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Everything posted by Threve
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Please stop commenting on this topic about custom sounds. Use the *Message Feature* located right next to the users (Me.. Threve) Profile to send messages to me or anyone else from now on. As i've said before in the message I sent you, "Put this into your TTFS Folder for IA. ThisPC > LocalDisk C: > Program Files (x86) > W3DHub > Games > ia release > IAFiles > InterimApex > ttfs > files" The words above mean where you're at in your computer. So when you right click on the folder icon and click "File explorer"... notice how on the top of the window it says "This PC" ? Just navigate the links until you get to where i'm telling you. You were able to extract this sound somehow from Halo and upload it here... I'm almost positive you got this man. You can do it.
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D.
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This tank has the range of throwing a feather.
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Suggested Balance Changes for Spring 2020 Build
Threve replied to notDMB's topic in Interim Apex AOW
If I remember correctly, you were telling me on Cold River yesterday you couldn’t buy certain units because I was destroying your harvester over and over. So your economy tanked as a result. @ DMB -
Despite all the warnings , It's gotten to the point where one of the most docile people on here in terms of punishment wants you banned (Kaskins, owner of IA). I'll talk and see what they want done and will reply here if they want you back in. I recommend in the mean time you take care of your personal issues and go relax a bit IRL.
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Suggested Balance Changes for Spring 2020 Build
Threve replied to notDMB's topic in Interim Apex AOW
It needs to be so that you can purchase upgrades, buildings, turrets, and expensive characters. If the economy was toned down (unless it's by -1 credit a second overall or some mall nerf) , you would have what's occurring in other games where you have to be so careful with your unit that if you get killed it'll be a good 3 to 5 minutes before you're able to do what you want. The economy as it is now allows you to aggressively play tactics that you'd like, call in ammo or support and have credits to upgrade. Changing it in a major way (500 Credits for !ammo isn't major but can and will impact a little and make !ammo more important) will slow the game down so fucking slow that it'll be painful. No, I'm not going to harvest myself to make up for it. And yes, i know this is more predominate on maps that are not named Winter_Ass. But the fact still remains. Even still, i find myself having to choose other, less expensive units after getting killed by an unavoidable Ezekiel or Infrared. -
Suggested Balance Changes for Spring 2020 Build
Threve replied to notDMB's topic in Interim Apex AOW
No. Infinite Isles.mix 101 You would be surprised how quickly it adds up. Yes, it's kinda pointless in maps like Winter ASS. But other maps considered.. it really can put a dent on things. -
Suggested Balance Changes for Spring 2020 Build
Threve replied to notDMB's topic in Interim Apex AOW
Interim Apex. Where you get more ways than ever before to utilize teamwork to win games, but more reasons to do everything yourself and say fuck your team. -
Suggested Balance Changes for Spring 2020 Build
Threve replied to notDMB's topic in Interim Apex AOW
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Suggested Balance Changes for Spring 2020 Build
Threve replied to notDMB's topic in Interim Apex AOW
Mobius is $1,750 so that's a different story. As for taking down defenses with a gunner, I am all up for defenses being destroyed in any way that they can. So long as they're not 1 shott'd or something retarded, i think it's ok. Also, with the stupid amount of firepower that stealth tanks of any kind have (no, don't nerf them please.) I think if you buy a gunner then it makes sense. Gunner is an almost necessity on some maps such as Orca Heights where there are 50,000 defenses that can and will one shot you around base if you cannot get up on the ridge or when Nod purchases a massive rush and your team which has and typically will fail to care means that you have to go 1 man army this rush yourself. The only thing I think that should be changed in this relation is !ammo being 500 so that it's used more tactically or a higher importance is placed on economy. (Which is where this game really functions the best when it's a war over resources instead of units). -
W3D viewer, 3D Max and a load of other shit. You can find more in the W3D tutorials. As far as actually doing a lot of it, you may have to ask for help at someone else as I’ve never actually modeled anything in W3D. It takes a while to learn.. but if you can. You can create anything you want and have a valuable skill.
