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TemporaryName

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Posts posted by TemporaryName

  1. @Kitsune Youkailol but people comment everything all the time in game and there is no problem.

    sometimes they are right and admins see it and they change many many things in next version with huge update or just only tiny update. you must know that list of those things is so long that even me cant notice everything and they cant make the list (similiar to APB) because its too much text, im pretty sure nobody would read this lel. especially most of players because they dont even know about this forum i guess.

    and sometimes they are wrong because they base on... i dont know. perfect example is geko400ri who is very good and experienced player but he sends messages like that very often:

    Quote

    Geko400ri: how does havoc not get instantly fanaticed

    its obvious that its caused by his/enemy player lag+renegade netcode
    but for him somehow its not obvious or... he is trolling, who knows?
    if you read his message like this thousands of time:

    Quote

    Geko400ri: how many fucking times do I have to headshot people before they take damage
      Geko400ri: how did you see my commanche?
     Geko400ri: how did I die?
    Geko400ri: how did you oneshot my mrls?
    Geko400ri: how did I die so fast?
    Geko400ri: HOW THE FUCK DID YOU SURVIVE
    Geko400ri: how did I die

    you would think he is right in every single thing every time and something seriously is really wrong (except renegade netcode from A.D. 2001) or... its just his point of view?

  2. @aaaaaaaalol, overmining+n00b mining, you should hide proxy in wall to avoid disarming, in tunel near buildings behind ladder to avoid disarming using free view. whats the point to mining area near ladder at Refinery if people can just jump on building :?
    ps. limado obviously will get into War Factory by big main gate for tanks so mining doors is bad idea :biggrin:

  3. minimum graphics settings cant help you because you have too weak CPU for APB, windows inside linux doesnt help too. renegade needs very high CPU single core performance. on most complex map in IA-winter assault with ~30 players and ION storm near shield generator (that bubble increases frametime) i have low FPS on ryzen 7 2700x lol
    Im sure even intel i9 9900K@5GHz cant handle this map at stable 144FPS

  4. you still dont understand.
    you cant learn how to play this mod from thick book (especially written by me in polglish)
    nobody can, especially player without any experience because this mod is too dynamic. there is too many maps, too many completely different situations, every game each team is different with different players with different skills and experience. the problem with static guide is that in 1 map with unique situation character/tank can be very useful but in next game on the same map its useless because situation was completely changed.

    Quote

    You already know all the good combinations.

    unfortunately its not true. I wish i knew but the truth is that Im surprised by players' creativity every day.
     

    Quote

    I have my own, but it'd be nice to see them.


    dont expect I reveal you my secrets in the guide because there is no secrets. everyone can just watch, copy me and I can copy the best strategies from other players. this is how this mod works, its much better than machine learning.

  5. because every player has his own knowledge based on his own experience, his own unique tactic and there is no universal guide.

    if you really want to learn you should spend time on testing every single unit in every single situation instead wasting so much time on talking.

    there is no other solution to learn this mod.

  6. personally I dont like this idea, its similiar to Renegade-X where you can buy officer, chem warrior and rocket soldier at increased price after hon/bar died.
     

    Quote

    I also find that once you lose your Barracks/HON in mid or late game your choice of 4 infantry is extremely lacking, effectively disabling/neutering the primary feature and fun of IA. 

    it should be like that, it must be painful for team if they lose primary building

  7. imho this tactic is unefecctive. the only effective way is stank+dynamite but it works only in some maps+you risk they steal your stank wreck=stank+sneaky player=building dead.
    on mt.pass you can use sapper to block tunel by hon. he can try by orca but mostly fail. on industrial strengh you can stop suicide orca rushes if you really want. dont forget he wastes much time for suicide rush and Nod steal grizzly wreck.
    for me there is no problem, smart player always can find a way to destroy small base defences.

    i have a feeling that some people want to ban every single successful method to win the game by building destruction. I always thought that "our main objective is to destroy the enemy base while still protecting our base from enemy attacks" not to let passive campers live long and prosper.

  8. @Threveyou cant stop light armored grizzly before he reach the target? i dont get it. you have stanks, comanche etc. to catch him.
    if he waste so much time and 1200$ x 10 for fail rush to kill only 1 tiny base defence you can hit their main buildings instead and eliminate his base defences in this time because standard method to destroy defences by (for example) tow stryker is much faster and less expensive. personally i dont see single reason to change anything in dynamite. previously 100$ tank crew had dynamite so it was op but now its fine imho.
    btw. suicide rush with fast vehicle or 800$ orca and dynamite works only in few maps.

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