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GaryOak

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Everything posted by GaryOak

  1. I think this idea would only increase the problem. Right now I feel the HT barely wins over the MED in direct combat, but just as you pointed out, in the HT, it's harder to land every shot. I think one of the reasons the shots are harder to land is because of the double barrels; the two barrels simply can't have the same aim, so you'll miss a shot or two in a pinch. I feel that right now the outcome of MED vs HT is thus dependant on the 'skill' of the HT driver to land every shot with his two barrels. If he can, HT wins. If he misses some, MED wins (Offcourse dodging and maneoevering play into this as well) A HT ROF increase and damage decrease will actually increase the skills needed to operate the HT, whilst leaving the MED for what it is. Ultimately, I think Push has a point (I mean the guy is busy with APB balancing 24/7). This may be the best balance possible without making one of the tanks useless.
  2. This is definitely something that interests me, but I'm afraid I just don't have the time to keep up with everything
  3. The question everyone keeps asking themselves
  4. Ah I meant "I wouldnt say so" as a response to the original question of whether shotties are OP, so I agree with you there
  5. Hmm I wouldnt say so, but I haven't got that much experience with them since their latest change
  6. Well it would add gloriously unbalanced communist victory over capitalist pigs, for one.
  7. There's still a lot of campaign units to go for. To balance the allies Einstein and Stavros out, we could implement the soviet super tank, with 16+ as much HP as the normal mammoth tank and cruiser cannons: http://cnc.wikia.com/wiki/Super_tank Or the nuclear submarine from from the first counterstrike mission: http://cnc.wikia.com/wiki/Advanced_Tactical_Submarine #cantwait #balanced
  8. Are they purchasable as player characters? Or do they spawn automatically? What kind of abilities do they dogs have? I guess I'll have to wait for the actual update though.
  9. So basically you're saying we are gonna have the MiG and the cruiser? 💀
  10. Looks amazing, just what I've always pictured the ultimate Renegade to be. Im kind of looking up to the learning curve, though. I suppose the best way to learn all aspects of the game is just to start playing?
  11. Let me just interrupt here. How does this game not have Gary Oak?
  12. Wait, weren't you part of the EMD clan back in Renegade? Good to see you, Ice!
  13. And despite having 200% the naval transports they had, we somehow still lost this. Get Renguard people
  14. I was having doubts regarding your argument, but capitalising every first letter made me see your point of view.
  15. Wait what lol @Sammy: From your comments it looks like you really took offence to what I said. I'm sorry. I never meant to insult you, and overall, you should never take anything I say too seriously. I'm actually quite the retard, you see.
  16. Somehow, all this time, SammyD has been an 11 year old kid. He was an 11 year old kid when APB started, and he is an 11 year old kid now. SammyD is an ageless phenomenon. God bless you Sammy.
  17. I remember him doing some tank battle 1on1, then a couple of us came to our teammate's aid by blowing Atari's tank up. He went running and shooting after that same teammate of ours, but we shot him down before he got a killing shot. TL;DR Two or three of us came between him and another guy dueling. I think. Alstar's countdown was actually spot on, it was amazing 10/10
  18. It wouldn't be a proper patch if the medic didn't get nerfed Good patch though, it was very nice to see NBNW again!
  19. I agree; especially against the soviets -- flame tower takes ages upon ages to take the damn thing down Like 15 hp per shot? And it has 600/600
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