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Suggested Balance Changes for Spring 2020 Build
Threve replied to notDMB's topic in Interim Apex AOW
I like this a lot. Although.. infantry changes. Absolutely fucking not. These maps are so huge that I’m not going to walk 3 minutes as a laser chain gunner to get some pieced by *Insert KillWhore here*. All these units that are uncrushable also cannot run as fast as others. If you really want to change them a -0.5 m/s is the only thing I can see and even then.. please just don’t. !ammo should be raised to 500 credits however. - ORCA Bomber max speed is already 50 m/s (although it takes 45 seconds to hit that speed of straight flying). Idk why you want it 2 m/s higher. - Wiesel is extremely powerful for the price . idk why you would give it any type of buff when it can already 1 hit K/O infantry. Chew down armor on hevavy tanks from far away, hit Aircraft pretty good and Light tanks. - As I’ve talked about with Kaskins before, please enable vehicle missile tracking back on the Tunguska like before or no one will ever use this unit. Commanche and ORCA guns can no longer really destroy defenses as good as before. I wish they had the old guns back. The Apache also fires the same ROF as before yet the orca fires like it’s on crack. Idk if this is on purpose or not. -
If it could zap tanks when they're at 50% it would be pretty useful. But even then.
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It would just be better to have an Extra T-62 to your assault rather than a tank that has to stun another tank and only can when it's at 30%. In addition the tank has a low range and low armor.
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You could always just go hard and be really OP yourself. If you (or anyone else) would like to see a custom tank in this game. You can always make the model yourself, sound settings, textures, objects.ddb associated with it then test it and give it to Kaskins when you feel it's complete. There are currently a billion things he's trying to do on his own in terms of balance and new things. So making a whole new model by himself whilst balancing work isn't exactly easy. Doing it yourself though will grant a greater chance of it happening.
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This is implying that the T-62 isn't just kiting the Mammoth Railgun. Which in all applications it does. 1v1 Close combat, the Mammoth Railgun will win.
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Whilist the upgraded hp does not apply. The protection against it's weakpoints does. You're making a tank that has really incredible front armor even better right out the gate. So yes, it does make a difference. Asking Kaskins the Microwave Tank apparently only stuns a vehicle if it's at %30 of it's health.. so yeah.
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I can implement it for the player side of things. Server side I don’t think the game can support more than one language.
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Whew. A lot here. Infared tank is exactly how Shoverno2 said. Tank is incredibly powerful against everything. But can be 2 shotted by almost anything with a barrel. Can 1v1 almost anything but will die or live with barely any health depending on skill. I love it, haven’t had people complain (yet). Blackhand tank is due to be revamped. Don’t use it. The microwave tank actually zaps the fuck out of infantry with slight damage to Tanks. However, if you zap a tank 3 to 4 times in a row. You’ll *disable* the tank and kick the player out for 20 seconds. Stridsvagwen doesn’t make any sense because T-62. T62 is currently invincible because it has the upgraded armor plating straight from the factory despite not buying the upgrade. It needs to be fixed. As DMB said it really is a necessary evil because Nod doesn’t have anything else that is Noob friendly for everything. I believe personally that $1,800 is too little. I think the tank should be $2,500 or around. As Kaskins said however in discord.. this approaches tick tank and Ezikel stealth tank territory.. so. Another solution I offer is to make it slightly slower, maybe a slight reload nerf and turret speed. The T-62 can also be killed by the Mammoth 36 inch with ease. Although a $6,000 tank shouldn’t be purely needed to kill this $1,800 tank (hence why I believe it’s under priced).... of course let’s do any of this after the armor situation is fixed. Then let’s see. The Stingray is ok. It can destroy any light armor threat with some lucky infantry kills.. but by the time you get the Stingray, GDI only has Mammoth Tanks, Titans and such which ether will kill you or resist your shots. In addition, all the Units at this price point can kill light vehicles AND take on heavy threats (Tick Tank 120mm, Ezikel, Tunguska, Infrared, T-62). So kind of confused but I would skip this unit in favor of ones I just said above. Said units probably have the same/better armor anyways if not weapons for heavy threats.
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Close topic please. DMB, please shitpost on discord instead of here.
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Would you like to translate all the IA Names and Strings into Spanish as well? Or just the launcher?
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Oh, ok. Well just stop hacking I guess. Thank you.