn’t know about it. 

  4. 6 hours ago, Raap said:

    Do not forget to add a larger projectile collision mesh around those flare models, otherwise you'll not be having a lot of fun trying to disarm those and the mildest camera shake causes you to miss. :) 

    I'd also make the team colour more prominent. The little red/blue line is easy to miss - remember, in game these models will appear a notable distance from the player camera (unless in first person and crouching)

    I’ll show off what @GeneralCamo has done with these at a later date, unless he wants to show it off himself? :)

  5. 14 minutes ago, GummiBear said:

    What is this sole survivor mod even? Does it try to mimick like the actual sole survivor game (but in FPS style ofc), or something entirely different?

     

    Yes. 

    It had a lot of pretty interesting game modes, and the combat was decently fun at the time. The game suffered from not having a lot of members in the community, and most of them were making their way over to APB/Reborn not long after it released. 

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