Jump to content

GaryOak

Member
  • Posts

    107
  • Joined

  • Last visited

  • Days Won

    5
  • Donations

    77.00 USD 

Everything posted by GaryOak

  1. Good idea to make this thread, as, as you've pointed out, this is a thing. There have been games where I as a Tanya would run away from you as an engineer I know you 100% dont hack, but I can definitely see why some players unknown to APB would think that Im definitely not as skilled as you are, but facing an engineer as a Tanya and getting killed in literally 0,1 seconds is just madness Let's hope a solution can be found!
  2. Does anyone have any good C&C or APB memes or pics? If not, they're definitely worth making imo I have my own library of pics, which automatically comes up on my pc as a screen saver I think my humor is a bit too dark to start posting though
  3. Yak Flying Circus MCV RUSH (Okay, I've not seen this one in action yet, but using the MCV+mechanic to soak up damage during a tank assault would actually make some sense, wouldnt it? Maybe im crazy)
  4. Aah okay! Well considering what you have said, I would think that the things that I've pointed out are only a small part of the RQ problem. It does then not seem to have to do much with rankings, at least. So I guess the next question would be as to what RQ is really about. Boredom? Not personally wanting to lose?
  5. Hmm yeah, but I mean individual stats monitored per game like overall k/d ratio, kills scored per class etc. or do you reckon that absolutely no one cares about that? You guys probably have a better view on this than I do, lol. Just trying to think with the OP EDIT: I have a pretty reasonable idea: Just let the server track how many games a player actually completes. That way, we can see that a player is ranked one, but also that he completes only 50% of the games he plays -- whereas the player ranked 2 completes 70% of the games he plays, but scores lower in points and kills per game.
  6. As more people have pointed out, the advantage of the LT is in its speed and maneuverability. This means 2 things IMO: 1. You can dodge shots more easily should the terrain allow a 'dodge shots advantage'. If there's enough cover to maneuver in the map, a LT might defeat a HT. If not, offcourse, the HT wins and a MT might be the better choice. 2. You're faster: Meaning that in a completely open scenario, LT's might get to their target faster than MT's. Suppose they get there 25% faster (I have no idea on the actual stat), but have the same DPS -- This would mean a 25% higher damage output! (P.S. then again, if you get there around the same time, and you receive return fire, the MT would hold our, say, 25% longer, making its damage output 25% higher!) Same goes when you're on the attack, but notice that your base defense is going dramatically -- the LT would get back much faster. So in other words, the LT and MT just have different uses in different circumstances. To each its niche. But that's just my view on things!
  7. Having recently discovered the rank listings, I suppose that they play a major factor in people RQing -- those people want to preserve their place in the rankings. The motivation of 'being one of the best there is at your hobby' is probably pretty strong, especially when it's apb, which to be fair doesnt have as much players as starcraft, for example. So yeah, should we maybe think of ways to penalise that? I remember COD having a system that sort of penalises your overall EXP if you quit a game early. Should something like that be done? It wouldn't make much of a difference for the casual APB players like me, as we don't care too much about the rankings anyway; we'll never be on top. The top players, however, play much more than casual players - asking them to finish all their games in order to yield proper rank points shouldnt be too much of an issue, IMO. How do you think about it?
×
×
  • Create New...